| hlsl.structbuffer.incdec.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: @main(u1; ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'pos' ( in uint) |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of uint) |
| 0:8 'result' ( temp 4-component vector of uint) |
| 0:8 Constant: |
| 0:8 0 (const uint) |
| 0:8 0 (const uint) |
| 0:8 0 (const uint) |
| 0:8 0 (const uint) |
| 0:10 direct index (layout( row_major std430) buffer 4-component vector of uint) |
| 0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint) |
| 0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 Constant: |
| 0:10 7 (const int) |
| 0:11 direct index (layout( row_major std430) buffer 4-component vector of uint) |
| 0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint) |
| 0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) |
| 0:11 Constant: |
| 0:11 0 (const uint) |
| 0:11 Constant: |
| 0:11 7 (const int) |
| 0:13 move second child to first child ( temp 4-component vector of uint) |
| 0:13 direct index (layout( row_major std430) buffer 4-component vector of uint) |
| 0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint) |
| 0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 Constant: |
| 0:13 5 (const int) |
| 0:13 Constant: |
| 0:13 2 (const uint) |
| 0:13 2 (const uint) |
| 0:13 2 (const uint) |
| 0:13 2 (const uint) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp uint) |
| 0:15 'c1' ( temp uint) |
| 0:15 AtomicAdd ( temp uint) |
| 0:15 @count: direct index for structure ( temp uint) |
| 0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 Constant: |
| 0:15 1 (const uint) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp uint) |
| 0:16 'c2' ( temp uint) |
| 0:16 add ( temp uint) |
| 0:16 AtomicAdd ( temp uint) |
| 0:16 @count: direct index for structure ( temp uint) |
| 0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 Constant: |
| 0:16 4294967295 (const uint) |
| 0:16 Constant: |
| 0:16 -1 (const int) |
| 0:18 Branch: Return with expression |
| 0:18 Construct vec4 ( temp 4-component vector of float) |
| 0:18 Convert uint to float ( temp float) |
| 0:18 direct index ( temp uint) |
| 0:18 'result' ( temp 4-component vector of uint) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 Convert uint to float ( temp float) |
| 0:18 direct index ( temp uint) |
| 0:18 'result' ( temp 4-component vector of uint) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Convert uint to float ( temp float) |
| 0:18 'c1' ( temp uint) |
| 0:18 Convert uint to float ( temp float) |
| 0:18 'c2' ( temp uint) |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp uint) |
| 0:? 'pos' ( temp uint) |
| 0:? 'pos' (layout( location=0) flat in uint) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @main(u1; ( temp 4-component vector of float) |
| 0:? 'pos' ( temp uint) |
| 0:? Linker Objects |
| 0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) |
| 0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) |
| 0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) |
| 0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) |
| 0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'pos' (layout( location=0) flat in uint) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: @main(u1; ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'pos' ( in uint) |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of uint) |
| 0:8 'result' ( temp 4-component vector of uint) |
| 0:8 Constant: |
| 0:8 0 (const uint) |
| 0:8 0 (const uint) |
| 0:8 0 (const uint) |
| 0:8 0 (const uint) |
| 0:10 direct index (layout( row_major std430) buffer 4-component vector of uint) |
| 0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint) |
| 0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 Constant: |
| 0:10 7 (const int) |
| 0:11 direct index (layout( row_major std430) buffer 4-component vector of uint) |
| 0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint) |
| 0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) |
| 0:11 Constant: |
| 0:11 0 (const uint) |
| 0:11 Constant: |
| 0:11 7 (const int) |
| 0:13 move second child to first child ( temp 4-component vector of uint) |
| 0:13 direct index (layout( row_major std430) buffer 4-component vector of uint) |
| 0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint) |
| 0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 Constant: |
| 0:13 5 (const int) |
| 0:13 Constant: |
| 0:13 2 (const uint) |
| 0:13 2 (const uint) |
| 0:13 2 (const uint) |
| 0:13 2 (const uint) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp uint) |
| 0:15 'c1' ( temp uint) |
| 0:15 AtomicAdd ( temp uint) |
| 0:15 @count: direct index for structure ( temp uint) |
| 0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 Constant: |
| 0:15 1 (const uint) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp uint) |
| 0:16 'c2' ( temp uint) |
| 0:16 add ( temp uint) |
| 0:16 AtomicAdd ( temp uint) |
| 0:16 @count: direct index for structure ( temp uint) |
| 0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 Constant: |
| 0:16 4294967295 (const uint) |
| 0:16 Constant: |
