| // |
| // Copyright (C) 2016 LunarG, Inc. |
| // |
| // All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions |
| // are met: |
| // |
| // Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // |
| // Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // |
| // Neither the name of 3Dlabs Inc. Ltd. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
| // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
| // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
| // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| // POSSIBILITY OF SUCH DAMAGE. |
| // |
| |
| // |
| // Create strings that declare built-in definitions, add built-ins programmatically |
| // that cannot be expressed in the strings, and establish mappings between |
| // built-in functions and operators. |
| // |
| // Where to put a built-in: |
| // TBuiltInParseablesHlsl::initialize(version,profile) context-independent textual built-ins; add them to the right string |
| // TBuiltInParseablesHlsl::initialize(resources,...) context-dependent textual built-ins; add them to the right string |
| // TBuiltInParseablesHlsl::identifyBuiltIns(...,symbolTable) context-independent programmatic additions/mappings to the symbol table, |
| // including identifying what extensions are needed if a version does not allow a symbol |
| // TBuiltInParseablesHlsl::identifyBuiltIns(...,symbolTable, resources) context-dependent programmatic additions/mappings to the |
| // symbol table, including identifying what extensions are needed if a version does |
| // not allow a symbol |
| // |
| |
| #include "hlslParseables.h" |
| #include "hlslParseHelper.h" |
| #include <cctype> |
| #include <utility> |
| #include <algorithm> |
| |
| namespace { // anonymous namespace functions |
| |
| const bool UseHlslTypes = true; |
| |
| const char* BaseTypeName(const char argOrder, const char* scalarName, const char* vecName, const char* matName) |
| { |
| switch (argOrder) { |
| case 'S': return scalarName; |
| case 'V': return vecName; |
| case 'M': return matName; |
| default: return "UNKNOWN_TYPE"; |
| } |
| } |
| |
| // arg order queries |
| bool IsSamplerType(const char argType) { return argType == 'S' || argType == 's'; } |
| bool IsArrayed(const char argOrder) { return argOrder == '@' || argOrder == '&' || argOrder == '#'; } |
| bool IsTextureNonMS(const char argOrder) { return argOrder == '%'; } |
| bool IsSubpassInput(const char argOrder) { return argOrder == '[' || argOrder == ']'; } |
| bool IsArrayedTexture(const char argOrder) { return argOrder == '@'; } |
| bool IsTextureMS(const char argOrder) { return argOrder == '$' || argOrder == '&'; } |
| bool IsMS(const char argOrder) { return IsTextureMS(argOrder) || argOrder == ']'; } |
| bool IsBuffer(const char argOrder) { return argOrder == '*' || argOrder == '~'; } |
| bool IsImage(const char argOrder) { return argOrder == '!' || argOrder == '#' || argOrder == '~'; } |
| |
| bool IsTextureType(const char argOrder) |
| { |
| return IsTextureNonMS(argOrder) || IsArrayedTexture(argOrder) || |
| IsTextureMS(argOrder) || IsBuffer(argOrder) || IsImage(argOrder); |
| } |
| |
| // Reject certain combinations that are illegal sample methods. For example, |
| // 3D arrays. |
| bool IsIllegalSample(const glslang::TString& name, const char* argOrder, int dim0) |
| { |
| const bool isArrayed = IsArrayed(*argOrder); |
| const bool isMS = IsTextureMS(*argOrder); |
| const bool isBuffer = IsBuffer(*argOrder); |
| |
| // there are no 3D arrayed textures, or 3D SampleCmp(LevelZero) |
| if (dim0 == 3 && (isArrayed || name == "SampleCmp" || name == "SampleCmpLevelZero")) |
| return true; |
| |
| const int numArgs = int(std::count(argOrder, argOrder + strlen(argOrder), ',')) + 1; |
| |
| // Reject invalid offset forms with cubemaps |
| if (dim0 == 4) { |
| if ((name == "Sample" && numArgs >= 4) || |
| (name == "SampleBias" && numArgs >= 5) || |
| (name == "SampleCmp" && numArgs >= 5) || |
| (name == "SampleCmpLevelZero" && numArgs >= 5) || |
| (name == "SampleGrad" && numArgs >= 6) || |
| (name == "SampleLevel" && numArgs >= 5)) |
| return true; |
| } |
| |
| const bool isGather = |
| (name == "Gather" || |
| name == "GatherRed" || |
| name == "GatherGreen" || |
| name == "GatherBlue" || |
| name == "GatherAlpha"); |
| |
| const bool isGatherCmp = |
| (name == "GatherCmp" || |
| name == "GatherCmpRed" || |
| name == "GatherCmpGreen" || |
| name == "GatherCmpBlue" || |
| name == "GatherCmpAlpha"); |
| |
| // Reject invalid Gathers |
| if (isGather || isGatherCmp) { |
| if (dim0 == 1 || dim0 == 3) // there are no 1D or 3D gathers |
| return true; |
| |
| // no offset on cube or cube array gathers |
| if (dim0 == 4) { |
| if ((isGather && numArgs > 3) || (isGatherCmp && numArgs > 4)) |
| return true; |
| } |
| } |
| |
| // Reject invalid Loads |
| if (name == "Load" && dim0 == 4) |
| return true; // Load does not support any cubemaps, arrayed or not. |
| |
| // Multisample formats are only 2D and 2Darray |
| if (isMS && dim0 != 2) |
| return true; |
| |
| // Buffer are only 1D |
| if (isBuffer && dim0 != 1) |
| return true; |
| |
| return false; |
| } |
| |
| // Return the number of the coordinate arg, if any |
| int CoordinateArgPos(const glslang::TString& name, bool isTexture) |
| { |
| if (!isTexture || (name == "GetDimensions")) |
| return -1; // has none |
| else if (name == "Load") |
| return 1; |
| else |
| return 2; // other texture methods are 2 |
| } |
| |
| // Some texture methods use an addition coordinate dimension for the mip |
| bool HasMipInCoord(const glslang::TString& name, bool isMS, bool isBuffer, bool isImage) |
| { |
| return name == "Load" && !isMS && !isBuffer && !isImage; |
| } |
| |
| // LOD calculations don't pass the array level in the coordinate. |
| bool NoArrayCoord(const glslang::TString& name) |
| { |
| return name == "CalculateLevelOfDetail" || name == "CalculateLevelOfDetailUnclamped"; |
| } |
| |
| // Handle IO params marked with > or < |
| const char* IoParam(glslang::TString& s, const char* nthArgOrder) |
| { |
| if (*nthArgOrder == '>') { // output params |
| ++nthArgOrder; |
| s.append("out "); |
| } else if (*nthArgOrder == '<') { // input params |
| ++nthArgOrder; |
| s.append("in "); |
| } |
| |
| return nthArgOrder; |
| } |
| |
| // Handle repeated args |
| void HandleRepeatArg(const char*& arg, const char*& prev, const char* current) |
| { |
| if (*arg == ',' || *arg == '\0') |
| arg = prev; |
| else |
| prev = current; |
| } |
| |
| // Return true for the end of a single argument key, which can be the end of the string, or |
| // the comma separator. |
| inline bool IsEndOfArg(const char* arg) |
| { |
| return arg == nullptr || *arg == '\0' || *arg == ','; |
| } |
| |
| // If this is a fixed vector size, such as V3, return the size. Else return 0. |
| int FixedVecSize(const char* arg) |
| { |
| while (!IsEndOfArg(arg)) { |
| if (isdigit(*arg)) |
| return *arg - '0'; |
| ++arg; |
| } |
| |
| return 0; // none found. |
| } |
| |
| // Create and return a type name. This is done in GLSL, not HLSL conventions, until such |
| // time as builtins are parsed using the HLSL parser. |
| // |
| // order: S = scalar, V = vector, M = matrix |
| // argType: F = float, D = double, I = int, U = uint, B = bool, S = sampler |
| // dim0 = vector dimension, or matrix 1st dimension |
| // dim1 = matrix 2nd dimension |
| glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, const char* argType, int dim0, int dim1) |
| { |
| const bool isTranspose = (argOrder[0] == '^'); |
| const bool isTexture = IsTextureType(argOrder[0]); |
| const bool isArrayed = IsArrayed(argOrder[0]); |
| const bool isSampler = IsSamplerType(argType[0]); |
| const bool isMS = IsMS(argOrder[0]); |
