| hlsl.depthGreater.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_greater |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(f1; ( temp void) |
| 0:2 Function Parameters: |
| 0:2 'depth' ( out float) |
| 0:? Sequence |
| 0:3 move second child to first child ( temp float) |
| 0:3 'depth' ( out float) |
| 0:3 Constant: |
| 0:3 0.200000 |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 Function Call: @PixelShaderFunction(f1; ( temp void) |
| 0:? 'depth' ( temp float) |
| 0:2 move second child to first child ( temp float) |
| 0:? 'depth' ( out float FragDepth) |
| 0:? 'depth' ( temp float) |
| 0:? Linker Objects |
| 0:? 'depth' ( out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_greater |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(f1; ( temp void) |
| 0:2 Function Parameters: |
| 0:2 'depth' ( out float) |
| 0:? Sequence |
| 0:3 move second child to first child ( temp float) |
| 0:3 'depth' ( out float) |
| 0:3 Constant: |
| 0:3 0.200000 |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 Function Call: @PixelShaderFunction(f1; ( temp void) |
| 0:? 'depth' ( temp float) |
| 0:2 move second child to first child ( temp float) |
| 0:? 'depth' ( out float FragDepth) |
| 0:? 'depth' ( temp float) |
| 0:? Linker Objects |
| 0:? 'depth' ( out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 20 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 18 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| ExecutionMode 4 DepthGreater |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 10 "@PixelShaderFunction(f1;" |
| Name 9 "depth" |
| Name 13 "depth" |
| Name 14 "param" |
| Name 18 "depth" |
| Decorate 18(depth) BuiltIn FragDepth |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeFunction 2 7(ptr) |
| 12: 6(float) Constant 1045220557 |
| 17: TypePointer Output 6(float) |
| 18(depth): 17(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 13(depth): 7(ptr) Variable Function |
| 14(param): 7(ptr) Variable Function |
| 15: 2 FunctionCall 10(@PixelShaderFunction(f1;) 14(param) |
| 16: 6(float) Load 14(param) |
| Store 13(depth) 16 |
| 19: 6(float) Load 13(depth) |
| Store 18(depth) 19 |
| Return |
| FunctionEnd |
| 10(@PixelShaderFunction(f1;): 2 Function None 8 |
| 9(depth): 7(ptr) FunctionParameter |
| 11: Label |
| Store 9(depth) 12 |
| Return |
| FunctionEnd |