| flowControl.frag |
| Shader version: 120 |
| 0:? Sequence |
| 0:10 Function Definition: main( ( global void) |
| 0:10 Function Parameters: |
| 0:12 Sequence |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:12 'color' ( temp 4-component vector of float) |
| 0:12 'BaseColor' ( smooth in 4-component vector of float) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:15 'color2' ( temp 4-component vector of float) |
| 0:15 'otherColor' ( uniform 4-component vector of float) |
| 0:17 Test condition and select ( temp void) |
| 0:17 Condition |
| 0:17 Compare Greater Than ( temp bool) |
| 0:17 'c' ( smooth in float) |
| 0:17 'd' ( uniform float) |
| 0:17 true case |
| 0:18 add second child into first child ( temp 4-component vector of float) |
| 0:18 'color' ( temp 4-component vector of float) |
| 0:18 'bigColor' ( uniform 4-component vector of float) |
| 0:17 false case |
| 0:20 add second child into first child ( temp 4-component vector of float) |
| 0:20 'color' ( temp 4-component vector of float) |
| 0:20 'smallColor' ( uniform 4-component vector of float) |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:22 component-wise multiply ( temp 4-component vector of float) |
| 0:22 'color' ( temp 4-component vector of float) |
| 0:22 'color2' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'd' ( uniform float) |
| 0:? 'bigColor' ( uniform 4-component vector of float) |
| 0:? 'smallColor' ( uniform 4-component vector of float) |
| 0:? 'otherColor' ( uniform 4-component vector of float) |
| 0:? 'c' ( smooth in float) |
| 0:? 'BaseColor' ( smooth in 4-component vector of float) |
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| Linked fragment stage: |
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| Shader version: 120 |
| 0:? Sequence |
| 0:10 Function Definition: main( ( global void) |
| 0:10 Function Parameters: |
| 0:12 Sequence |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:12 'color' ( temp 4-component vector of float) |
| 0:12 'BaseColor' ( smooth in 4-component vector of float) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:15 'color2' ( temp 4-component vector of float) |
| 0:15 'otherColor' ( uniform 4-component vector of float) |
| 0:17 Test condition and select ( temp void) |
| 0:17 Condition |
| 0:17 Compare Greater Than ( temp bool) |
| 0:17 'c' ( smooth in float) |
| 0:17 'd' ( uniform float) |
| 0:17 true case |
| 0:18 add second child into first child ( temp 4-component vector of float) |
| 0:18 'color' ( temp 4-component vector of float) |
| 0:18 'bigColor' ( uniform 4-component vector of float) |
| 0:17 false case |
| 0:20 add second child into first child ( temp 4-component vector of float) |
| 0:20 'color' ( temp 4-component vector of float) |
| 0:20 'smallColor' ( uniform 4-component vector of float) |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:22 component-wise multiply ( temp 4-component vector of float) |
| 0:22 'color' ( temp 4-component vector of float) |
| 0:22 'color2' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'd' ( uniform float) |
| 0:? 'bigColor' ( uniform 4-component vector of float) |
| 0:? 'smallColor' ( uniform 4-component vector of float) |
| 0:? 'otherColor' ( uniform 4-component vector of float) |
| 0:? 'c' ( smooth in float) |
| 0:? 'BaseColor' ( smooth in 4-component vector of float) |
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