| const bool isBuffer = IsBuffer(argOrder[0]); |
| const bool isImage = IsImage(argOrder[0]); |
| const bool isSubpass = IsSubpassInput(argOrder[0]); |
| |
| char type = *argType; |
| |
| if (isTranspose) { // Take transpose of matrix dimensions |
| std::swap(dim0, dim1); |
| } else if (isTexture || isSubpass) { |
| if (type == 'F') // map base type to texture of that type. |
| type = 'T'; // e.g, int -> itexture, uint -> utexture, etc. |
| else if (type == 'I') |
| type = 'i'; |
| else if (type == 'U') |
| type = 'u'; |
| } |
| |
| if (isTranspose) |
| ++argOrder; |
| |
| char order = *argOrder; |
| |
| if (UseHlslTypes) { |
| switch (type) { |
| case '-': s += "void"; break; |
| case 'F': s += "float"; break; |
| case 'D': s += "double"; break; |
| case 'I': s += "int"; break; |
| case 'U': s += "uint"; break; |
| case 'B': s += "bool"; break; |
| case 'S': s += "sampler"; break; |
| case 's': s += "SamplerComparisonState"; break; |
| case 'T': s += ((isBuffer && isImage) ? "RWBuffer" : |
| isSubpass ? "SubpassInput" : |
| isBuffer ? "Buffer" : |
| isImage ? "RWTexture" : "Texture"); break; |
| case 'i': s += ((isBuffer && isImage) ? "RWBuffer" : |
| isSubpass ? "SubpassInput" : |
| isBuffer ? "Buffer" : |
| isImage ? "RWTexture" : "Texture"); break; |
| case 'u': s += ((isBuffer && isImage) ? "RWBuffer" : |
| isSubpass ? "SubpassInput" : |
| isBuffer ? "Buffer" : |
| isImage ? "RWTexture" : "Texture"); break; |
| default: s += "UNKNOWN_TYPE"; break; |
| } |
| |
| if (isSubpass && isMS) |
| s += "MS"; |
| |
| } else { |
| switch (type) { |
| case '-': s += "void"; break; |
| case 'F': s += BaseTypeName(order, "float", "vec", "mat"); break; |
| case 'D': s += BaseTypeName(order, "double", "dvec", "dmat"); break; |
| case 'I': s += BaseTypeName(order, "int", "ivec", "imat"); break; |
| case 'U': s += BaseTypeName(order, "uint", "uvec", "umat"); break; |
| case 'B': s += BaseTypeName(order, "bool", "bvec", "bmat"); break; |
| case 'S': s += "sampler"; break; |
| case 's': s += "samplerShadow"; break; |
| case 'T': // fall through |
| case 'i': // ... |
| case 'u': // ... |
| if (type != 'T') // create itexture, utexture, etc |
| s += type; |
| |
| s += ((isImage && isBuffer) ? "imageBuffer" : |
| isSubpass ? "subpassInput" : |
| isImage ? "image" : |
| isBuffer ? "samplerBuffer" : |
| "texture"); |
| break; |
| |
| default: s += "UNKNOWN_TYPE"; break; |
| } |
| } |
| |
| // handle fixed vector sizes, such as float3, and only ever 3. |
| const int fixedVecSize = FixedVecSize(argOrder); |
| if (fixedVecSize != 0) |
| dim0 = dim1 = fixedVecSize; |
| |
| const char dim0Char = ('0' + char(dim0)); |
| const char dim1Char = ('0' + char(dim1)); |
| |
| // Add sampler dimensions |
| if (isSampler || isTexture) { |
| if ((order == 'V' || isTexture) && !isBuffer) { |
| switch (dim0) { |
| case 1: s += "1D"; break; |
| case 2: s += (isMS ? "2DMS" : "2D"); break; |
| case 3: s += "3D"; break; |
| case 4: s += "Cube"; break; |
| default: s += "UNKNOWN_SAMPLER"; break; |
| } |
| } |
| } else { |
| // Non-sampler type: |
| // verify dimensions |
| if (((order == 'V' || order == 'M') && (dim0 < 1 || dim0 > 4)) || |
| (order == 'M' && (dim1 < 1 || dim1 > 4))) { |
| s += "UNKNOWN_DIMENSION"; |
| return s; |
| } |
| |
| switch (order) { |
| case '-': break; // no dimensions for voids |
| case 'S': break; // no dimensions on scalars |
| case 'V': |
| s += dim0Char; |
| break; |
| case 'M': |
| s += dim0Char; |
| s += 'x'; |
| s += dim1Char; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| // handle arrayed textures |
| if (isArrayed) |
| s += "Array"; |
| |
| // For HLSL, append return type for texture types |
| if (UseHlslTypes) { |
| switch (type) { |
| case 'i': s += "<int"; s += dim0Char; s += ">"; break; |
| case 'u': s += "<uint"; s += dim0Char; s += ">"; break; |
| case 'T': s += "<float"; s += dim0Char; s += ">"; break; |
| default: break; |
| } |
| } |
| |
| return s; |
| } |
| |
| // The GLSL parser can be used to parse a subset of HLSL prototypes. However, many valid HLSL prototypes |
| // are not valid GLSL prototypes. This rejects the invalid ones. Thus, there is a single switch below |
| // to enable creation of the entire HLSL space. |
| inline bool IsValid(const char* cname, char retOrder, char retType, char argOrder, char argType, int dim0, int dim1) |
| { |
| const bool isVec = (argOrder == 'V'); |
| const bool isMat = (argOrder == 'M'); |
| |
| const std::string name(cname); |
| |
| // these do not have vec1 versions |
| if (dim0 == 1 && (name == "normalize" || name == "reflect" || name == "refract")) |
| return false; |
| |
| if (!IsTextureType(argOrder) && (isVec && dim0 == 1)) // avoid vec1 |
| return false; |
| |
| if (UseHlslTypes) { |
| // NO further restrictions for HLSL |
| } else { |
| // GLSL parser restrictions |
| if ((isMat && (argType == 'I' || argType == 'U' || argType == 'B')) || |
| (retOrder == 'M' && (retType == 'I' || retType == 'U' || retType == 'B'))) |
| return false; |
| |
| if (isMat && dim0 == 1 && dim1 == 1) // avoid mat1x1 |
| return false; |
| |
| if (isMat && dim1 == 1) // TODO: avoid mat Nx1 until we find the right GLSL profile |
| return false; |
| |
| if (name == "GetRenderTargetSamplePosition" || |
| name == "tex1D" || |
| name == "tex1Dgrad") |
| return false; |
| } |
| |
| return true; |
| } |
| |
| // return position of end of argument specifier |
| inline const char* FindEndOfArg(const char* arg) |
| { |
| while (!IsEndOfArg(arg)) |
| ++arg; |
| |
| return *arg == '\0' ? nullptr : arg; |
| } |
| |
| // Return pointer to beginning of Nth argument specifier in the string. |
| inline const char* NthArg(const char* arg, int n) |
| { |
| for (int x=0; x<n && arg; ++x) |
| if ((arg = FindEndOfArg(arg)) != nullptr) |
| ++arg; // skip arg separator |
| |
| return arg; |
| } |
| |
| inline void FindVectorMatrixBounds(const char* argOrder, int fixedVecSize, int& dim0Min, int& dim0Max, int& /*dim1Min*/, int& dim1Max) |
| { |
| for (int arg = 0; ; ++arg) { |
| const char* nthArgOrder(NthArg(argOrder, arg)); |
| if (nthArgOrder == nullptr) |
| break; |
| else if (*nthArgOrder == 'V' || IsSubpassInput(*nthArgOrder)) |
| dim0Max = 4; |
| else if (*nthArgOrder == 'M') |
| dim0Max = dim1Max = 4; |
| } |
| |
| if (fixedVecSize > 0) // handle fixed sized vectors |
| dim0Min = dim0Max = fixedVecSize; |
| } |
| |
| } // end anonymous namespace |
| |
| namespace glslang { |
| |
| TBuiltInParseablesHlsl::TBuiltInParseablesHlsl() |
| { |
| } |
| |
| // |
| // Handle creation of mat*mat specially, since it doesn't fall conveniently out of |
| // the generic prototype creation code below. |
| // |
| void TBuiltInParseablesHlsl::createMatTimesMat() |
| { |
| TString& s = commonBuiltins; |
| |
| const int first = (UseHlslTypes ? 1 : 2); |
| |
| for (int xRows = first; xRows <=4; xRows++) { |
| for (int xCols = first; xCols <=4; xCols++) { |
| const int yRows = xCols; |
| for (int yCols = first; yCols <=4; yCols++) { |
| const int retRows = xRows; |
| const int retCols = yCols; |
| |
| // Create a mat * mat of the appropriate dimensions |
| AppendTypeName(s, "M", "F", retRows, retCols); // add return type |
| s.append(" "); // space between type and name |
| s.append("mul"); // intrinsic name |
| s.append("("); // open paren |
| |
| AppendTypeName(s, "M", "F", xRows, xCols); // add X input |
| s.append(", "); |
| AppendTypeName(s, "M", "F", yRows, yCols); // add Y input |
| |
| s.append(");\n"); // close paren |
| } |
| |
| // Create M*V |
| AppendTypeName(s, "V", "F", xRows, 1); // add return type |
| s.append(" "); // space between type and name |
| s.append("mul"); // intrinsic name |
| s.append("("); // open paren |
| |
| AppendTypeName(s, "M", "F", xRows, xCols); // add X input |
