#version 450 | |
layout(binding = 0, r32f) uniform coherent image1D i1D; | |
layout(binding = 1, r32f) uniform volatile image2D i2D; | |
layout(binding = 2, r32f) uniform restrict image2DRect i2DRect; | |
layout(binding = 3, r32f) uniform readonly image3D i3D; | |
layout(binding = 3, r32f) uniform writeonly imageCube iCube; | |
struct Data | |
{ | |
float f1; | |
vec2 f2; | |
}; | |
coherent buffer Buffer | |
{ | |
volatile float f1; | |
restrict vec2 f2; | |
readonly vec3 f3; | |
writeonly vec4 f4; | |
int i1; | |
Data data; | |
}; | |
void main() | |
{ | |
vec4 texel = imageLoad(i1D, 1); | |
texel += imageLoad(i2D, ivec2(1)); | |
texel += imageLoad(i2DRect, ivec2(1)); | |
texel += imageLoad(i3D, ivec3(1)); | |
imageStore(iCube, ivec3(1), texel); | |
texel[i1] = f1; | |
texel.xy += f2; | |
texel.xyz -= f3; | |
texel.w += data.f1 + data.f2[1]; | |
f4 = texel; | |
} |