blob: b86d04230692f446ce50c4359eb31c47dd2a86a8 [file] [log] [blame]
#version 100
lowp float foo();
uniform int low, high;
lowp float face1 = 11.0;
void main()
{
int z = 3;
if (2 * low + 1 < high)
++z;
gl_FragColor = face1 * vec4(z) + foo();
}
lowp float face2 = -2.0;
lowp float foo()
{
// testing if face2 initializer insert logic is correct in main
return face2;
}