| 0:16 -1 (const int) |
| 0:18 Branch: Return with expression |
| 0:18 Construct vec4 ( temp 4-component vector of float) |
| 0:18 Convert uint to float ( temp float) |
| 0:18 direct index ( temp uint) |
| 0:18 'result' ( temp 4-component vector of uint) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 Convert uint to float ( temp float) |
| 0:18 direct index ( temp uint) |
| 0:18 'result' ( temp 4-component vector of uint) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Convert uint to float ( temp float) |
| 0:18 'c1' ( temp uint) |
| 0:18 Convert uint to float ( temp float) |
| 0:18 'c2' ( temp uint) |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp uint) |
| 0:? 'pos' ( temp uint) |
| 0:? 'pos' (layout( location=0) flat in uint) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @main(u1; ( temp 4-component vector of float) |
| 0:? 'pos' ( temp uint) |
| 0:? Linker Objects |
| 0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) |
| 0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) |
| 0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) |
| 0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) |
| 0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'pos' (layout( location=0) flat in uint) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 70 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 63 66 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 12 "@main(u1;" |
| Name 11 "pos" |
| Name 16 "result" |
| Name 20 "sbuf_rw_i" |
| MemberName 20(sbuf_rw_i) 0 "@data" |
| Name 22 "sbuf_rw_i" |
| Name 26 "sbuf_rw_d" |
| Name 27 "sbuf_rw_nocounter" |
| Name 33 "c1" |
| Name 34 "sbuf_rw_i@count" |
| MemberName 34(sbuf_rw_i@count) 0 "@count" |
| Name 36 "sbuf_rw_i@count" |
| Name 41 "c2" |
| Name 42 "sbuf_rw_d@count" |
| Name 61 "pos" |
| Name 63 "pos" |
| Name 66 "@entryPointOutput" |
| Name 67 "param" |
| Decorate 19 ArrayStride 16 |
| MemberDecorate 20(sbuf_rw_i) 0 Offset 0 |
| Decorate 20(sbuf_rw_i) BufferBlock |
| Decorate 22(sbuf_rw_i) DescriptorSet 0 |
| Decorate 22(sbuf_rw_i) Binding 0 |
| Decorate 26(sbuf_rw_d) DescriptorSet 0 |
| Decorate 26(sbuf_rw_d) Binding 2 |
| Decorate 27(sbuf_rw_nocounter) DescriptorSet 0 |
| Decorate 27(sbuf_rw_nocounter) Binding 4 |
| MemberDecorate 34(sbuf_rw_i@count) 0 Offset 0 |
| Decorate 34(sbuf_rw_i@count) BufferBlock |
| Decorate 36(sbuf_rw_i@count) DescriptorSet 0 |
| Decorate 36(sbuf_rw_i@count) Binding 1 |
| Decorate 42(sbuf_rw_d@count) DescriptorSet 0 |
| Decorate 42(sbuf_rw_d@count) Binding 3 |
| Decorate 63(pos) Flat |
| Decorate 63(pos) Location 0 |
| Decorate 66(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 0 |
| 7: TypePointer Function 6(int) |
| 8: TypeFloat 32 |
| 9: TypeVector 8(float) 4 |
| 10: TypeFunction 9(fvec4) 7(ptr) |
| 14: TypeVector 6(int) 4 |
| 15: TypePointer Function 14(ivec4) |
| 17: 6(int) Constant 0 |
| 18: 14(ivec4) ConstantComposite 17 17 17 17 |
| 19: TypeRuntimeArray 14(ivec4) |
| 20(sbuf_rw_i): TypeStruct 19 |
| 21: TypePointer Uniform 20(sbuf_rw_i) |
| 22(sbuf_rw_i): 21(ptr) Variable Uniform |
| 23: TypeInt 32 1 |
| 24: 23(int) Constant 0 |
| 25: 23(int) Constant 7 |
| 26(sbuf_rw_d): 21(ptr) Variable Uniform |
| 27(sbuf_rw_nocounter): 21(ptr) Variable Uniform |
| 28: 23(int) Constant 5 |
| 29: 6(int) Constant 2 |
| 30: 14(ivec4) ConstantComposite 29 29 29 29 |
| 31: TypePointer Uniform 14(ivec4) |
| 34(sbuf_rw_i@count): TypeStruct 6(int) |
| 35: TypePointer Uniform 34(sbuf_rw_i@count) |
| 36(sbuf_rw_i@count): 35(ptr) Variable Uniform |
| 37: TypePointer Uniform 6(int) |
| 39: 6(int) Constant 1 |
| 42(sbuf_rw_d@count): 35(ptr) Variable Uniform |
| 44: 6(int) Constant 4294967295 |
| 46: 23(int) Constant 4294967295 |
| 62: TypePointer Input 6(int) |
| 63(pos): 62(ptr) Variable Input |
| 65: TypePointer Output 9(fvec4) |
| 66(@entryPointOutput): 65(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 61(pos): 7(ptr) Variable Function |
| 67(param): 7(ptr) Variable Function |
| 64: 6(int) Load 63(pos) |
| Store 61(pos) 64 |
| 68: 6(int) Load 61(pos) |
| Store 67(param) 68 |
| 69: 9(fvec4) FunctionCall 12(@main(u1;) 67(param) |
| Store 66(@entryPointOutput) 69 |
| Return |
| FunctionEnd |
| 12(@main(u1;): 9(fvec4) Function None 10 |
| 11(pos): 7(ptr) FunctionParameter |
| 13: Label |
| 16(result): 15(ptr) Variable Function |
| 33(c1): 7(ptr) Variable Function |
| 41(c2): 7(ptr) Variable Function |
| Store 16(result) 18 |
| 32: 31(ptr) AccessChain 27(sbuf_rw_nocounter) 24 28 |
| Store 32 30 |
| 38: 37(ptr) AccessChain 36(sbuf_rw_i@count) 24 |
| 40: 6(int) AtomicIAdd 38 39 17 39 |
| Store 33(c1) 40 |
| 43: 37(ptr) AccessChain 42(sbuf_rw_d@count) 24 |
| 45: 6(int) AtomicIAdd 43 39 17 44 |
| 47: 6(int) IAdd 45 46 |
| Store 41(c2) 47 |
| 48: 7(ptr) AccessChain 16(result) 17 |
| 49: 6(int) Load 48 |
| 50: 8(float) ConvertUToF 49 |
| 51: 7(ptr) AccessChain 16(result) 39 |
| 52: 6(int) Load 51 |
| 53: 8(float) ConvertUToF 52 |
| 54: 6(int) Load 33(c1) |
| 55: 8(float) ConvertUToF 54 |
| 56: 6(int) Load 41(c2) |
| 57: 8(float) ConvertUToF 56 |
| 58: 9(fvec4) CompositeConstruct 50 53 55 57 |
| ReturnValue 58 |
| FunctionEnd |