| #version 330 compatibility |
| |
| in vec4 inVar; |
| layout(location=0, index=0) out vec4 outVar; |
| |
| varying vec4 varyingVar; |
| |
| void main() |
| { |
| gl_FragColor = varyingVar; // link ERROR: user output was used |
| gl_FragData[1] = inVar; // link ERROR: user output was used |
| int buffer = 4; |
| } |
| |
| #extension GL_ARB_separate_shader_objects : enable |
| |
| in gl_PerFragment { |
| vec4 gl_Color; |
| }; |
| |
| void foo() |
| { |
| vec4 c = gl_Color; |
| outVar = inVar; |
| } |
| |
| in gl_block { // ERROR |
| int gl_i; |
| } gl_name; |
| |
| in myBlock { |
| int gl_i; // ERROR |
| } gl_name; // ERROR |
| |
| in gl_PerVertex { // ERROR |
| vec4 gl_FragCoord; |
| } gl_in[]; |
| |
| in gl_PerVertex { // ERROR |
| vec4 gl_FragCoord; |
| }; // ERROR |
| |
| const int start = 6; |
| layout(location = -2) in vec4 v1; // ERROR |
| layout(location = start + 2) in vec4 v2; // ERROR |
| layout(location = 4.7e10) in vec4 v20; // ERROR |
| layout(location = +60) in float v21; // ERROR |
| layout(location = (2)) in float v22; // ERROR |
| |
| struct S { |
| float f1; |
| layout(location = 3) float f2; // ERROR |
| }; |
| |
| layout(location = 1) in inblock { // ERROR |
| float f1; |
| layout(location = 3) float f2; // ERROR |
| }; |
| |
| layout(location = 1) uniform ublock { // ERROR |
| float f1; |
| layout(location = 3) float f2; // ERROR |
| } uinst; |
| |
| #extension GL_ARB_enhanced_layouts : enable |
| |
| layout(location = start) in vec4 v3; |
| layout(location = -2) in vec4 v4; // ERROR |
| layout(location = -start) in vec4 v5; // ERROR |
| layout(location = start*start - 2 - 4) in vec4 v6; |
| layout(location = +61) in float v23; |
| layout(location = (62)) in float v24; |
| |
| struct S2 { |
| float f1; |
| layout(location = 3) float f2; // ERROR |
| }; |
| |
| layout(location = 28) in inblock2 { |
| bool b1; |
| float f1; |
| layout(location = 25) float f2; |
| vec4 f3; |
| layout(location = 21) S2 s2; |
| vec4 f4; |
| vec4 f5; |
| } ininst2; |
| |
| layout(location = 13) uniform ublock2 { // ERROR |
| float f1; |
| layout(location = 3) float f2; // ERROR |
| } uinst2; |
| |
| in inblock3 { // ERROR, mix of location internal with no location external |
| float f1; |
| layout(location = 40) float f2; |
| } in3; |
| |
| in ublock4 { |
| layout(location = 50) float f1; |
| layout(location = 51) float f2; |
| } in4; |
| |
| layout(location = 33) in struct SS { |
| vec3 a; // gets location 33 |
| mat2 b; // gets locations 34 and 35 |
| vec4 c[2]; // gets locations 36 and 37 |
| layout (location = 38) vec2 A; // ERROR, can't use on struct member |
| } s; |
| |
| layout(location = 44) in block { |
| vec4 d; // gets location 44 |
| vec4 e; // gets location 45 |
| layout(location = 47) vec4 f; // gets location 47 |
| vec4 g; // gets location 48 |
| layout (location = 41) vec4 h; // gets location 41 |
| vec4 i; // gets location 42 |
| vec4 j; // gets location 43 |
| vec4 k; // ERROR, location 44 already used |
| }; |
| |
| layout(index=0) out vec4 outVar2; // ERROR: missing explicit location |
| layout(location=0, index=1) out vec4 outVar3; // no error even though location is overlapping |
| layout(location=0, index=1) out vec4 outVar4; // ERROR overlapping |
| layout(location=27, index=0) in vec4 indexIn; // ERROR, not on in |
| layout(location=0, index=0) in; // ERROR, not just on in |
| layout(location=0, index=0) out; // ERROR, need a variable |
| layout(location=26, index=0) out indexBlock { int a; } indexBlockI; // ERROR, not on a block |
|
|
| uniform sampler1D samp1D;
|
| uniform sampler2DShadow samp2Ds;
|
|
|
| void qlod()
|
| {
|
| vec2 lod;
|
| float pf;
|
| vec2 pf2;
|
| vec3 pf3;
|
|
|
| lod = textureQueryLod(samp1D, pf); // ERROR, not until 400
|
| lod = textureQueryLod(samp2Ds, pf2); // ERROR, not until 400
|
| }
|
|
|
| int precise; // okay, not a keyword yet
|
| struct SKeyMem { int precise; } KeyMem; // okay, not a keyword yet
|
|
|
| void fooKeyMem()
|
| {
|
| KeyMem.precise;
|
| }
|
|
|
| layout(location=28, index=2) out vec4 outIndex2; // ERROR index out of range |