#version 320 es | |
#extension GL_KHR_shader_subgroup_basic: enable | |
layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in; | |
layout(binding = 0) buffer Buffer | |
{ | |
int a[]; | |
} data; | |
void main() | |
{ | |
data.a[gl_SubgroupSize] = 1; | |
data.a[gl_SubgroupInvocationID] = 1; | |
data.a[gl_NumSubgroups] = 1; | |
data.a[gl_SubgroupID] = (subgroupElect()) ? 1 : 0; | |
subgroupBarrier(); | |
subgroupMemoryBarrier(); | |
subgroupMemoryBarrierBuffer(); | |
subgroupMemoryBarrierShared(); | |
subgroupMemoryBarrierImage(); | |
} |