| s.append(", "); |
| AppendTypeName(s, "V", "F", xCols, 1); // add Y input |
| |
| s.append(");\n"); // close paren |
| |
| // Create V*M |
| AppendTypeName(s, "V", "F", xCols, 1); // add return type |
| s.append(" "); // space between type and name |
| s.append("mul"); // intrinsic name |
| s.append("("); // open paren |
| |
| AppendTypeName(s, "V", "F", xRows, 1); // add Y input |
| s.append(", "); |
| AppendTypeName(s, "M", "F", xRows, xCols); // add X input |
| |
| s.append(");\n"); // close paren |
| } |
| } |
| } |
| |
| // |
| // Add all context-independent built-in functions and variables that are present |
| // for the given version and profile. Share common ones across stages, otherwise |
| // make stage-specific entries. |
| // |
| // Most built-ins variables can be added as simple text strings. Some need to |
| // be added programmatically, which is done later in IdentifyBuiltIns() below. |
| // |
| void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, const SpvVersion& /*spvVersion*/) |
| { |
| static const EShLanguageMask EShLangAll = EShLanguageMask(EShLangCount - 1); |
| |
| // These are the actual stage masks defined in the documentation, in case they are |
| // needed for future validation. For now, they are commented out, and set below |
| // to EShLangAll, to allow any intrinsic to be used in any shader, which is legal |
| // if it is not called. |
| // |
| // static const EShLanguageMask EShLangPSCS = EShLanguageMask(EShLangFragmentMask | EShLangComputeMask); |
| // static const EShLanguageMask EShLangVSPSGS = EShLanguageMask(EShLangVertexMask | EShLangFragmentMask | EShLangGeometryMask); |
| // static const EShLanguageMask EShLangCS = EShLangComputeMask; |
| // static const EShLanguageMask EShLangPS = EShLangFragmentMask; |
| // static const EShLanguageMask EShLangHS = EShLangTessControlMask; |
| |
| // This set uses EShLangAll for everything. |
| static const EShLanguageMask EShLangPSCS = EShLangAll; |
| static const EShLanguageMask EShLangVSPSGS = EShLangAll; |
| static const EShLanguageMask EShLangCS = EShLangAll; |
| static const EShLanguageMask EShLangPS = EShLangAll; |
| static const EShLanguageMask EShLangHS = EShLangAll; |
| static const EShLanguageMask EShLangGS = EShLangAll; |
| |
| // This structure encodes the prototype information for each HLSL intrinsic. |
| // Because explicit enumeration would be cumbersome, it's procedurally generated. |
| // orderKey can be: |
| // S = scalar, V = vector, M = matrix, - = void |
| // typekey can be: |
| // D = double, F = float, U = uint, I = int, B = bool, S = sampler, s = shadowSampler |
| // An empty order or type key repeats the first one. E.g: SVM,, means 3 args each of SVM. |
| // '>' as first letter of order creates an output parameter |
| // '<' as first letter of order creates an input parameter |
| // '^' as first letter of order takes transpose dimensions |
| // '%' as first letter of order creates texture of given F/I/U type (texture, itexture, etc) |
| // '@' as first letter of order creates arrayed texture of given type |
| // '$' / '&' as first letter of order creates 2DMS / 2DMSArray textures |
| // '*' as first letter of order creates buffer object |
| // '!' as first letter of order creates image object |
| // '#' as first letter of order creates arrayed image object |
| // '~' as first letter of order creates an image buffer object |
| // '[' / ']' as first letter of order creates a SubpassInput/SubpassInputMS object |
| |
| static const struct { |
| const char* name; // intrinsic name |
| const char* retOrder; // return type key: empty matches order of 1st argument |
| const char* retType; // return type key: empty matches type of 1st argument |
| const char* argOrder; // argument order key |
| const char* argType; // argument type key |
| unsigned int stage; // stage mask |
| bool method; // true if it's a method. |
| } hlslIntrinsics[] = { |
| // name retOrd retType argOrder argType stage mask method |
| // ---------------------------------------------------------------------------------------------------------------- |
| { "abort", nullptr, nullptr, "-", "-", EShLangAll, false }, |
| { "abs", nullptr, nullptr, "SVM", "DFUI", EShLangAll, false }, |
| { "acos", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "all", "S", "B", "SVM", "BFIU", EShLangAll, false }, |
| { "AllMemoryBarrier", nullptr, nullptr, "-", "-", EShLangCS, false }, |
| { "AllMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangCS, false }, |
| { "any", "S", "B", "SVM", "BFIU", EShLangAll, false }, |
| { "asdouble", "S", "D", "S,", "UI,", EShLangAll, false }, |
| { "asdouble", "V2", "D", "V2,", "UI,", EShLangAll, false }, |
| { "asfloat", nullptr, "F", "SVM", "BFIU", EShLangAll, false }, |
| { "asin", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "asint", nullptr, "I", "SVM", "FU", EShLangAll, false }, |
| { "asuint", nullptr, "U", "SVM", "FU", EShLangAll, false }, |
| { "atan", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "atan2", nullptr, nullptr, "SVM,", "F,", EShLangAll, false }, |
| { "ceil", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "CheckAccessFullyMapped", "S", "B" , "S", "U", EShLangPSCS, false }, |
| { "clamp", nullptr, nullptr, "SVM,,", "FUI,,", EShLangAll, false }, |
| { "clip", "-", "-", "SVM", "FUI", EShLangPS, false }, |
| { "cos", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "cosh", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "countbits", nullptr, nullptr, "SV", "UI", EShLangAll, false }, |
| { "cross", nullptr, nullptr, "V3,", "F,", EShLangAll, false }, |
| { "D3DCOLORtoUBYTE4", "V4", "I", "V4", "F", EShLangAll, false }, |
| { "ddx", nullptr, nullptr, "SVM", "F", EShLangPS, false }, |
| { "ddx_coarse", nullptr, nullptr, "SVM", "F", EShLangPS, false }, |
| { "ddx_fine", nullptr, nullptr, "SVM", "F", EShLangPS, false }, |
| { "ddy", nullptr, nullptr, "SVM", "F", EShLangPS, false }, |
| { "ddy_coarse", nullptr, nullptr, "SVM", "F", EShLangPS, false }, |
| { "ddy_fine", nullptr, nullptr, "SVM", "F", EShLangPS, false }, |
| { "degrees", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "determinant", "S", "F", "M", "F", EShLangAll, false }, |
| { "DeviceMemoryBarrier", nullptr, nullptr, "-", "-", EShLangPSCS, false }, |
| { "DeviceMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangCS, false }, |
| { "distance", "S", "F", "V,", "F,", EShLangAll, false }, |
| { "dot", "S", nullptr, "SV,", "FI,", EShLangAll, false }, |
| { "dst", nullptr, nullptr, "V4,", "F,", EShLangAll, false }, |
| // { "errorf", "-", "-", "", "", EShLangAll, false }, TODO: varargs |
| { "EvaluateAttributeAtCentroid", nullptr, nullptr, "SVM", "F", EShLangPS, false }, |
| { "EvaluateAttributeAtSample", nullptr, nullptr, "SVM,S", "F,U", EShLangPS, false }, |
| { "EvaluateAttributeSnapped", nullptr, nullptr, "SVM,V2", "F,I", EShLangPS, false }, |
| { "exp", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "exp2", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "f16tof32", nullptr, "F", "SV", "U", EShLangAll, false }, |
| { "f32tof16", nullptr, "U", "SV", "F", EShLangAll, false }, |
| { "faceforward", nullptr, nullptr, "V,,", "F,,", EShLangAll, false }, |
| { "firstbithigh", nullptr, nullptr, "SV", "UI", EShLangAll, false }, |
| { "firstbitlow", nullptr, nullptr, "SV", "UI", EShLangAll, false }, |
| { "floor", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "fma", nullptr, nullptr, "SVM,,", "D,,", EShLangAll, false }, |
| { "fmod", nullptr, nullptr, "SVM,", "F,", EShLangAll, false }, |
| { "frac", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "frexp", nullptr, nullptr, "SVM,", "F,", EShLangAll, false }, |
| { "fwidth", nullptr, nullptr, "SVM", "F", EShLangPS, false }, |
