| hlsl.forLoop.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:? Sequence |
| 0:3 Loop with condition tested first |
| 0:3 No loop condition |
| 0:3 No loop body |
| 0:4 Sequence |
| 0:4 Pre-Increment ( temp 4-component vector of float) |
| 0:4 'input' ( in 4-component vector of float) |
| 0:4 Loop with condition tested first |
| 0:4 No loop condition |
| 0:4 No loop body |
| 0:? Sequence |
| 0:5 Loop with condition tested first: Unroll |
| 0:5 Loop Condition |
| 0:5 any ( temp bool) |
| 0:5 NotEqual ( temp 4-component vector of bool) |
| 0:5 'input' ( in 4-component vector of float) |
| 0:5 'input' ( in 4-component vector of float) |
| 0:5 No loop body |
| 0:? Sequence |
| 0:6 Loop with condition tested first |
| 0:6 Loop Condition |
| 0:6 any ( temp bool) |
| 0:6 NotEqual ( temp 4-component vector of bool) |
| 0:6 'input' ( in 4-component vector of float) |
| 0:6 'input' ( in 4-component vector of float) |
| 0:6 Loop Body |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 Negate value ( temp 4-component vector of float) |
| 0:6 'input' ( in 4-component vector of float) |
| 0:7 Sequence |
| 0:7 Pre-Decrement ( temp 4-component vector of float) |
| 0:7 'input' ( in 4-component vector of float) |
| 0:7 Loop with condition tested first |
| 0:7 Loop Condition |
| 0:7 any ( temp bool) |
| 0:7 NotEqual ( temp 4-component vector of bool) |
| 0:7 'input' ( in 4-component vector of float) |
| 0:7 'input' ( in 4-component vector of float) |
| 0:7 Loop Body |
| 0:? Sequence |
| 0:7 Branch: Return with expression |
| 0:7 Negate value ( temp 4-component vector of float) |
| 0:7 'input' ( in 4-component vector of float) |
| 0:7 Loop Terminal Expression |
| 0:7 add second child into first child ( temp 4-component vector of float) |
| 0:7 'input' ( in 4-component vector of float) |
| 0:7 Constant: |
| 0:7 2.000000 |
| 0:? Sequence |
| 0:8 Loop with condition tested first |
| 0:8 No loop condition |
| 0:8 Loop Body |
| 0:8 Test condition and select ( temp void) |
| 0:8 Condition |
| 0:8 Compare Greater Than ( temp bool) |
| 0:8 direct index ( temp float) |
| 0:8 'input' ( in 4-component vector of float) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 2.000000 |
| 0:8 true case |
| 0:8 Branch: Break |
| 0:? Sequence |
| 0:9 Loop with condition tested first |
| 0:9 No loop condition |
| 0:9 Loop Body |
| 0:9 Test condition and select ( temp void) |
| 0:9 Condition |
| 0:9 Compare Greater Than ( temp bool) |
| 0:9 direct index ( temp float) |
| 0:9 'input' ( in 4-component vector of float) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 Constant: |
| 0:9 2.000000 |
| 0:9 true case |
| 0:9 Branch: Continue |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp int) |
| 0:11 'ii' ( temp int) |
| 0:11 Constant: |
| 0:11 -1 (const int) |
| 0:11 Loop with condition tested first |
| 0:11 Loop Condition |
| 0:11 Compare Less Than ( temp bool) |
| 0:11 'ii' ( temp int) |
| 0:11 Constant: |
| 0:11 3 (const int) |
| 0:11 Loop Body |
| 0:11 Test condition and select ( temp void) |
| 0:11 Condition |
| 0:11 Compare Equal ( temp bool) |
| 0:11 'ii' ( temp int) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 true case |
| 0:11 Branch: Continue |
| 0:11 Loop Terminal Expression |
| 0:11 Pre-Increment ( temp int) |
| 0:11 'ii' ( temp int) |
| 0:12 Pre-Decrement ( temp float) |
| 0:12 'ii' ( temp float) |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp int) |
| 0:13 'first' ( temp int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 move second child to first child ( temp int) |
| 0:13 'second' ( temp int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Loop with condition tested first |
