| hlsl.intrinsics.d3dcolortoubyte4.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: @main( ( temp 4-component vector of int) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 Convert float to int ( temp 4-component vector of int) |
| 0:6 vector-scale ( temp 4-component vector of float) |
| 0:6 Constant: |
| 0:6 255.001953 |
| 0:6 vector swizzle ( temp 4-component vector of float) |
| 0:6 col4: direct index for structure ( uniform 4-component vector of float) |
| 0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4}) |
| 0:6 Constant: |
| 0:6 0 (const uint) |
| 0:6 Sequence |
| 0:6 Constant: |
| 0:6 2 (const int) |
| 0:6 Constant: |
| 0:6 1 (const int) |
| 0:6 Constant: |
| 0:6 0 (const int) |
| 0:6 Constant: |
| 0:6 3 (const int) |
| 0:5 Function Definition: main( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp 4-component vector of int) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int) |
| 0:5 Function Call: @main( ( temp 4-component vector of int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: @main( ( temp 4-component vector of int) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 Convert float to int ( temp 4-component vector of int) |
| 0:6 vector-scale ( temp 4-component vector of float) |
| 0:6 Constant: |
| 0:6 255.001953 |
| 0:6 vector swizzle ( temp 4-component vector of float) |
| 0:6 col4: direct index for structure ( uniform 4-component vector of float) |
| 0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4}) |
| 0:6 Constant: |
| 0:6 0 (const uint) |
| 0:6 Sequence |
| 0:6 Constant: |
| 0:6 2 (const int) |
| 0:6 Constant: |
| 0:6 1 (const int) |
| 0:6 Constant: |
| 0:6 0 (const int) |
| 0:6 Constant: |
| 0:6 3 (const int) |
| 0:5 Function Definition: main( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp 4-component vector of int) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int) |
| 0:5 Function Call: @main( ( temp 4-component vector of int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80004 |
| // Id's are bound by 29 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 27 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 14 "$Global" |
| MemberName 14($Global) 0 "col4" |
| Name 16 "" |
| Name 27 "@entryPointOutput" |
| MemberDecorate 14($Global) 0 Offset 0 |
| Decorate 14($Global) Block |
| Decorate 16 DescriptorSet 0 |
| Decorate 27(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypeVector 6(int) 4 |
| 8: TypeFunction 7(ivec4) |
| 11: TypeFloat 32 |
| 12: 11(float) Constant 1132396672 |
| 13: TypeVector 11(float) 4 |
| 14($Global): TypeStruct 13(fvec4) |
| 15: TypePointer Uniform 14($Global) |
| 16: 15(ptr) Variable Uniform |
| 17: 6(int) Constant 0 |
| 18: TypePointer Uniform 13(fvec4) |
| 26: TypePointer Output 7(ivec4) |
| 27(@entryPointOutput): 26(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 28: 7(ivec4) FunctionCall 9(@main() |
| Store 27(@entryPointOutput) 28 |
| Return |
| FunctionEnd |
| 9(@main(): 7(ivec4) Function None 8 |
| 10: Label |
| 19: 18(ptr) AccessChain 16 17 |
| 20: 13(fvec4) Load 19 |
| 21: 13(fvec4) VectorShuffle 20 20 2 1 0 3 |
| 22: 13(fvec4) VectorTimesScalar 21 12 |
| 23: 7(ivec4) ConvertFToS 22 |
| ReturnValue 23 |
| FunctionEnd |