| { "GetRenderTargetSampleCount", "S", "U", "-", "-", EShLangAll, false }, |
| { "GetRenderTargetSamplePosition", "V2", "F", "V1", "I", EShLangAll, false }, |
| { "GroupMemoryBarrier", nullptr, nullptr, "-", "-", EShLangCS, false }, |
| { "GroupMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangCS, false }, |
| { "InterlockedAdd", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false }, |
| { "InterlockedAdd", "-", "-", "SVM,", "UI,", EShLangPSCS, false }, |
| { "InterlockedAnd", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false }, |
| { "InterlockedAnd", "-", "-", "SVM,", "UI,", EShLangPSCS, false }, |
| { "InterlockedCompareExchange", "-", "-", "SVM,,,>", "UI,,,", EShLangPSCS, false }, |
| { "InterlockedCompareStore", "-", "-", "SVM,,", "UI,,", EShLangPSCS, false }, |
| { "InterlockedExchange", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false }, |
| { "InterlockedMax", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false }, |
| { "InterlockedMax", "-", "-", "SVM,", "UI,", EShLangPSCS, false }, |
| { "InterlockedMin", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false }, |
| { "InterlockedMin", "-", "-", "SVM,", "UI,", EShLangPSCS, false }, |
| { "InterlockedOr", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false }, |
| { "InterlockedOr", "-", "-", "SVM,", "UI,", EShLangPSCS, false }, |
| { "InterlockedXor", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false }, |
| { "InterlockedXor", "-", "-", "SVM,", "UI,", EShLangPSCS, false }, |
| { "isfinite", nullptr, "B" , "SVM", "F", EShLangAll, false }, |
| { "isinf", nullptr, "B" , "SVM", "F", EShLangAll, false }, |
| { "isnan", nullptr, "B" , "SVM", "F", EShLangAll, false }, |
| { "ldexp", nullptr, nullptr, "SVM,", "F,", EShLangAll, false }, |
| { "length", "S", "F", "SV", "F", EShLangAll, false }, |
| { "lerp", nullptr, nullptr, "VM,,", "F,,", EShLangAll, false }, |
| { "lerp", nullptr, nullptr, "SVM,,S", "F,,", EShLangAll, false }, |
| { "lit", "V4", "F", "S,,", "F,,", EShLangAll, false }, |
| { "log", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "log10", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "log2", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "mad", nullptr, nullptr, "SVM,,", "DFUI,,", EShLangAll, false }, |
| { "max", nullptr, nullptr, "SVM,", "FIU,", EShLangAll, false }, |
| { "min", nullptr, nullptr, "SVM,", "FIU,", EShLangAll, false }, |
| { "modf", nullptr, nullptr, "SVM,>", "FIU,", EShLangAll, false }, |
| { "msad4", "V4", "U", "S,V2,V4", "U,,", EShLangAll, false }, |
| { "mul", "S", nullptr, "S,S", "FI,", EShLangAll, false }, |
| { "mul", "V", nullptr, "S,V", "FI,", EShLangAll, false }, |
| { "mul", "M", nullptr, "S,M", "FI,", EShLangAll, false }, |
| { "mul", "V", nullptr, "V,S", "FI,", EShLangAll, false }, |
| { "mul", "S", nullptr, "V,V", "FI,", EShLangAll, false }, |
| { "mul", "M", nullptr, "M,S", "FI,", EShLangAll, false }, |
| // mat*mat form of mul is handled in createMatTimesMat() |
| { "noise", "S", "F", "V", "F", EShLangPS, false }, |
| { "normalize", nullptr, nullptr, "V", "F", EShLangAll, false }, |
| { "pow", nullptr, nullptr, "SVM,", "F,", EShLangAll, false }, |
| // { "printf", "-", "-", "", "", EShLangAll, false }, TODO: varargs |
| { "Process2DQuadTessFactorsAvg", "-", "-", "V4,V2,>V4,>V2,", "F,,,,", EShLangHS, false }, |
| { "Process2DQuadTessFactorsMax", "-", "-", "V4,V2,>V4,>V2,", "F,,,,", EShLangHS, false }, |
| { "Process2DQuadTessFactorsMin", "-", "-", "V4,V2,>V4,>V2,", "F,,,,", EShLangHS, false }, |
| { "ProcessIsolineTessFactors", "-", "-", "S,,>,>", "F,,,", EShLangHS, false }, |
| { "ProcessQuadTessFactorsAvg", "-", "-", "V4,S,>V4,>V2,", "F,,,,", EShLangHS, false }, |
| { "ProcessQuadTessFactorsMax", "-", "-", "V4,S,>V4,>V2,", "F,,,,", EShLangHS, false }, |
| { "ProcessQuadTessFactorsMin", "-", "-", "V4,S,>V4,>V2,", "F,,,,", EShLangHS, false }, |
| { "ProcessTriTessFactorsAvg", "-", "-", "V3,S,>V3,>S,", "F,,,,", EShLangHS, false }, |
| { "ProcessTriTessFactorsMax", "-", "-", "V3,S,>V3,>S,", "F,,,,", EShLangHS, false }, |
| { "ProcessTriTessFactorsMin", "-", "-", "V3,S,>V3,>S,", "F,,,,", EShLangHS, false }, |
| { "radians", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "rcp", nullptr, nullptr, "SVM", "FD", EShLangAll, false }, |
| { "reflect", nullptr, nullptr, "V,", "F,", EShLangAll, false }, |
| { "refract", nullptr, nullptr, "V,V,S", "F,,", EShLangAll, false }, |
| { "reversebits", nullptr, nullptr, "SV", "UI", EShLangAll, false }, |
| { "round", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "rsqrt", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "saturate", nullptr, nullptr , "SVM", "F", EShLangAll, false }, |
| { "sign", nullptr, nullptr, "SVM", "FI", EShLangAll, false }, |
| { "sin", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "sincos", "-", "-", "SVM,>,>", "F,,", EShLangAll, false }, |
| { "sinh", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "smoothstep", nullptr, nullptr, "SVM,,", "F,,", EShLangAll, false }, |
| { "sqrt", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "step", nullptr, nullptr, "SVM,", "F,", EShLangAll, false }, |
| { "tan", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "tanh", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| { "tex1D", "V4", "F", "V1,S", "S,F", EShLangPS, false }, |
| { "tex1D", "V4", "F", "V1,S,V1,", "S,F,,", EShLangPS, false }, |
| { "tex1Dbias", "V4", "F", "V1,V4", "S,F", EShLangPS, false }, |
| { "tex1Dgrad", "V4", "F", "V1,,,", "S,F,,", EShLangPS, false }, |
| { "tex1Dlod", "V4", "F", "V1,V4", "S,F", EShLangPS, false }, |
| { "tex1Dproj", "V4", "F", "V1,V4", "S,F", EShLangPS, false }, |
| { "tex2D", "V4", "F", "V2,", "S,F", EShLangPS, false }, |
| { "tex2D", "V4", "F", "V2,,,", "S,F,,", EShLangPS, false }, |
| { "tex2Dbias", "V4", "F", "V2,V4", "S,F", EShLangPS, false }, |
| { "tex2Dgrad", "V4", "F", "V2,,,", "S,F,,", EShLangPS, false }, |
| { "tex2Dlod", "V4", "F", "V2,V4", "S,F", EShLangPS, false }, |
| { "tex2Dproj", "V4", "F", "V2,V4", "S,F", EShLangPS, false }, |
| { "tex3D", "V4", "F", "V3,", "S,F", EShLangPS, false }, |
| { "tex3D", "V4", "F", "V3,,,", "S,F,,", EShLangPS, false }, |
| { "tex3Dbias", "V4", "F", "V3,V4", "S,F", EShLangPS, false }, |
| { "tex3Dgrad", "V4", "F", "V3,,,", "S,F,,", EShLangPS, false }, |
| { "tex3Dlod", "V4", "F", "V3,V4", "S,F", EShLangPS, false }, |
| { "tex3Dproj", "V4", "F", "V3,V4", "S,F", EShLangPS, false }, |
| { "texCUBE", "V4", "F", "V4,V3", "S,F", EShLangPS, false }, |
| { "texCUBE", "V4", "F", "V4,V3,,", "S,F,,", EShLangPS, false }, |
| { "texCUBEbias", "V4", "F", "V4,", "S,F", EShLangPS, false }, |
| { "texCUBEgrad", "V4", "F", "V4,V3,,", "S,F,,", EShLangPS, false }, |
| { "texCUBElod", "V4", "F", "V4,", "S,F", EShLangPS, false }, |
| { "texCUBEproj", "V4", "F", "V4,", "S,F", EShLangPS, false }, |
| { "transpose", "^M", nullptr, "M", "FUIB", EShLangAll, false }, |
| { "trunc", nullptr, nullptr, "SVM", "F", EShLangAll, false }, |
| |
| // Texture object methods. Return type can be overridden by shader declaration. |
| // !O = no offset, O = offset |
| { "Sample", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangPS, true }, |
| { "Sample", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangPS, true }, |
| |
| { "SampleBias", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,S,F,", EShLangPS, true }, |
| { "SampleBias", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,S,F,,I", EShLangPS, true }, |
| |
| // TODO: FXC accepts int/uint samplers here. unclear what that means. |
| { "SampleCmp", /*!O*/ "S", "F", "%@,S,V,S", "FIU,s,F,", EShLangPS, true }, |
| { "SampleCmp", /* O*/ "S", "F", "%@,S,V,S,V", "FIU,s,F,,I", EShLangPS, true }, |
| |
