| #version 460 |
| #extension GL_NVX_raytracing : enable |
| layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV; |
| layout(location = 0) rayPayloadNVX vec4 payload; |
| void main() |
| { |
| const uint rayFlags = gl_RayFlagsNoneNVX | gl_RayFlagsOpaqueNVX | |
| gl_RayFlagsNoOpaqueNVX | gl_RayFlagsTerminateOnFirstHitNVX | |
| gl_RayFlagsSkipClosestHitShaderNVX | gl_RayFlagsCullBackFacingTrianglesNVX | |
| gl_RayFlagsCullFrontFacingTrianglesNVX | gl_RayFlagsCullOpaqueNVX | |
| gl_RayFlagsCullNoOpaqueNVX; |
| |
| const int payloadId = 1; |
| traceNVX(accNV, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId); |
| } |