Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21122 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp
index 18e9c54..e7d0800 100644
--- a/StandAlone/StandAlone.cpp
+++ b/StandAlone/StandAlone.cpp
@@ -89,7 +89,7 @@
 // Set up the per compile resources
 //
 void GenerateResources(TBuiltInResource& resources)
-{    
+{
     resources.maxLights = 32;
     resources.maxClipPlanes = 6;
     resources.maxTextureUnits = 32;