| // TODO: FXC accepts int/uint samplers here. unclear what that means. |
| { "SampleCmpLevelZero", /*!O*/ "S", "F", "%@,S,V,S", "FIU,s,F,F", EShLangPS, true }, |
| { "SampleCmpLevelZero", /* O*/ "S", "F", "%@,S,V,S,V", "FIU,s,F,F,I", EShLangPS, true }, |
| |
| { "SampleGrad", /*!O*/ "V4", nullptr, "%@,S,V,,", "FIU,S,F,,", EShLangAll, true }, |
| { "SampleGrad", /* O*/ "V4", nullptr, "%@,S,V,,,", "FIU,S,F,,,I", EShLangAll, true }, |
| |
| { "SampleLevel", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,S,F,", EShLangAll, true }, |
| { "SampleLevel", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,S,F,,I", EShLangAll, true }, |
| |
| { "Load", /*!O*/ "V4", nullptr, "%@,V", "FIU,I", EShLangAll, true }, |
| { "Load", /* O*/ "V4", nullptr, "%@,V,V", "FIU,I,I", EShLangAll, true }, |
| { "Load", /* +sampleidex*/ "V4", nullptr, "$&,V,S", "FIU,I,I", EShLangAll, true }, |
| { "Load", /* +samplindex, offset*/ "V4", nullptr, "$&,V,S,V", "FIU,I,I,I", EShLangAll, true }, |
| |
| // RWTexture loads |
| { "Load", "V4", nullptr, "!#,V", "FIU,I", EShLangAll, true }, |
| // (RW)Buffer loads |
| { "Load", "V4", nullptr, "~*1,V", "FIU,I", EShLangAll, true }, |
| |
| { "Gather", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true }, |
| { "Gather", /* O*/ "V4", nullptr, "%@,S,V,V", "FIU,S,F,I", EShLangAll, true }, |
| |
| { "CalculateLevelOfDetail", "S", "F", "%@,S,V", "FUI,S,F", EShLangPS, true }, |
| { "CalculateLevelOfDetailUnclamped", "S", "F", "%@,S,V", "FUI,S,F", EShLangPS, true }, |
| |
| { "GetSamplePosition", "V2", "F", "$&2,S", "FUI,I", EShLangVSPSGS,true }, |
| |
| // |
| // UINT Width |
| // UINT MipLevel, UINT Width, UINT NumberOfLevels |
| { "GetDimensions", /* 1D */ "-", "-", "%!~1,>S", "FUI,U", EShLangAll, true }, |
| { "GetDimensions", /* 1D */ "-", "-", "%!~1,>S", "FUI,F", EShLangAll, true }, |
| { "GetDimensions", /* 1D */ "-", "-", "%1,S,>S,", "FUI,U,,", EShLangAll, true }, |
| { "GetDimensions", /* 1D */ "-", "-", "%1,S,>S,", "FUI,U,F,", EShLangAll, true }, |
| |
| // UINT Width, UINT Elements |
| // UINT MipLevel, UINT Width, UINT Elements, UINT NumberOfLevels |
| { "GetDimensions", /* 1DArray */ "-", "-", "@#1,>S,", "FUI,U,", EShLangAll, true }, |
| { "GetDimensions", /* 1DArray */ "-", "-", "@#1,>S,", "FUI,F,", EShLangAll, true }, |
| { "GetDimensions", /* 1DArray */ "-", "-", "@1,S,>S,,", "FUI,U,,,", EShLangAll, true }, |
| { "GetDimensions", /* 1DArray */ "-", "-", "@1,S,>S,,", "FUI,U,F,,", EShLangAll, true }, |
| |
| // UINT Width, UINT Height |
| // UINT MipLevel, UINT Width, UINT Height, UINT NumberOfLevels |
| { "GetDimensions", /* 2D */ "-", "-", "%!2,>S,", "FUI,U,", EShLangAll, true }, |
| { "GetDimensions", /* 2D */ "-", "-", "%!2,>S,", "FUI,F,", EShLangAll, true }, |
| { "GetDimensions", /* 2D */ "-", "-", "%2,S,>S,,", "FUI,U,,,", EShLangAll, true }, |
| { "GetDimensions", /* 2D */ "-", "-", "%2,S,>S,,", "FUI,U,F,,", EShLangAll, true }, |
| |
| // UINT Width, UINT Height, UINT Elements |
| // UINT MipLevel, UINT Width, UINT Height, UINT Elements, UINT NumberOfLevels |
| { "GetDimensions", /* 2DArray */ "-", "-", "@#2,>S,,", "FUI,U,,", EShLangAll, true }, |
| { "GetDimensions", /* 2DArray */ "-", "-", "@#2,>S,,", "FUI,F,F,F", EShLangAll, true }, |
| { "GetDimensions", /* 2DArray */ "-", "-", "@2,S,>S,,,", "FUI,U,,,,", EShLangAll, true }, |
| { "GetDimensions", /* 2DArray */ "-", "-", "@2,S,>S,,,", "FUI,U,F,,,", EShLangAll, true }, |
| |
| // UINT Width, UINT Height, UINT Depth |
| // UINT MipLevel, UINT Width, UINT Height, UINT Depth, UINT NumberOfLevels |
| { "GetDimensions", /* 3D */ "-", "-", "%!3,>S,,", "FUI,U,,", EShLangAll, true }, |
| { "GetDimensions", /* 3D */ "-", "-", "%!3,>S,,", "FUI,F,,", EShLangAll, true }, |
| { "GetDimensions", /* 3D */ "-", "-", "%3,S,>S,,,", "FUI,U,,,,", EShLangAll, true }, |
| { "GetDimensions", /* 3D */ "-", "-", "%3,S,>S,,,", "FUI,U,F,,,", EShLangAll, true }, |
| |
| // UINT Width, UINT Height |
| // UINT MipLevel, UINT Width, UINT Height, UINT NumberOfLevels |
| { "GetDimensions", /* Cube */ "-", "-", "%4,>S,", "FUI,U,", EShLangAll, true }, |
| { "GetDimensions", /* Cube */ "-", "-", "%4,>S,", "FUI,F,", EShLangAll, true }, |
| { "GetDimensions", /* Cube */ "-", "-", "%4,S,>S,,", "FUI,U,,,", EShLangAll, true }, |
| { "GetDimensions", /* Cube */ "-", "-", "%4,S,>S,,", "FUI,U,F,,", EShLangAll, true }, |
| |
| // UINT Width, UINT Height, UINT Elements |
| // UINT MipLevel, UINT Width, UINT Height, UINT Elements, UINT NumberOfLevels |
| { "GetDimensions", /* CubeArray */ "-", "-", "@4,>S,,", "FUI,U,,", EShLangAll, true }, |
| { "GetDimensions", /* CubeArray */ "-", "-", "@4,>S,,", "FUI,F,,", EShLangAll, true }, |
| { "GetDimensions", /* CubeArray */ "-", "-", "@4,S,>S,,,", "FUI,U,,,,", EShLangAll, true }, |
| { "GetDimensions", /* CubeArray */ "-", "-", "@4,S,>S,,,", "FUI,U,F,,,", EShLangAll, true }, |
| |
| // UINT Width, UINT Height, UINT Samples |
| // UINT Width, UINT Height, UINT Elements, UINT Samples |
| { "GetDimensions", /* 2DMS */ "-", "-", "$2,>S,,", "FUI,U,,", EShLangAll, true }, |
| { "GetDimensions", /* 2DMS */ "-", "-", "$2,>S,,", "FUI,U,,", EShLangAll, true }, |
| { "GetDimensions", /* 2DMSArray */ "-", "-", "&2,>S,,,", "FUI,U,,,", EShLangAll, true }, |
| { "GetDimensions", /* 2DMSArray */ "-", "-", "&2,>S,,,", "FUI,U,,,", EShLangAll, true }, |
| |
| // SM5 texture methods |
| { "GatherRed", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true }, |
| { "GatherRed", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangAll, true }, |
| { "GatherRed", /* O, status*/ "V4", nullptr, "%@,S,V,,>S", "FIU,S,F,I,U", EShLangAll, true }, |
| { "GatherRed", /* O-4 */ "V4", nullptr, "%@,S,V,,,,", "FIU,S,F,I,,,", EShLangAll, true }, |
| { "GatherRed", /* O-4, status */"V4", nullptr, "%@,S,V,,,,,S", "FIU,S,F,I,,,,U", EShLangAll, true }, |
| |
| { "GatherGreen", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true }, |
| { "GatherGreen", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangAll, true }, |
| { "GatherGreen", /* O, status*/ "V4", nullptr, "%@,S,V,,>S", "FIU,S,F,I,U", EShLangAll, true }, |
| { "GatherGreen", /* O-4 */ "V4", nullptr, "%@,S,V,,,,", "FIU,S,F,I,,,", EShLangAll, true }, |
| { "GatherGreen", /* O-4, status */"V4", nullptr, "%@,S,V,,,,,S", "FIU,S,F,I,,,,U", EShLangAll, true }, |
| |
| { "GatherBlue", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true }, |
| { "GatherBlue", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangAll, true }, |
| { "GatherBlue", /* O, status*/ "V4", nullptr, "%@,S,V,,>S", "FIU,S,F,I,U", EShLangAll, true }, |
| { "GatherBlue", /* O-4 */ "V4", nullptr, "%@,S,V,,,,", "FIU,S,F,I,,,", EShLangAll, true }, |
| { "GatherBlue", /* O-4, status */"V4", nullptr, "%@,S,V,,,,,S", "FIU,S,F,I,,,,U", EShLangAll, true }, |
| |
| { "GatherAlpha", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true }, |
| { "GatherAlpha", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangAll, true }, |
| { "GatherAlpha", /* O, status*/ "V4", nullptr, "%@,S,V,,>S", "FIU,S,F,I,U", EShLangAll, true }, |
| { "GatherAlpha", /* O-4 */ "V4", nullptr, "%@,S,V,,,,", "FIU,S,F,I,,,", EShLangAll, true }, |
| { "GatherAlpha", /* O-4, status */"V4", nullptr, "%@,S,V,,,,,S", "FIU,S,F,I,,,,U", EShLangAll, true }, |
| |
| { "GatherCmp", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true }, |
| { "GatherCmp", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true }, |
| { "GatherCmp", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true }, |
| { "GatherCmp", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true }, |
| { "GatherCmp", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,V,S","FIU,s,F,,I,,,,U",EShLangAll, true }, |
| |
| { "GatherCmpRed", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true }, |