| 0:13 No loop condition |
| 0:13 Loop Body |
| 0:13 add ( temp int) |
| 0:13 'first' ( temp int) |
| 0:13 'second' ( temp int) |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp int) |
| 0:14 'i' ( temp int) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 move second child to first child ( temp int) |
| 0:14 'count' ( temp int) |
| 0:14 Convert float to int ( temp int) |
| 0:14 'ii' ( temp float) |
| 0:14 Loop with condition tested first |
| 0:14 Loop Condition |
| 0:14 Compare Less Than ( temp bool) |
| 0:14 'i' ( temp int) |
| 0:14 'count' ( temp int) |
| 0:14 No loop body |
| 0:14 Loop Terminal Expression |
| 0:14 Post-Increment ( temp int) |
| 0:14 'i' ( temp int) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp float) |
| 0:15 'first' ( temp float) |
| 0:15 Constant: |
| 0:15 0.000000 |
| 0:15 Loop with condition tested first |
| 0:15 Loop Condition |
| 0:15 Compare Less Than ( temp bool) |
| 0:15 'first' ( temp float) |
| 0:15 direct index ( temp float) |
| 0:15 'second' ( temp 2-element array of float) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 Loop Body |
| 0:15 add ( temp float) |
| 0:15 add ( temp float) |
| 0:15 'first' ( temp float) |
| 0:15 direct index ( temp float) |
| 0:15 'second' ( temp 2-element array of float) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 'third' ( temp float) |
| 0:15 Loop Terminal Expression |
| 0:15 Pre-Increment ( temp float) |
| 0:15 direct index ( temp float) |
| 0:15 'second' ( temp 2-element array of float) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:? Sequence |
| 0:16 Comma ( temp float) |
| 0:16 Comma ( temp float) |
| 0:16 Pre-Decrement ( temp float) |
| 0:16 'ii' ( temp float) |
| 0:16 Pre-Decrement ( temp float) |
| 0:16 'ii' ( temp float) |
| 0:16 Pre-Decrement ( temp float) |
| 0:16 'ii' ( temp float) |
| 0:16 Loop with condition tested first |
| 0:16 No loop condition |
| 0:16 Loop Body |
| 0:16 'ii' ( temp float) |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:? Sequence |
| 0:3 Loop with condition tested first |
| 0:3 No loop condition |
| 0:3 No loop body |
| 0:4 Sequence |
| 0:4 Pre-Increment ( temp 4-component vector of float) |
| 0:4 'input' ( in 4-component vector of float) |
| 0:4 Loop with condition tested first |
| 0:4 No loop condition |
| 0:4 No loop body |
| 0:? Sequence |
| 0:5 Loop with condition tested first: Unroll |
| 0:5 Loop Condition |
| 0:5 any ( temp bool) |
| 0:5 NotEqual ( temp 4-component vector of bool) |
| 0:5 'input' ( in 4-component vector of float) |
| 0:5 'input' ( in 4-component vector of float) |
| 0:5 No loop body |
| 0:? Sequence |
| 0:6 Loop with condition tested first |
| 0:6 Loop Condition |
| 0:6 any ( temp bool) |
| 0:6 NotEqual ( temp 4-component vector of bool) |
| 0:6 'input' ( in 4-component vector of float) |
| 0:6 'input' ( in 4-component vector of float) |
| 0:6 Loop Body |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 Negate value ( temp 4-component vector of float) |
| 0:6 'input' ( in 4-component vector of float) |
| 0:7 Sequence |
| 0:7 Pre-Decrement ( temp 4-component vector of float) |
| 0:7 'input' ( in 4-component vector of float) |
| 0:7 Loop with condition tested first |
| 0:7 Loop Condition |
| 0:7 any ( temp bool) |
| 0:7 NotEqual ( temp 4-component vector of bool) |
| 0:7 'input' ( in 4-component vector of float) |
| 0:7 'input' ( in 4-component vector of float) |
| 0:7 Loop Body |
| 0:? Sequence |
| 0:7 Branch: Return with expression |
| 0:7 Negate value ( temp 4-component vector of float) |
| 0:7 'input' ( in 4-component vector of float) |
| 0:7 Loop Terminal Expression |
