blob: b6f88d567a93e8ed72f63083a445ab2d0dac5ea5 [file] [log] [blame]
float4 main(in float4 pos : SV_Position,
in float2 clip[2] : SV_ClipDistance, // array of vector float
in float2 cull[2] : SV_CullDistance) : SV_Target0 // array of vector float
{
return pos + clip[0][0] + cull[0][0];
}