| hlsl.layout.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:16 Function Parameters: |
| 0:16 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 'layout' ( temp 4-component vector of float) |
| 0:17 Constant: |
| 0:17 2.000000 |
| 0:17 2.000000 |
| 0:17 2.000000 |
| 0:17 2.000000 |
| 0:18 Branch: Return with expression |
| 0:18 add ( temp 4-component vector of float) |
| 0:18 add ( temp 4-component vector of float) |
| 0:18 add ( temp 4-component vector of float) |
| 0:18 'input' ( in 4-component vector of float) |
| 0:18 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) |
| 0:18 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) |
| 0:18 Constant: |
| 0:18 0 (const uint) |
| 0:18 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float) |
| 0:18 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) |
| 0:18 Constant: |
| 0:18 0 (const uint) |
| 0:18 component-wise multiply ( temp 4-component vector of float) |
| 0:18 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) |
| 0:18 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) |
| 0:18 Constant: |
| 0:18 0 (const uint) |
| 0:18 'layout' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) |
| 0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) |
| 0:? 'specConst' ( specialization-constant const int) |
| 0:? 10 (const int) |
| 0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) |
| |
| |
| Linked fragment stage: |
| |
| WARNING: Linking fragment stage: Entry point not found |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:16 Function Parameters: |
| 0:16 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 'layout' ( temp 4-component vector of float) |
| 0:17 Constant: |
| 0:17 2.000000 |
| 0:17 2.000000 |
| 0:17 2.000000 |
| 0:17 2.000000 |
| 0:18 Branch: Return with expression |
| 0:18 add ( temp 4-component vector of float) |
| 0:18 add ( temp 4-component vector of float) |
| 0:18 add ( temp 4-component vector of float) |
| 0:18 'input' ( in 4-component vector of float) |
| 0:18 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) |
| 0:18 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) |
| 0:18 Constant: |
| 0:18 0 (const uint) |
| 0:18 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float) |
| 0:18 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) |
| 0:18 Constant: |
| 0:18 0 (const uint) |
| 0:18 component-wise multiply ( temp 4-component vector of float) |
| 0:18 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) |
| 0:18 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) |
| 0:18 Constant: |
| 0:18 0 (const uint) |
| 0:18 'layout' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) |
| 0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) |
| 0:? 'specConst' ( specialization-constant const int) |
| 0:? 10 (const int) |
| 0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80004 |
| // Id's are bound by 44 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "PixelShaderFunction(vf4;" |
| Name 10 "input" |
| Name 13 "layout" |
| Name 17 "tbufName" |
| MemberName 17(tbufName) 0 "v1" |
| Name 19 "" |
| Name 26 "tbufName2" |
| MemberName 26(tbufName2) 0 "v5" |
| Name 28 "" |
| Name 33 "tbufName2" |
| MemberName 33(tbufName2) 0 "v1PostLayout" |
| Name 35 "" |
| Name 43 "specConst" |
| MemberDecorate 17(tbufName) 0 NonWritable |
| MemberDecorate 17(tbufName) 0 Offset 16 |
| Decorate 17(tbufName) BufferBlock |
| Decorate 19 DescriptorSet 3 |
| Decorate 19 Binding 5 |
| MemberDecorate 26(tbufName2) 0 NonWritable |
| MemberDecorate 26(tbufName2) 0 Offset 0 |
| Decorate 26(tbufName2) BufferBlock |
| MemberDecorate 33(tbufName2) 0 NonWritable |
| MemberDecorate 33(tbufName2) 0 Offset 16 |
| Decorate 33(tbufName2) BufferBlock |
| Decorate 35 DescriptorSet 4 |
| Decorate 35 Binding 7 |
| Decorate 43(specConst) SpecId 17 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 14: 6(float) Constant 1073741824 |
| 15: 7(fvec4) ConstantComposite 14 14 14 14 |
| 17(tbufName): TypeStruct 7(fvec4) |
| 18: TypePointer Uniform 17(tbufName) |
| 19: 18(ptr) Variable Uniform |
| 20: TypeInt 32 1 |
| 21: 20(int) Constant 0 |
| 22: TypePointer Uniform 7(fvec4) |
| 26(tbufName2): TypeStruct 7(fvec4) |
| 27: TypePointer PushConstant 26(tbufName2) |
| 28: 27(ptr) Variable PushConstant |
| 29: TypePointer PushConstant 7(fvec4) |
| 33(tbufName2): TypeStruct 7(fvec4) |
| 34: TypePointer Uniform 33(tbufName2) |
| 35: 34(ptr) Variable Uniform |
| 43(specConst): 20(int) SpecConstant 10 |
| 4(main): 2 Function None 3 |
| 5: Label |
| Return |
| FunctionEnd |
| 11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| 13(layout): 8(ptr) Variable Function |
| Store 13(layout) 15 |
| 16: 7(fvec4) Load 10(input) |
| 23: 22(ptr) AccessChain 19 21 |
| 24: 7(fvec4) Load 23 |
| 25: 7(fvec4) FAdd 16 24 |
| 30: 29(ptr) AccessChain 28 21 |
| 31: 7(fvec4) Load 30 |
| 32: 7(fvec4) FAdd 25 31 |
| 36: 22(ptr) AccessChain 35 21 |
| 37: 7(fvec4) Load 36 |
| 38: 7(fvec4) Load 13(layout) |
| 39: 7(fvec4) FMul 37 38 |
| 40: 7(fvec4) FAdd 32 39 |
| ReturnValue 40 |
| FunctionEnd |