| 0:7 add second child into first child ( temp 4-component vector of float) |
| 0:7 'input' ( in 4-component vector of float) |
| 0:7 Constant: |
| 0:7 2.000000 |
| 0:? Sequence |
| 0:8 Loop with condition tested first |
| 0:8 No loop condition |
| 0:8 Loop Body |
| 0:8 Test condition and select ( temp void) |
| 0:8 Condition |
| 0:8 Compare Greater Than ( temp bool) |
| 0:8 direct index ( temp float) |
| 0:8 'input' ( in 4-component vector of float) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 2.000000 |
| 0:8 true case |
| 0:8 Branch: Break |
| 0:? Sequence |
| 0:9 Loop with condition tested first |
| 0:9 No loop condition |
| 0:9 Loop Body |
| 0:9 Test condition and select ( temp void) |
| 0:9 Condition |
| 0:9 Compare Greater Than ( temp bool) |
| 0:9 direct index ( temp float) |
| 0:9 'input' ( in 4-component vector of float) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 Constant: |
| 0:9 2.000000 |
| 0:9 true case |
| 0:9 Branch: Continue |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp int) |
| 0:11 'ii' ( temp int) |
| 0:11 Constant: |
| 0:11 -1 (const int) |
| 0:11 Loop with condition tested first |
| 0:11 Loop Condition |
| 0:11 Compare Less Than ( temp bool) |
| 0:11 'ii' ( temp int) |
| 0:11 Constant: |
| 0:11 3 (const int) |
| 0:11 Loop Body |
| 0:11 Test condition and select ( temp void) |
| 0:11 Condition |
| 0:11 Compare Equal ( temp bool) |
| 0:11 'ii' ( temp int) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 true case |
| 0:11 Branch: Continue |
| 0:11 Loop Terminal Expression |
| 0:11 Pre-Increment ( temp int) |
| 0:11 'ii' ( temp int) |
| 0:12 Pre-Decrement ( temp float) |
| 0:12 'ii' ( temp float) |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp int) |
| 0:13 'first' ( temp int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 move second child to first child ( temp int) |
| 0:13 'second' ( temp int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Loop with condition tested first |
| 0:13 No loop condition |
| 0:13 Loop Body |
| 0:13 add ( temp int) |
| 0:13 'first' ( temp int) |
| 0:13 'second' ( temp int) |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp int) |
| 0:14 'i' ( temp int) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 move second child to first child ( temp int) |
| 0:14 'count' ( temp int) |
| 0:14 Convert float to int ( temp int) |
| 0:14 'ii' ( temp float) |
| 0:14 Loop with condition tested first |
| 0:14 Loop Condition |
| 0:14 Compare Less Than ( temp bool) |
| 0:14 'i' ( temp int) |
| 0:14 'count' ( temp int) |
| 0:14 No loop body |
| 0:14 Loop Terminal Expression |
| 0:14 Post-Increment ( temp int) |
| 0:14 'i' ( temp int) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp float) |
| 0:15 'first' ( temp float) |
| 0:15 Constant: |
| 0:15 0.000000 |
| 0:15 Loop with condition tested first |
| 0:15 Loop Condition |
| 0:15 Compare Less Than ( temp bool) |
| 0:15 'first' ( temp float) |
| 0:15 direct index ( temp float) |
| 0:15 'second' ( temp 2-element array of float) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 Loop Body |
| 0:15 add ( temp float) |
| 0:15 add ( temp float) |
| 0:15 'first' ( temp float) |
| 0:15 direct index ( temp float) |
| 0:15 'second' ( temp 2-element array of float) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 'third' ( temp float) |
| 0:15 Loop Terminal Expression |
| 0:15 Pre-Increment ( temp float) |
| 0:15 direct index ( temp float) |
| 0:15 'second' ( temp 2-element array of float) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:? Sequence |
| 0:16 Comma ( temp float) |
| 0:16 Comma ( temp float) |
| 0:16 Pre-Decrement ( temp float) |
| 0:16 'ii' ( temp float) |