| { "GatherCmpRed", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true }, |
| { "GatherCmpRed", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true }, |
| { "GatherCmpRed", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true }, |
| { "GatherCmpRed", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,V,S","FIU,s,F,,I,,,,U",EShLangAll, true }, |
| |
| { "GatherCmpGreen", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true }, |
| { "GatherCmpGreen", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true }, |
| { "GatherCmpGreen", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true }, |
| { "GatherCmpGreen", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true }, |
| { "GatherCmpGreen", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,,,S","FIU,s,F,,I,,,,U",EShLangAll, true }, |
| |
| { "GatherCmpBlue", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true }, |
| { "GatherCmpBlue", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true }, |
| { "GatherCmpBlue", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true }, |
| { "GatherCmpBlue", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true }, |
| { "GatherCmpBlue", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,,,S","FIU,s,F,,I,,,,U",EShLangAll, true }, |
| |
| { "GatherCmpAlpha", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true }, |
| { "GatherCmpAlpha", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true }, |
| { "GatherCmpAlpha", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true }, |
| { "GatherCmpAlpha", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true }, |
| { "GatherCmpAlpha", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,,,S","FIU,s,F,,I,,,,U",EShLangAll, true }, |
| |
| // geometry methods |
| { "Append", "-", "-", "-", "-", EShLangGS , true }, |
| { "RestartStrip", "-", "-", "-", "-", EShLangGS , true }, |
| |
| // Methods for structurebuffers. TODO: wildcard type matching. |
| { "Load", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "Load2", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "Load3", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "Load4", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "Store", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "Store2", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "Store3", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "Store4", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "GetDimensions", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "InterlockedAdd", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "InterlockedAnd", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "InterlockedCompareExchange", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "InterlockedCompareStore", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "InterlockedExchange", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "InterlockedMax", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "InterlockedMin", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "InterlockedOr", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "InterlockedXor", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "IncrementCounter", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "DecrementCounter", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| { "Consume", nullptr, nullptr, "-", "-", EShLangAll, true }, |
| |
| // Methods for subpass input objects |
| { "SubpassLoad", "V4", nullptr, "[", "FIU", EShLangPS, true }, |
| { "SubpassLoad", "V4", nullptr, "],S", "FIU,I", EShLangPS, true }, |
| |
| // Mark end of list, since we want to avoid a range-based for, as some compilers don't handle it yet. |
| { nullptr, nullptr, nullptr, nullptr, nullptr, 0, false }, |
| }; |
| |
| // Create prototypes for the intrinsics. TODO: Avoid ranged based for until all compilers can handle it. |
| for (int icount = 0; hlslIntrinsics[icount].name; ++icount) { |
| const auto& intrinsic = hlslIntrinsics[icount]; |
| |
| for (int stage = 0; stage < EShLangCount; ++stage) { // for each stage... |
| if ((intrinsic.stage & (1<<stage)) == 0) // skip inapplicable stages |
| continue; |
| |
| // reference to either the common builtins, or stage specific builtins. |
| TString& s = (intrinsic.stage == EShLangAll) ? commonBuiltins : stageBuiltins[stage]; |
| |
| for (const char* argOrder = intrinsic.argOrder; !IsEndOfArg(argOrder); ++argOrder) { // for each order... |
| const bool isTexture = IsTextureType(*argOrder); |
| const bool isArrayed = IsArrayed(*argOrder); |
| const bool isMS = IsTextureMS(*argOrder); |
| const bool isBuffer = IsBuffer(*argOrder); |
| const bool isImage = IsImage(*argOrder); |
| const bool mipInCoord = HasMipInCoord(intrinsic.name, isMS, isBuffer, isImage); |
| const int fixedVecSize = FixedVecSize(argOrder); |
| const int coordArg = CoordinateArgPos(intrinsic.name, isTexture); |
| |
| // calculate min and max vector and matrix dimensions |
| int dim0Min = 1; |
| int dim0Max = 1; |
| int dim1Min = 1; |
| int dim1Max = 1; |
| |
| FindVectorMatrixBounds(argOrder, fixedVecSize, dim0Min, dim0Max, dim1Min, dim1Max); |
| |
| for (const char* argType = intrinsic.argType; !IsEndOfArg(argType); ++argType) { // for each type... |
| for (int dim0 = dim0Min; dim0 <= dim0Max; ++dim0) { // for each dim 0... |
| for (int dim1 = dim1Min; dim1 <= dim1Max; ++dim1) { // for each dim 1... |
| const char* retOrder = intrinsic.retOrder ? intrinsic.retOrder : argOrder; |
| const char* retType = intrinsic.retType ? intrinsic.retType : argType; |
| |
| if (!IsValid(intrinsic.name, *retOrder, *retType, *argOrder, *argType, dim0, dim1)) |
| continue; |
| |
| // Reject some forms of sample methods that don't exist. |
| if (isTexture && IsIllegalSample(intrinsic.name, argOrder, dim0)) |
| continue; |
| |
| AppendTypeName(s, retOrder, retType, dim0, dim1); // add return type |
| s.append(" "); // space between type and name |
| |
| // methods have a prefix. TODO: it would be better as an invalid identifier character, |
| // but that requires a scanner change. |
| if (intrinsic.method) |
| s.append(BUILTIN_PREFIX); |
| |
| s.append(intrinsic.name); // intrinsic name |
| s.append("("); // open paren |
| |
| const char* prevArgOrder = nullptr; |
| const char* prevArgType = nullptr; |
| |
| // Append argument types, if any. |
| for (int arg = 0; ; ++arg) { |
| const char* nthArgOrder(NthArg(argOrder, arg)); |
| const char* nthArgType(NthArg(argType, arg)); |
| |
| if (nthArgOrder == nullptr || nthArgType == nullptr) |
| break; |
| |
| // cube textures use vec3 coordinates |
| int argDim0 = isTexture && arg > 0 ? std::min(dim0, 3) : dim0; |
| |
| s.append(arg > 0 ? ", ": ""); // comma separator if needed |
| |
| const char* orderBegin = nthArgOrder; |
| nthArgOrder = IoParam(s, nthArgOrder); |
| |
| // Comma means use the previous argument order and type. |
| HandleRepeatArg(nthArgOrder, prevArgOrder, orderBegin); |
| HandleRepeatArg(nthArgType, prevArgType, nthArgType); |
| |
| // In case the repeated arg has its own I/O marker |
| nthArgOrder = IoParam(s, nthArgOrder); |
| |
| // arrayed textures have one extra coordinate dimension, except for |
| // the CalculateLevelOfDetail family. |
| if (isArrayed && arg == coordArg && !NoArrayCoord(intrinsic.name)) |
| argDim0++; |
| |
| // Some texture methods use an addition arg dimension to hold mip |
| if (arg == coordArg && mipInCoord) |
| argDim0++; |
| |
| // For textures, the 1D case isn't a 1-vector, but a scalar. |
| if (isTexture && argDim0 == 1 && arg > 0 && *nthArgOrder == 'V') |
| nthArgOrder = "S"; |
| |
| AppendTypeName(s, nthArgOrder, nthArgType, argDim0, dim1); // Add arguments |
| } |
| |
