#version 450 | |
#extension GL_EXT_nonuniform_qualifier : enable | |
layout(location=0) nonuniformEXT in vec4 nu_inv4; | |
nonuniformEXT float nu_gf; | |
layout(location=1) in nonuniformEXT flat int nu_ii; | |
layout(binding=0, input_attachment_index = 0) uniform subpassInput inputAttachmentDyn[]; | |
layout(binding=1) uniform samplerBuffer uniformTexelBufferDyn[]; | |
layout(binding=2, r32f) uniform imageBuffer storageTexelBufferDyn[]; | |
layout(binding=3) uniform uname { float a; } uniformBuffer[]; | |
layout(binding=4) buffer bname { float b; } storageBuffer[]; | |
layout(binding=5) uniform sampler2D sampledImage[]; | |
layout(binding=6, r32f) uniform image2D storageImage[]; | |
layout(binding=7, input_attachment_index = 1) uniform subpassInput inputAttachment[]; | |
layout(binding=8) uniform samplerBuffer uniformTexelBuffer[]; | |
layout(binding=9, r32f) uniform imageBuffer storageTexelBuffer[]; | |
nonuniformEXT int foo(nonuniformEXT int nupi, nonuniformEXT out int f) | |
{ | |
return nupi; | |
} | |
void main() | |
{ | |
nonuniformEXT int nu_li; | |
int dyn_i; | |
int a = foo(nu_li, nu_li); | |
nu_li = nonuniformEXT(a) + nonuniformEXT(a * 2); | |
float b; | |
b = nu_inv4.x * nu_gf; | |
b += subpassLoad(inputAttachmentDyn[dyn_i]).x; | |
b += texelFetch(uniformTexelBufferDyn[dyn_i], 1).x; | |
b += imageLoad(storageTexelBufferDyn[dyn_i], 1).x; | |
b += uniformBuffer[nu_ii].a; | |
b += storageBuffer[nu_ii].b; | |
b += texture(sampledImage[nu_ii], vec2(0.5)).x; | |
b += imageLoad(storageImage[nu_ii], ivec2(1)).x; | |
b += subpassLoad(inputAttachment[nu_ii]).x; | |
b += texelFetch(uniformTexelBuffer[nu_ii], 1).x; | |
b += imageLoad(storageTexelBuffer[nu_ii], 1).x; | |
nonuniformEXT ivec4 v; | |
nonuniformEXT mat4 m; | |
nonuniformEXT struct S { int a; } s; | |
ivec4 uv; | |
b += uniformBuffer[v.y].a; | |
b += uniformBuffer[v[2]].a; | |
b += uniformBuffer[uv[nu_ii]].a; | |
b += uniformBuffer[int(m[2].z)].a; | |
b += uniformBuffer[s.a].a; | |
} |