| 0:16 Pre-Decrement ( temp float) |
| 0:16 'ii' ( temp float) |
| 0:16 Pre-Decrement ( temp float) |
| 0:16 'ii' ( temp float) |
| 0:16 Loop with condition tested first |
| 0:16 No loop condition |
| 0:16 Loop Body |
| 0:16 'ii' ( temp float) |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80004 |
| // Id's are bound by 183 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 176 179 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 11 "@PixelShaderFunction(vf4;" |
| Name 10 "input" |
| Name 92 "ii" |
| Name 111 "ii" |
| Name 114 "first" |
| Name 116 "second" |
| Name 124 "i" |
| Name 125 "count" |
| Name 138 "first" |
| Name 149 "second" |
| Name 157 "third" |
| Name 174 "input" |
| Name 176 "input" |
| Name 179 "@entryPointOutput" |
| Name 180 "param" |
| Decorate 176(input) Location 0 |
| Decorate 179(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 18: 6(float) Constant 1065353216 |
| 32: TypeBool |
| 33: TypeVector 32(bool) 4 |
| 63: 6(float) Constant 1073741824 |
| 71: TypeInt 32 0 |
| 72: 71(int) Constant 0 |
| 73: TypePointer Function 6(float) |
| 90: TypeInt 32 1 |
| 91: TypePointer Function 90(int) |
| 93: 90(int) Constant 4294967295 |
| 100: 90(int) Constant 3 |
| 103: 90(int) Constant 2 |
| 109: 90(int) Constant 1 |
| 115: 90(int) Constant 0 |
| 139: 6(float) Constant 0 |
| 146: 71(int) Constant 2 |
| 147: TypeArray 6(float) 146 |
| 148: TypePointer Function 147 |
| 175: TypePointer Input 7(fvec4) |
| 176(input): 175(ptr) Variable Input |
| 178: TypePointer Output 7(fvec4) |
| 179(@entryPointOutput): 178(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 174(input): 8(ptr) Variable Function |
| 180(param): 8(ptr) Variable Function |
| 177: 7(fvec4) Load 176(input) |
| Store 174(input) 177 |
| 181: 7(fvec4) Load 174(input) |
| Store 180(param) 181 |
| 182: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 180(param) |
| Store 179(@entryPointOutput) 182 |
| Return |
| FunctionEnd |
| 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| 92(ii): 91(ptr) Variable Function |
| 111(ii): 73(ptr) Variable Function |
| 114(first): 91(ptr) Variable Function |
| 116(second): 91(ptr) Variable Function |
| 124(i): 91(ptr) Variable Function |
| 125(count): 91(ptr) Variable Function |
| 138(first): 73(ptr) Variable Function |
| 149(second): 148(ptr) Variable Function |
| 157(third): 73(ptr) Variable Function |
| Branch 13 |
| 13: Label |
| LoopMerge 15 16 None |
| Branch 14 |
| 14: Label |
| Branch 16 |
| 16: Label |
| Branch 13 |
| 15: Label |
| 17: 7(fvec4) Load 10(input) |
| 19: 7(fvec4) CompositeConstruct 18 18 18 18 |
| 20: 7(fvec4) FAdd 17 19 |
| Store 10(input) 20 |
| Branch 21 |
| 21: Label |
| LoopMerge 23 24 None |
| Branch 22 |
| 22: Label |
| Branch 24 |
| 24: Label |
| Branch 21 |
| 23: Label |
| Branch 25 |
| 25: Label |
| LoopMerge 27 28 Unroll |
| Branch 29 |
| 29: Label |
| 30: 7(fvec4) Load 10(input) |
| 31: 7(fvec4) Load 10(input) |
| 34: 33(bvec4) FOrdNotEqual 30 31 |
| 35: 32(bool) Any 34 |
| BranchConditional 35 26 27 |
| 26: Label |
| Branch 28 |
| 28: Label |
| Branch 25 |
| 27: Label |
| Branch 36 |
| 36: Label |
| LoopMerge 38 39 None |
| Branch 40 |
| 40: Label |
| 41: 7(fvec4) Load 10(input) |
| 42: 7(fvec4) Load 10(input) |
| 43: 33(bvec4) FOrdNotEqual 41 42 |
| 44: 32(bool) Any 43 |
| BranchConditional 44 37 38 |
| 37: Label |
| 45: 7(fvec4) Load 10(input) |
| 46: 7(fvec4) FNegate 45 |
| ReturnValue 46 |
| 39: Label |
| Branch 36 |
| 38: Label |
| 48: 7(fvec4) Load 10(input) |
| 49: 7(fvec4) CompositeConstruct 18 18 18 18 |
| 50: 7(fvec4) FSub 48 49 |
| Store 10(input) 50 |
| Branch 51 |
| 51: Label |
| LoopMerge 53 54 None |
