#version 430 core | |
in vec4 inV; | |
centroid out vec4 outVc; | |
smooth out vec4 outVs; | |
flat out vec4 outVf; | |
noperspective out vec4 outVn; | |
centroid noperspective out vec4 outVcn; | |
void main() | |
{ | |
outVc = inV; | |
outVs = inV; | |
outVf = inV; | |
outVn = inV; | |
outVcn = inV; | |
} |