| s.append(");\n"); // close paren and trailing semicolon |
| } // dim 1 loop |
| } // dim 0 loop |
| } // arg type loop |
| |
| // skip over special characters |
| if (isTexture && isalpha(argOrder[1])) |
| ++argOrder; |
| if (isdigit(argOrder[1])) |
| ++argOrder; |
| } // arg order loop |
| |
| if (intrinsic.stage == EShLangAll) // common builtins are only added once. |
| break; |
| } |
| } |
| |
| createMatTimesMat(); // handle this case separately, for convenience |
| |
| // printf("Common:\n%s\n", getCommonString().c_str()); |
| // printf("Frag:\n%s\n", getStageString(EShLangFragment).c_str()); |
| // printf("Vertex:\n%s\n", getStageString(EShLangVertex).c_str()); |
| // printf("Geo:\n%s\n", getStageString(EShLangGeometry).c_str()); |
| // printf("TessCtrl:\n%s\n", getStageString(EShLangTessControl).c_str()); |
| // printf("TessEval:\n%s\n", getStageString(EShLangTessEvaluation).c_str()); |
| // printf("Compute:\n%s\n", getStageString(EShLangCompute).c_str()); |
| } |
| |
| // |
| // Add context-dependent built-in functions and variables that are present |
| // for the given version and profile. All the results are put into just the |
| // commonBuiltins, because it is called for just a specific stage. So, |
| // add stage-specific entries to the commonBuiltins, and only if that stage |
| // was requested. |
| // |
| void TBuiltInParseablesHlsl::initialize(const TBuiltInResource& /*resources*/, int /*version*/, EProfile /*profile*/, |
| const SpvVersion& /*spvVersion*/, EShLanguage /*language*/) |
| { |
| } |
| |
| // |
| // Finish adding/processing context-independent built-in symbols. |
| // 1) Programmatically add symbols that could not be added by simple text strings above. |
| // 2) Map built-in functions to operators, for those that will turn into an operation node |
| // instead of remaining a function call. |
| // 3) Tag extension-related symbols added to their base version with their extensions, so |
| // that if an early version has the extension turned off, there is an error reported on use. |
| // |
| void TBuiltInParseablesHlsl::identifyBuiltIns(int /*version*/, EProfile /*profile*/, const SpvVersion& /*spvVersion*/, EShLanguage /*language*/, |
| TSymbolTable& symbolTable) |
| { |
| // symbolTable.relateToOperator("abort", EOpAbort); |
| symbolTable.relateToOperator("abs", EOpAbs); |
| symbolTable.relateToOperator("acos", EOpAcos); |
| symbolTable.relateToOperator("all", EOpAll); |
| symbolTable.relateToOperator("AllMemoryBarrier", EOpMemoryBarrier); |
| symbolTable.relateToOperator("AllMemoryBarrierWithGroupSync", EOpAllMemoryBarrierWithGroupSync); |
| symbolTable.relateToOperator("any", EOpAny); |
| symbolTable.relateToOperator("asdouble", EOpAsDouble); |
| symbolTable.relateToOperator("asfloat", EOpIntBitsToFloat); |
| symbolTable.relateToOperator("asin", EOpAsin); |
| symbolTable.relateToOperator("asint", EOpFloatBitsToInt); |
| symbolTable.relateToOperator("asuint", EOpFloatBitsToUint); |
| symbolTable.relateToOperator("atan", EOpAtan); |
| symbolTable.relateToOperator("atan2", EOpAtan); |
| symbolTable.relateToOperator("ceil", EOpCeil); |
| // symbolTable.relateToOperator("CheckAccessFullyMapped"); |
| symbolTable.relateToOperator("clamp", EOpClamp); |
| symbolTable.relateToOperator("clip", EOpClip); |
| symbolTable.relateToOperator("cos", EOpCos); |
| symbolTable.relateToOperator("cosh", EOpCosh); |
| symbolTable.relateToOperator("countbits", EOpBitCount); |
| symbolTable.relateToOperator("cross", EOpCross); |
| symbolTable.relateToOperator("D3DCOLORtoUBYTE4", EOpD3DCOLORtoUBYTE4); |
| symbolTable.relateToOperator("ddx", EOpDPdx); |
| symbolTable.relateToOperator("ddx_coarse", EOpDPdxCoarse); |
| symbolTable.relateToOperator("ddx_fine", EOpDPdxFine); |
| symbolTable.relateToOperator("ddy", EOpDPdy); |
| symbolTable.relateToOperator("ddy_coarse", EOpDPdyCoarse); |
| symbolTable.relateToOperator("ddy_fine", EOpDPdyFine); |
| symbolTable.relateToOperator("degrees", EOpDegrees); |
| symbolTable.relateToOperator("determinant", EOpDeterminant); |
| symbolTable.relateToOperator("DeviceMemoryBarrier", EOpGroupMemoryBarrier); |
| symbolTable.relateToOperator("DeviceMemoryBarrierWithGroupSync", EOpGroupMemoryBarrierWithGroupSync); // ... |
| symbolTable.relateToOperator("distance", EOpDistance); |
| symbolTable.relateToOperator("dot", EOpDot); |
| symbolTable.relateToOperator("dst", EOpDst); |
| // symbolTable.relateToOperator("errorf", EOpErrorf); |
| symbolTable.relateToOperator("EvaluateAttributeAtCentroid", EOpInterpolateAtCentroid); |
| symbolTable.relateToOperator("EvaluateAttributeAtSample", EOpInterpolateAtSample); |
| symbolTable.relateToOperator("EvaluateAttributeSnapped", EOpEvaluateAttributeSnapped); |
| symbolTable.relateToOperator("exp", EOpExp); |
| symbolTable.relateToOperator("exp2", EOpExp2); |
| symbolTable.relateToOperator("f16tof32", EOpF16tof32); |
| symbolTable.relateToOperator("f32tof16", EOpF32tof16); |
| symbolTable.relateToOperator("faceforward", EOpFaceForward); |
| symbolTable.relateToOperator("firstbithigh", EOpFindMSB); |
| symbolTable.relateToOperator("firstbitlow", EOpFindLSB); |
| symbolTable.relateToOperator("floor", EOpFloor); |
| symbolTable.relateToOperator("fma", EOpFma); |
| symbolTable.relateToOperator("fmod", EOpMod); |
| symbolTable.relateToOperator("frac", EOpFract); |
| symbolTable.relateToOperator("frexp", EOpFrexp); |
| symbolTable.relateToOperator("fwidth", EOpFwidth); |
| // symbolTable.relateToOperator("GetRenderTargetSampleCount"); |
| // symbolTable.relateToOperator("GetRenderTargetSamplePosition"); |
| symbolTable.relateToOperator("GroupMemoryBarrier", EOpWorkgroupMemoryBarrier); |
| symbolTable.relateToOperator("GroupMemoryBarrierWithGroupSync", EOpWorkgroupMemoryBarrierWithGroupSync); |
| symbolTable.relateToOperator("InterlockedAdd", EOpInterlockedAdd); |
| symbolTable.relateToOperator("InterlockedAnd", EOpInterlockedAnd); |
| symbolTable.relateToOperator("InterlockedCompareExchange", EOpInterlockedCompareExchange); |
| symbolTable.relateToOperator("InterlockedCompareStore", EOpInterlockedCompareStore); |
| symbolTable.relateToOperator("InterlockedExchange", EOpInterlockedExchange); |
| symbolTable.relateToOperator("InterlockedMax", EOpInterlockedMax); |
| symbolTable.relateToOperator("InterlockedMin", EOpInterlockedMin); |
| symbolTable.relateToOperator("InterlockedOr", EOpInterlockedOr); |
| symbolTable.relateToOperator("InterlockedXor", EOpInterlockedXor); |
| symbolTable.relateToOperator("isfinite", EOpIsFinite); |
| symbolTable.relateToOperator("isinf", EOpIsInf); |
| symbolTable.relateToOperator("isnan", EOpIsNan); |
| symbolTable.relateToOperator("ldexp", EOpLdexp); |
| symbolTable.relateToOperator("length", EOpLength); |
| symbolTable.relateToOperator("lerp", EOpMix); |
| symbolTable.relateToOperator("lit", EOpLit); |
| symbolTable.relateToOperator("log", EOpLog); |
| symbolTable.relateToOperator("log10", EOpLog10); |
| symbolTable.relateToOperator("log2", EOpLog2); |
| symbolTable.relateToOperator("mad", EOpFma); |
| symbolTable.relateToOperator("max", EOpMax); |
| symbolTable.relateToOperator("min", EOpMin); |
| symbolTable.relateToOperator("modf", EOpModf); |
| // symbolTable.relateToOperator("msad4", EOpMsad4); |
| symbolTable.relateToOperator("mul", EOpGenMul); |
| // symbolTable.relateToOperator("noise", EOpNoise); // TODO: check return type |
| symbolTable.relateToOperator("normalize", EOpNormalize); |
| symbolTable.relateToOperator("pow", EOpPow); |
| // symbolTable.relateToOperator("printf", EOpPrintf); |
| // symbolTable.relateToOperator("Process2DQuadTessFactorsAvg"); |
| // symbolTable.relateToOperator("Process2DQuadTessFactorsMax"); |
| // symbolTable.relateToOperator("Process2DQuadTessFactorsMin"); |