| Branch 55 |
| 55: Label |
| 56: 7(fvec4) Load 10(input) |
| 57: 7(fvec4) Load 10(input) |
| 58: 33(bvec4) FOrdNotEqual 56 57 |
| 59: 32(bool) Any 58 |
| BranchConditional 59 52 53 |
| 52: Label |
| 60: 7(fvec4) Load 10(input) |
| 61: 7(fvec4) FNegate 60 |
| ReturnValue 61 |
| 54: Label |
| 64: 7(fvec4) Load 10(input) |
| 65: 7(fvec4) CompositeConstruct 63 63 63 63 |
| 66: 7(fvec4) FAdd 64 65 |
| Store 10(input) 66 |
| Branch 51 |
| 53: Label |
| Branch 67 |
| 67: Label |
| LoopMerge 69 70 None |
| Branch 68 |
| 68: Label |
| 74: 73(ptr) AccessChain 10(input) 72 |
| 75: 6(float) Load 74 |
| 76: 32(bool) FOrdGreaterThan 75 63 |
| SelectionMerge 78 None |
| BranchConditional 76 77 78 |
| 77: Label |
| Branch 69 |
| 78: Label |
| Branch 70 |
| 70: Label |
| Branch 67 |
| 69: Label |
| Branch 80 |
| 80: Label |
| LoopMerge 82 83 None |
| Branch 81 |
| 81: Label |
| 84: 73(ptr) AccessChain 10(input) 72 |
| 85: 6(float) Load 84 |
| 86: 32(bool) FOrdGreaterThan 85 63 |
| SelectionMerge 88 None |
| BranchConditional 86 87 88 |
| 87: Label |
| Branch 83 |
| 88: Label |
| Branch 83 |
| 83: Label |
| Branch 80 |
| 82: Label |
| Store 92(ii) 93 |
| Branch 94 |
| 94: Label |
| LoopMerge 96 97 None |
| Branch 98 |
| 98: Label |
| 99: 90(int) Load 92(ii) |
| 101: 32(bool) SLessThan 99 100 |
| BranchConditional 101 95 96 |
| 95: Label |
| 102: 90(int) Load 92(ii) |
| 104: 32(bool) IEqual 102 103 |
| SelectionMerge 106 None |
| BranchConditional 104 105 106 |
| 105: Label |
| Branch 97 |
| 106: Label |
| Branch 97 |
| 97: Label |
| 108: 90(int) Load 92(ii) |
| 110: 90(int) IAdd 108 109 |
| Store 92(ii) 110 |
| Branch 94 |
| 96: Label |
| 112: 6(float) Load 111(ii) |
| 113: 6(float) FSub 112 18 |
| Store 111(ii) 113 |
| Store 114(first) 115 |
| Store 116(second) 109 |
| Branch 117 |
| 117: Label |
| LoopMerge 119 120 None |
| Branch 118 |
| 118: Label |
| 121: 90(int) Load 114(first) |
| 122: 90(int) Load 116(second) |
| 123: 90(int) IAdd 121 122 |
| Branch 120 |
| 120: Label |
| Branch 117 |
| 119: Label |
| Store 124(i) 115 |
| 126: 6(float) Load 111(ii) |
| 127: 90(int) ConvertFToS 126 |
| Store 125(count) 127 |
| Branch 128 |
| 128: Label |
| LoopMerge 130 131 None |
| Branch 132 |
| 132: Label |
| 133: 90(int) Load 124(i) |
| 134: 90(int) Load 125(count) |
| 135: 32(bool) SLessThan 133 134 |
| BranchConditional 135 129 130 |
| 129: Label |
| Branch 131 |
| 131: Label |
| 136: 90(int) Load 124(i) |
| 137: 90(int) IAdd 136 109 |
| Store 124(i) 137 |
| Branch 128 |
| 130: Label |
| Store 138(first) 139 |
| Branch 140 |
| 140: Label |
| LoopMerge 142 143 None |
| Branch 144 |
| 144: Label |
| 145: 6(float) Load 138(first) |
| 150: 73(ptr) AccessChain 149(second) 115 |
| 151: 6(float) Load 150 |
| 152: 32(bool) FOrdLessThan 145 151 |
| BranchConditional 152 141 142 |
| 141: Label |
| 153: 6(float) Load 138(first) |
| 154: 73(ptr) AccessChain 149(second) 109 |
| 155: 6(float) Load 154 |
| 156: 6(float) FAdd 153 155 |
| 158: 6(float) Load 157(third) |
| 159: 6(float) FAdd 156 158 |
| Branch 143 |
| 143: Label |
| 160: 73(ptr) AccessChain 149(second) 109 |
| 161: 6(float) Load 160 |
| 162: 6(float) FAdd 161 18 |
| Store 160 162 |
| Branch 140 |
| 142: Label |
| 163: 6(float) Load 111(ii) |
| 164: 6(float) FSub 163 18 |
| Store 111(ii) 164 |
| 165: 6(float) Load 111(ii) |
| 166: 6(float) FSub 165 18 |
| Store 111(ii) 166 |
| 167: 6(float) Load 111(ii) |
| 168: 6(float) FSub 167 18 |
| Store 111(ii) 168 |
| Branch 169 |
| 169: Label |
| LoopMerge 171 172 None |
| Branch 170 |
| 170: Label |
| Branch 172 |
| 172: Label |
| Branch 169 |
| 171: Label |
| 173: 7(fvec4) Undef |
| ReturnValue 173 |
| FunctionEnd |