| hlsl.y-negate-3.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 pos: direct index for structure ( temp 4-component vector of float) |
| 0:14 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 position: direct index for structure ( uniform 4-component vector of float) |
| 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) |
| 0:14 Constant: |
| 0:14 0 (const uint) |
| 0:15 move second child to first child ( temp int) |
| 0:15 somethingelse: direct index for structure ( temp int) |
| 0:15 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 Constant: |
| 0:15 42 (const int) |
| 0:17 Branch: Return with expression |
| 0:17 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:11 Function Definition: main( ( temp void) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 '@position' ( temp 4-component vector of float) |
| 0:11 pos: direct index for structure ( temp 4-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( temp float) |
| 0:11 '@position' ( temp 4-component vector of float) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Negate value ( temp float) |
| 0:11 direct index ( temp float) |
| 0:11 '@position' ( temp 4-component vector of float) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.pos' ( out 4-component vector of float Position) |
| 0:11 '@position' ( temp 4-component vector of float) |
| 0:11 move second child to first child ( temp int) |
| 0:? '@entryPointOutput.somethingelse' (layout( location=0) out int) |
| 0:11 somethingelse: direct index for structure ( temp int) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) |
| 0:? '@entryPointOutput.pos' ( out 4-component vector of float Position) |
| 0:? '@entryPointOutput.somethingelse' (layout( location=0) out int) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 pos: direct index for structure ( temp 4-component vector of float) |
| 0:14 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 position: direct index for structure ( uniform 4-component vector of float) |
| 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) |
| 0:14 Constant: |
| 0:14 0 (const uint) |
| 0:15 move second child to first child ( temp int) |
| 0:15 somethingelse: direct index for structure ( temp int) |
| 0:15 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 Constant: |
| 0:15 42 (const int) |
| 0:17 Branch: Return with expression |
| 0:17 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:11 Function Definition: main( ( temp void) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 '@position' ( temp 4-component vector of float) |
| 0:11 pos: direct index for structure ( temp 4-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( temp float) |
| 0:11 '@position' ( temp 4-component vector of float) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Negate value ( temp float) |
| 0:11 direct index ( temp float) |
| 0:11 '@position' ( temp 4-component vector of float) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.pos' ( out 4-component vector of float Position) |
| 0:11 '@position' ( temp 4-component vector of float) |
| 0:11 move second child to first child ( temp int) |
| 0:? '@entryPointOutput.somethingelse' (layout( location=0) out int) |
| 0:11 somethingelse: direct index for structure ( temp int) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) |
| 0:? '@entryPointOutput.pos' ( out 4-component vector of float Position) |
| 0:? '@entryPointOutput.somethingelse' (layout( location=0) out int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 67 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 44 47 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "VS_OUT" |
| MemberName 9(VS_OUT) 0 "pos" |
| MemberName 9(VS_OUT) 1 "somethingelse" |
| Name 16 "$Global" |
| MemberName 16($Global) 0 "position" |
| Name 18 "" |
| Name 44 "@entryPointOutput.pos" |
| Name 47 "@entryPointOutput.somethingelse" |
| MemberDecorate 16($Global) 0 Offset 0 |
| Decorate 16($Global) Block |
| Decorate 18 DescriptorSet 0 |
| Decorate 44(@entryPointOutput.pos) BuiltIn Position |
| Decorate 47(@entryPointOutput.somethingelse) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeInt 32 1 |
| 9(VS_OUT): TypeStruct 7(fvec4) 8(int) |
| 15: 8(int) Constant 0 |
| 16($Global): TypeStruct 7(fvec4) |
| 17: TypePointer Uniform 16($Global) |
| 18: 17(ptr) Variable Uniform |
| 19: TypePointer Uniform 7(fvec4) |
| 25: 8(int) Constant 42 |
| 43: TypePointer Output 7(fvec4) |
| 44(@entryPointOutput.pos): 43(ptr) Variable Output |
| 46: TypePointer Output 8(int) |
| 47(@entryPointOutput.somethingelse): 46(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 52: 19(ptr) AccessChain 18 15 |
| 53: 7(fvec4) Load 52 |
| 64: 6(float) CompositeExtract 53 1 |
| 41: 6(float) FNegate 64 |
| 66: 7(fvec4) CompositeInsert 41 53 1 |
| Store 44(@entryPointOutput.pos) 66 |
| Store 47(@entryPointOutput.somethingelse) 25 |
| Return |
| FunctionEnd |