140.vert | |
ERROR: 0:23: 'gl_Position' : identifiers starting with "gl_" are reserved | |
ERROR: 0:25: 'location' : not supported for this version or the enabled extensions | |
ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions | |
ERROR: 0:34: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Position | |
ERROR: 0:34: 'redeclaration' : cannot change interpolation qualification of gl_Position | |
ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Position | |
ERROR: 0:38: 'gl_ClipVertex' : cannot redeclare after use | |
ERROR: 0:39: 'gl_FogFragCoord' : cannot redeclare after use | |
ERROR: 8 compilation errors. No code generated. | |
Shader version: 140 | |
Requested GL_ARB_explicit_attrib_location | |
Requested GL_ARB_separate_shader_objects | |
ERROR: node is still EOpNull! | |
0:9 Function Definition: main( (void) | |
0:9 Function Parameters: | |
0:11 Sequence | |
0:11 Sequence | |
0:11 move second child to first child (int) | |
0:11 'id' (int) | |
0:11 'gl_InstanceID' (gl_InstanceId int) | |
0:12 add second child into first child (int) | |
0:12 'id' (int) | |
0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int) | |
0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) | |
0:12 Constant: | |
0:12 0 (const uint) | |
0:13 add second child into first child (int) | |
0:13 'id' (int) | |
0:13 direct index (int) | |
0:13 Function Call: texelFetch(isB1;i1; (4-component vector of int) | |
0:13 'sbuf' (uniform isamplerBuffer) | |
0:13 Constant: | |
0:13 8 (const int) | |
0:13 Constant: | |
0:13 3 (const int) | |
0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) | |
0:15 'gl_Color' (in 4-component vector of float) | |
0:16 direct index (structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) | |
0:16 'gl_LightSource' (uniform 32-element array of structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) | |
0:16 Constant: | |
0:16 0 (const int) | |
0:17 far: direct index for structure (float) | |
0:17 'gl_DepthRange' (uniform structure{float near, float far, float diff}) | |
0:17 Constant: | |
0:17 1 (const int) | |
0:18 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float) | |
0:19 'gl_FogFragCoord' (smooth out float) | |
0:20 'gl_FrontColor' (smooth out 4-component vector of float) | |
0:? Linker Objects | |
0:? 'sbuf' (uniform isamplerBuffer) | |
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) | |
0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float) | |
0:? 'gl_Position' (smooth out 4-component vector of float) | |
0:? 'locBad' (layout(location=9 ) in 4-component vector of float) | |
0:? 'loc' (layout(location=9 ) in 4-component vector of float) | |
0:? 'gl_PointSize' (gl_PointSize float) | |
0:? 'gl_PointSize' (gl_PointSize float) | |
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) | |
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) | |
0:? 'gl_FogFragCoord' (smooth out float) | |
0:? 'gl_FogFragCoord' (smooth out float) | |
0:? 'gl_VertexID' (gl_VertexId int) | |
0:? 'gl_InstanceID' (gl_InstanceId int) | |
Linked vertex stage: | |
Shader version: 140 | |
Requested GL_ARB_explicit_attrib_location | |
Requested GL_ARB_separate_shader_objects | |
ERROR: node is still EOpNull! | |
0:9 Function Definition: main( (void) | |
0:9 Function Parameters: | |
0:11 Sequence | |
0:11 Sequence | |
0:11 move second child to first child (int) | |
0:11 'id' (int) | |
0:11 'gl_InstanceID' (gl_InstanceId int) | |
0:12 add second child into first child (int) | |
0:12 'id' (int) | |
0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int) | |
0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) | |
0:12 Constant: | |
0:12 0 (const uint) | |
0:13 add second child into first child (int) | |
0:13 'id' (int) | |
0:13 direct index (int) | |
0:13 Function Call: texelFetch(isB1;i1; (4-component vector of int) | |
0:13 'sbuf' (uniform isamplerBuffer) | |
0:13 Constant: | |
0:13 8 (const int) | |
0:13 Constant: | |
0:13 3 (const int) | |
0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) | |
0:15 'gl_Color' (in 4-component vector of float) | |
0:16 direct index (structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) | |
0:16 'gl_LightSource' (uniform 32-element array of structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) | |
0:16 Constant: | |
0:16 0 (const int) | |
0:17 far: direct index for structure (float) | |
0:17 'gl_DepthRange' (uniform structure{float near, float far, float diff}) | |
0:17 Constant: | |
0:17 1 (const int) | |
0:18 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float) | |
0:19 'gl_FogFragCoord' (smooth out float) | |
0:20 'gl_FrontColor' (smooth out 4-component vector of float) | |
0:? Linker Objects | |
0:? 'sbuf' (uniform isamplerBuffer) | |
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) | |
0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float) | |
0:? 'gl_Position' (smooth out 4-component vector of float) | |
0:? 'locBad' (layout(location=9 ) in 4-component vector of float) | |
0:? 'loc' (layout(location=9 ) in 4-component vector of float) | |
0:? 'gl_PointSize' (gl_PointSize float) | |
0:? 'gl_PointSize' (gl_PointSize float) | |
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) | |
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) | |
0:? 'gl_FogFragCoord' (smooth out float) | |
0:? 'gl_FogFragCoord' (smooth out float) | |
0:? 'gl_VertexID' (gl_VertexId int) | |
0:? 'gl_InstanceID' (gl_InstanceId int) | |