| hlsl.amend.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:3 'm' ( global 4-component vector of float) |
| 0:3 vector-scale ( temp 4-component vector of float) |
| 0:3 a: direct index for structure ( uniform 4-component vector of float) |
| 0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:3 Constant: |
| 0:3 0 (const uint) |
| 0:3 b: direct index for structure ( uniform float) |
| 0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:3 Constant: |
| 0:3 1 (const uint) |
| 0:5 Function Definition: @f1( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:6 vector-scale ( temp 4-component vector of float) |
| 0:6 a: direct index for structure ( uniform 4-component vector of float) |
| 0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:6 Constant: |
| 0:6 0 (const uint) |
| 0:6 b: direct index for structure ( uniform float) |
| 0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:6 Constant: |
| 0:6 1 (const uint) |
| 0:5 Function Definition: f1( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 Function Call: @f1( ( temp void) |
| 0:12 Function Definition: f2( ( temp void) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:13 add ( temp float) |
| 0:13 add ( temp float) |
| 0:13 direct index ( temp float) |
| 0:13 a: direct index for structure ( uniform 4-component vector of float) |
| 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 b: direct index for structure ( uniform float) |
| 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:13 Constant: |
| 0:13 1 (const uint) |
| 0:13 direct index ( temp float) |
| 0:13 c: direct index for structure ( uniform 3-component vector of float) |
| 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:13 Constant: |
| 0:13 2 (const uint) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:17 Function Definition: f3( ( temp void) |
| 0:17 Function Parameters: |
| 0:? Sequence |
| 0:18 c: direct index for structure ( uniform 3-component vector of float) |
| 0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:18 Constant: |
| 0:18 2 (const uint) |
| 0:24 Function Definition: f4( ( temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:25 vector-scale ( temp 4-component vector of float) |
| 0:25 Convert int to float ( temp float) |
| 0:25 d: direct index for structure ( uniform int) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:25 Constant: |
| 0:25 3 (const uint) |
| 0:25 a: direct index for structure ( uniform 4-component vector of float) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:25 Constant: |
| 0:25 0 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:? 'm' ( global 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:3 'm' ( global 4-component vector of float) |
| 0:3 vector-scale ( temp 4-component vector of float) |
| 0:3 a: direct index for structure ( uniform 4-component vector of float) |
| 0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:3 Constant: |
| 0:3 0 (const uint) |
| 0:3 b: direct index for structure ( uniform float) |
| 0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:3 Constant: |
| 0:3 1 (const uint) |
| 0:5 Function Definition: @f1( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:6 vector-scale ( temp 4-component vector of float) |
| 0:6 a: direct index for structure ( uniform 4-component vector of float) |
| 0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:6 Constant: |
| 0:6 0 (const uint) |
| 0:6 b: direct index for structure ( uniform float) |
| 0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:6 Constant: |
| 0:6 1 (const uint) |
| 0:5 Function Definition: f1( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 Function Call: @f1( ( temp void) |
| 0:12 Function Definition: f2( ( temp void) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:13 add ( temp float) |
| 0:13 add ( temp float) |
| 0:13 direct index ( temp float) |
