#version 100 | |
lowp float foo(); | |
uniform int low, high; | |
lowp float face1 = 11.0; | |
void main() | |
{ | |
int z = 3; | |
if (2 * low + 1 < high) | |
++z; | |
gl_FragColor = face1 * vec4(z) + foo(); | |
} | |
lowp float face2 = -2.0; | |
lowp float foo() | |
{ | |
// testing if face2 initializer insert logic is correct in main | |
return face2; | |
} |