| hlsl.inf.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:2 Function Definition: @main( ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp float) |
| 0:3 'f1' ( temp float) |
| 0:3 Constant: |
| 0:3 -1.#INF |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp float) |
| 0:4 'f2' ( temp float) |
| 0:4 Constant: |
| 0:4 +1.#INF |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp float) |
| 0:5 'f3' ( temp float) |
| 0:5 Constant: |
| 0:5 +1.#INF |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp float) |
| 0:6 'f4' ( temp float) |
| 0:6 add ( temp float) |
| 0:6 component-wise multiply ( temp float) |
| 0:6 'f2' ( temp float) |
| 0:6 Constant: |
| 0:6 +1.#INF |
| 0:6 Constant: |
| 0:6 +1.#INF |
| 0:10 Branch: Return with expression |
| 0:10 Construct vec4 ( temp 4-component vector of float) |
| 0:10 add ( temp float) |
| 0:10 add ( temp float) |
| 0:10 add ( temp float) |
| 0:10 add ( temp float) |
| 0:10 add ( temp float) |
| 0:10 'f1' ( temp float) |
| 0:10 'f2' ( temp float) |
| 0:10 'f3' ( temp float) |
| 0:10 'f4' ( temp float) |
| 0:10 Constant: |
| 0:10 -1.#INF |
| 0:10 Constant: |
| 0:10 1.#IND |
| 0:2 Function Definition: main( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:2 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:2 Function Definition: @main( ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp float) |
| 0:3 'f1' ( temp float) |
| 0:3 Constant: |
| 0:3 -1.#INF |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp float) |
| 0:4 'f2' ( temp float) |
| 0:4 Constant: |
| 0:4 +1.#INF |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp float) |
| 0:5 'f3' ( temp float) |
| 0:5 Constant: |
| 0:5 +1.#INF |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp float) |
| 0:6 'f4' ( temp float) |
| 0:6 add ( temp float) |
| 0:6 component-wise multiply ( temp float) |
| 0:6 'f2' ( temp float) |
| 0:6 Constant: |
| 0:6 +1.#INF |
| 0:6 Constant: |
| 0:6 +1.#INF |
| 0:10 Branch: Return with expression |
| 0:10 Construct vec4 ( temp 4-component vector of float) |
| 0:10 add ( temp float) |
| 0:10 add ( temp float) |
| 0:10 add ( temp float) |
| 0:10 add ( temp float) |
| 0:10 add ( temp float) |
| 0:10 'f1' ( temp float) |
| 0:10 'f2' ( temp float) |
| 0:10 'f3' ( temp float) |
| 0:10 'f4' ( temp float) |
| 0:10 Constant: |
| 0:10 -1.#INF |
| 0:10 Constant: |
| 0:10 1.#IND |
| 0:2 Function Definition: main( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:2 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 37 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 35 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 12 "f1" |
| Name 14 "f2" |
| Name 16 "f3" |
| Name 17 "f4" |
| Name 35 "@entryPointOutput" |
| Decorate 35(@entryPointOutput) BuiltIn Position |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypePointer Function 6(float) |
| 13: 6(float) Constant 4286578688 |
| 15: 6(float) Constant 2139095040 |
| 29: 6(float) Constant 4290772992 |
| 34: TypePointer Output 7(fvec4) |
| 35(@entryPointOutput): 34(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 36: 7(fvec4) FunctionCall 9(@main() |
| Store 35(@entryPointOutput) 36 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 12(f1): 11(ptr) Variable Function |
| 14(f2): 11(ptr) Variable Function |
| 16(f3): 11(ptr) Variable Function |
| 17(f4): 11(ptr) Variable Function |
| Store 12(f1) 13 |
| Store 14(f2) 15 |
| Store 16(f3) 15 |
| 18: 6(float) Load 14(f2) |
| 19: 6(float) FMul 18 15 |
| 20: 6(float) FAdd 19 15 |
| Store 17(f4) 20 |
| 21: 6(float) Load 12(f1) |
| 22: 6(float) Load 14(f2) |
| 23: 6(float) FAdd 21 22 |
| 24: 6(float) Load 16(f3) |
| 25: 6(float) FAdd 23 24 |
| 26: 6(float) Load 17(f4) |
| 27: 6(float) FAdd 25 26 |
| 28: 6(float) FAdd 27 13 |
| 30: 6(float) FAdd 28 29 |
| 31: 7(fvec4) CompositeConstruct 30 30 30 30 |
| ReturnValue 31 |
| FunctionEnd |