float4 PixelShaderFunction(float input) : COLOR0 | |
{ | |
[unroll] do {} while (false); | |
[unroll] do {;} while (false); | |
do { return (float4)input; } while (input > 2.0); | |
do ++input; while (input < 10.0); | |
do while (++input < 10.0); while (++input < 10.0); // nest while inside do-while | |
return (float4)input; | |
} |