| hlsl.coverage.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:15 Function Definition: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:15 Function Parameters: |
| 0:15 'i' ( in structure{}) |
| 0:? Sequence |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 vColor: direct index for structure ( temp 4-component vector of float) |
| 0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:18 move second child to first child ( temp uint) |
| 0:18 nCoverageMask: direct index for structure ( temp uint) |
| 0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 0 (const uint) |
| 0:19 Branch: Return with expression |
| 0:19 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:15 Function Definition: main( ( temp void) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp structure{}) |
| 0:? 'i' ( temp structure{}) |
| 0:? 'i' ( in structure{}) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:15 Function Call: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:? 'i' ( temp structure{}) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float) |
| 0:15 vColor: direct index for structure ( temp 4-component vector of float) |
| 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 move second child to first child ( temp uint) |
| 0:15 direct index ( out uint SampleMaskIn) |
| 0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 nCoverageMask: direct index for structure ( temp uint) |
| 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn) |
| 0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:15 Function Definition: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:15 Function Parameters: |
| 0:15 'i' ( in structure{}) |
| 0:? Sequence |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 vColor: direct index for structure ( temp 4-component vector of float) |
| 0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:18 move second child to first child ( temp uint) |
| 0:18 nCoverageMask: direct index for structure ( temp uint) |
| 0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 0 (const uint) |
| 0:19 Branch: Return with expression |
| 0:19 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:15 Function Definition: main( ( temp void) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp structure{}) |
| 0:? 'i' ( temp structure{}) |
| 0:? 'i' ( in structure{}) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:15 Function Call: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:? 'i' ( temp structure{}) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float) |
| 0:15 vColor: direct index for structure ( temp 4-component vector of float) |
| 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 move second child to first child ( temp uint) |
| 0:15 direct index ( out uint SampleMaskIn) |
| 0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 nCoverageMask: direct index for structure ( temp uint) |
| 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn) |
| 0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 52 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 41 47 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 6 "PS_INPUT" |
| Name 11 "PS_OUTPUT" |
| MemberName 11(PS_OUTPUT) 0 "vColor" |
| MemberName 11(PS_OUTPUT) 1 "nCoverageMask" |
| Name 14 "@main(struct-PS_INPUT1;" |
| Name 13 "i" |
| Name 17 "o" |
| Name 32 "i" |
| Name 34 "i" |
| Name 36 "flattenTemp" |
| Name 37 "param" |
| Name 41 "@entryPointOutput.vColor" |
| Name 47 "@entryPointOutput.nCoverageMask" |
| Decorate 41(@entryPointOutput.vColor) Location 0 |
| Decorate 47(@entryPointOutput.nCoverageMask) BuiltIn SampleMask |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6(PS_INPUT): TypeStruct |
| 7: TypePointer Function 6(PS_INPUT) |
| 8: TypeFloat 32 |
| 9: TypeVector 8(float) 4 |
| 10: TypeInt 32 0 |
| 11(PS_OUTPUT): TypeStruct 9(fvec4) 10(int) |
| 12: TypeFunction 11(PS_OUTPUT) 7(ptr) |
| 16: TypePointer Function 11(PS_OUTPUT) |
| 18: TypeInt 32 1 |
| 19: 18(int) Constant 0 |
| 20: 8(float) Constant 1065353216 |
| 21: 8(float) Constant 0 |
| 22: 9(fvec4) ConstantComposite 20 21 21 20 |
| 23: TypePointer Function 9(fvec4) |
| 25: 18(int) Constant 1 |
| 26: 10(int) Constant 0 |
| 27: TypePointer Function 10(int) |
| 33: TypePointer Input 6(PS_INPUT) |
| 34(i): 33(ptr) Variable Input |
| 40: TypePointer Output 9(fvec4) |
| 41(@entryPointOutput.vColor): 40(ptr) Variable Output |
| 44: 10(int) Constant 1 |
| 45: TypeArray 10(int) 44 |
| 46: TypePointer Output 45 |
| 47(@entryPointOutput.nCoverageMask): 46(ptr) Variable Output |
| 50: TypePointer Output 10(int) |
| 4(main): 2 Function None 3 |
| 5: Label |
| 32(i): 7(ptr) Variable Function |
| 36(flattenTemp): 16(ptr) Variable Function |
| 37(param): 7(ptr) Variable Function |
| 35: 6(PS_INPUT) Load 34(i) |
| Store 32(i) 35 |
| 38: 6(PS_INPUT) Load 32(i) |
| Store 37(param) 38 |
| 39:11(PS_OUTPUT) FunctionCall 14(@main(struct-PS_INPUT1;) 37(param) |
| Store 36(flattenTemp) 39 |
| 42: 23(ptr) AccessChain 36(flattenTemp) 19 |
| 43: 9(fvec4) Load 42 |
| Store 41(@entryPointOutput.vColor) 43 |
| 48: 27(ptr) AccessChain 36(flattenTemp) 25 |
| 49: 10(int) Load 48 |
| 51: 50(ptr) AccessChain 47(@entryPointOutput.nCoverageMask) 19 |
| Store 51 49 |
| Return |
| FunctionEnd |
| 14(@main(struct-PS_INPUT1;):11(PS_OUTPUT) Function None 12 |
| 13(i): 7(ptr) FunctionParameter |
| 15: Label |
| 17(o): 16(ptr) Variable Function |
| 24: 23(ptr) AccessChain 17(o) 19 |
| Store 24 22 |
| 28: 27(ptr) AccessChain 17(o) 25 |
| Store 28 26 |
| 29:11(PS_OUTPUT) Load 17(o) |
| ReturnValue 29 |
| FunctionEnd |