| 0:13 a: direct index for structure ( uniform 4-component vector of float) |
| 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 b: direct index for structure ( uniform float) |
| 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:13 Constant: |
| 0:13 1 (const uint) |
| 0:13 direct index ( temp float) |
| 0:13 c: direct index for structure ( uniform 3-component vector of float) |
| 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:13 Constant: |
| 0:13 2 (const uint) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:17 Function Definition: f3( ( temp void) |
| 0:17 Function Parameters: |
| 0:? Sequence |
| 0:18 c: direct index for structure ( uniform 3-component vector of float) |
| 0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:18 Constant: |
| 0:18 2 (const uint) |
| 0:24 Function Definition: f4( ( temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:25 vector-scale ( temp 4-component vector of float) |
| 0:25 Convert int to float ( temp float) |
| 0:25 d: direct index for structure ( uniform int) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:25 Constant: |
| 0:25 3 (const uint) |
| 0:25 a: direct index for structure ( uniform 4-component vector of float) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:25 Constant: |
| 0:25 0 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) |
| 0:? 'm' ( global 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 57 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "f1" |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "f1" |
| Name 6 "@f1(" |
| Name 8 "f2(" |
| Name 10 "f3(" |
| Name 12 "f4(" |
| Name 17 "m" |
| Name 20 "$Global" |
| MemberName 20($Global) 0 "a" |
| MemberName 20($Global) 1 "b" |
| MemberName 20($Global) 2 "c" |
| MemberName 20($Global) 3 "d" |
| MemberName 20($Global) 4 "e" |
| Name 22 "" |
| MemberDecorate 20($Global) 0 Offset 0 |
| MemberDecorate 20($Global) 1 Offset 16 |
| MemberDecorate 20($Global) 2 Offset 32 |
| MemberDecorate 20($Global) 3 Offset 44 |
| MemberDecorate 20($Global) 4 Offset 48 |
| Decorate 20($Global) Block |
| Decorate 22 DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 14: TypeFloat 32 |
| 15: TypeVector 14(float) 4 |
| 16: TypePointer Private 15(fvec4) |
| 17(m): 16(ptr) Variable Private |
| 18: TypeVector 14(float) 3 |
| 19: TypeInt 32 1 |
| 20($Global): TypeStruct 15(fvec4) 14(float) 18(fvec3) 19(int) 19(int) |
| 21: TypePointer Uniform 20($Global) |
| 22: 21(ptr) Variable Uniform |
| 23: 19(int) Constant 0 |
| 24: TypePointer Uniform 15(fvec4) |
| 27: 19(int) Constant 1 |
| 28: TypePointer Uniform 14(float) |
| 38: TypeInt 32 0 |
| 39: 38(int) Constant 0 |
| 45: 19(int) Constant 2 |
| 49: 19(int) Constant 3 |
| 50: TypePointer Uniform 19(int) |
| 4(f1): 2 Function None 3 |
| 5: Label |
| 25: 24(ptr) AccessChain 22 23 |
| 26: 15(fvec4) Load 25 |
| 29: 28(ptr) AccessChain 22 27 |
| 30: 14(float) Load 29 |
| 31: 15(fvec4) VectorTimesScalar 26 30 |
| Store 17(m) 31 |
| 37: 2 FunctionCall 6(@f1() |
| Return |
| FunctionEnd |
| 6(@f1(): 2 Function None 3 |
| 7: Label |
| 32: 24(ptr) AccessChain 22 23 |
| 33: 15(fvec4) Load 32 |
| 34: 28(ptr) AccessChain 22 27 |
| 35: 14(float) Load 34 |
| 36: 15(fvec4) VectorTimesScalar 33 35 |
| Return |
| FunctionEnd |
| 8(f2(): 2 Function None 3 |
| 9: Label |
| 40: 28(ptr) AccessChain 22 23 39 |
| 41: 14(float) Load 40 |
| 42: 28(ptr) AccessChain 22 27 |
| 43: 14(float) Load 42 |
| 44: 14(float) FAdd 41 43 |
| 46: 28(ptr) AccessChain 22 45 39 |
| 47: 14(float) Load 46 |
| 48: 14(float) FAdd 44 47 |
| Return |
| FunctionEnd |
| 10(f3(): 2 Function None 3 |
| 11: Label |
| Return |
| FunctionEnd |
| 12(f4(): 2 Function None 3 |
| 13: Label |
| 51: 50(ptr) AccessChain 22 49 |
| 52: 19(int) Load 51 |
| 53: 14(float) ConvertSToF 52 |
| 54: 24(ptr) AccessChain 22 23 |
| 55: 15(fvec4) Load 54 |
| 56: 15(fvec4) VectorTimesScalar 55 53 |
| Return |
| FunctionEnd |