| // symbolTable.relateToOperator("ProcessIsolineTessFactors"); |
| // symbolTable.relateToOperator("ProcessQuadTessFactorsAvg"); |
| // symbolTable.relateToOperator("ProcessQuadTessFactorsMax"); |
| // symbolTable.relateToOperator("ProcessQuadTessFactorsMin"); |
| // symbolTable.relateToOperator("ProcessTriTessFactorsAvg"); |
| // symbolTable.relateToOperator("ProcessTriTessFactorsMax"); |
| // symbolTable.relateToOperator("ProcessTriTessFactorsMin"); |
| symbolTable.relateToOperator("radians", EOpRadians); |
| symbolTable.relateToOperator("rcp", EOpRcp); |
| symbolTable.relateToOperator("reflect", EOpReflect); |
| symbolTable.relateToOperator("refract", EOpRefract); |
| symbolTable.relateToOperator("reversebits", EOpBitFieldReverse); |
| symbolTable.relateToOperator("round", EOpRoundEven); |
| symbolTable.relateToOperator("rsqrt", EOpInverseSqrt); |
| symbolTable.relateToOperator("saturate", EOpSaturate); |
| symbolTable.relateToOperator("sign", EOpSign); |
| symbolTable.relateToOperator("sin", EOpSin); |
| symbolTable.relateToOperator("sincos", EOpSinCos); |
| symbolTable.relateToOperator("sinh", EOpSinh); |
| symbolTable.relateToOperator("smoothstep", EOpSmoothStep); |
| symbolTable.relateToOperator("sqrt", EOpSqrt); |
| symbolTable.relateToOperator("step", EOpStep); |
| symbolTable.relateToOperator("tan", EOpTan); |
| symbolTable.relateToOperator("tanh", EOpTanh); |
| symbolTable.relateToOperator("tex1D", EOpTexture); |
| symbolTable.relateToOperator("tex1Dbias", EOpTextureBias); |
| symbolTable.relateToOperator("tex1Dgrad", EOpTextureGrad); |
| symbolTable.relateToOperator("tex1Dlod", EOpTextureLod); |
| symbolTable.relateToOperator("tex1Dproj", EOpTextureProj); |
| symbolTable.relateToOperator("tex2D", EOpTexture); |
| symbolTable.relateToOperator("tex2Dbias", EOpTextureBias); |
| symbolTable.relateToOperator("tex2Dgrad", EOpTextureGrad); |
| symbolTable.relateToOperator("tex2Dlod", EOpTextureLod); |
| symbolTable.relateToOperator("tex2Dproj", EOpTextureProj); |
| symbolTable.relateToOperator("tex3D", EOpTexture); |
| symbolTable.relateToOperator("tex3Dbias", EOpTextureBias); |
| symbolTable.relateToOperator("tex3Dgrad", EOpTextureGrad); |
| symbolTable.relateToOperator("tex3Dlod", EOpTextureLod); |
| symbolTable.relateToOperator("tex3Dproj", EOpTextureProj); |
| symbolTable.relateToOperator("texCUBE", EOpTexture); |
| symbolTable.relateToOperator("texCUBEbias", EOpTextureBias); |
| symbolTable.relateToOperator("texCUBEgrad", EOpTextureGrad); |
| symbolTable.relateToOperator("texCUBElod", EOpTextureLod); |
| symbolTable.relateToOperator("texCUBEproj", EOpTextureProj); |
| symbolTable.relateToOperator("transpose", EOpTranspose); |
| symbolTable.relateToOperator("trunc", EOpTrunc); |
| |
| // Texture methods |
| symbolTable.relateToOperator(BUILTIN_PREFIX "Sample", EOpMethodSample); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "SampleBias", EOpMethodSampleBias); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "SampleCmp", EOpMethodSampleCmp); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "SampleCmpLevelZero", EOpMethodSampleCmpLevelZero); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "SampleGrad", EOpMethodSampleGrad); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "SampleLevel", EOpMethodSampleLevel); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "Load", EOpMethodLoad); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "GetDimensions", EOpMethodGetDimensions); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "GetSamplePosition", EOpMethodGetSamplePosition); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "Gather", EOpMethodGather); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "CalculateLevelOfDetail", EOpMethodCalculateLevelOfDetail); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "CalculateLevelOfDetailUnclamped", EOpMethodCalculateLevelOfDetailUnclamped); |
| |
| // Structure buffer methods (excluding associations already made above for texture methods w/ same name) |
| symbolTable.relateToOperator(BUILTIN_PREFIX "Load2", EOpMethodLoad2); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "Load3", EOpMethodLoad3); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "Load4", EOpMethodLoad4); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "Store", EOpMethodStore); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "Store2", EOpMethodStore2); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "Store3", EOpMethodStore3); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "Store4", EOpMethodStore4); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "IncrementCounter", EOpMethodIncrementCounter); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "DecrementCounter", EOpMethodDecrementCounter); |
| // Append is also a GS method: we don't add it twice |
| symbolTable.relateToOperator(BUILTIN_PREFIX "Consume", EOpMethodConsume); |
| |
| symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedAdd", EOpInterlockedAdd); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedAnd", EOpInterlockedAnd); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedCompareExchange", EOpInterlockedCompareExchange); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedCompareStore", EOpInterlockedCompareStore); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedExchange", EOpInterlockedExchange); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedMax", EOpInterlockedMax); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedMin", EOpInterlockedMin); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedOr", EOpInterlockedOr); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedXor", EOpInterlockedXor); |
| |
| // SM5 Texture methods |
| symbolTable.relateToOperator(BUILTIN_PREFIX "GatherRed", EOpMethodGatherRed); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "GatherGreen", EOpMethodGatherGreen); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "GatherBlue", EOpMethodGatherBlue); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "GatherAlpha", EOpMethodGatherAlpha); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmp", EOpMethodGatherCmpRed); // alias |
| symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmpRed", EOpMethodGatherCmpRed); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmpGreen", EOpMethodGatherCmpGreen); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmpBlue", EOpMethodGatherCmpBlue); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmpAlpha", EOpMethodGatherCmpAlpha); |
| |
| // GS methods |
| symbolTable.relateToOperator(BUILTIN_PREFIX "Append", EOpMethodAppend); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "RestartStrip", EOpMethodRestartStrip); |
| |
| // Subpass input methods |
| symbolTable.relateToOperator(BUILTIN_PREFIX "SubpassLoad", EOpSubpassLoad); |
| symbolTable.relateToOperator(BUILTIN_PREFIX "SubpassLoadMS", EOpSubpassLoadMS); |
| } |
| |
| // |
| // Add context-dependent (resource-specific) built-ins not handled by the above. These |
| // would be ones that need to be programmatically added because they cannot |
| // be added by simple text strings. For these, also |
| // 1) Map built-in functions to operators, for those that will turn into an operation node |
| // instead of remaining a function call. |
| // 2) Tag extension-related symbols added to their base version with their extensions, so |
| // that if an early version has the extension turned off, there is an error reported on use. |
| // |
| void TBuiltInParseablesHlsl::identifyBuiltIns(int /*version*/, EProfile /*profile*/, const SpvVersion& /*spvVersion*/, EShLanguage /*language*/, |
| TSymbolTable& /*symbolTable*/, const TBuiltInResource& /*resources*/) |
| { |
| } |
| |
| } // end namespace glslang |