| sample.vert |
| Shader version: 110 |
| 0:? Sequence |
| 0:38 Function Definition: main( ( global void) |
| 0:38 Function Parameters: |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 3-component vector of float) |
| 0:40 'color' ( smooth out 3-component vector of float) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:42 move second child to first child ( temp 4-component vector of float) |
| 0:42 'gl_Position' ( gl_Position 4-component vector of float Position) |
| 0:42 matrix-times-vector ( temp 4-component vector of float) |
| 0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float) |
| 0:42 'gl_Vertex' ( in 4-component vector of float Vertex) |
| 0:? Linker Objects |
| 0:? 'color' ( smooth out 3-component vector of float) |
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| Linked vertex stage: |
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| Shader version: 110 |
| 0:? Sequence |
| 0:38 Function Definition: main( ( global void) |
| 0:38 Function Parameters: |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 3-component vector of float) |
| 0:40 'color' ( smooth out 3-component vector of float) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:42 move second child to first child ( temp 4-component vector of float) |
| 0:42 'gl_Position' ( gl_Position 4-component vector of float Position) |
| 0:42 matrix-times-vector ( temp 4-component vector of float) |
| 0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float) |
| 0:42 'gl_Vertex' ( in 4-component vector of float Vertex) |
| 0:? Linker Objects |
| 0:? 'color' ( smooth out 3-component vector of float) |
| |