| SamplerState g_sSamp : register(s0); |
| |
| RWTexture1D <float4> g_tTex1df4 : register(t0); |
| RWTexture1D <int4> g_tTex1di4; |
| RWTexture1D <uint4> g_tTex1du4; |
| |
| RWTexture2D <float4> g_tTex2df4; |
| RWTexture2D <int4> g_tTex2di4; |
| RWTexture2D <uint4> g_tTex2du4; |
| |
| RWTexture3D <float4> g_tTex3df4; |
| RWTexture3D <int4> g_tTex3di4; |
| RWTexture3D <uint4> g_tTex3du4; |
| |
| RWTexture1DArray <float4> g_tTex1df4a; |
| RWTexture1DArray <int4> g_tTex1di4a; |
| RWTexture1DArray <uint4> g_tTex1du4a; |
| |
| RWTexture2DArray <float4> g_tTex2df4a; |
| RWTexture2DArray <int4> g_tTex2di4a; |
| RWTexture2DArray <uint4> g_tTex2du4a; |
| |
| struct PS_OUTPUT |
| { |
| float4 Color : SV_Target0; |
| }; |
| |
| uniform int c1; |
| uniform int2 c2; |
| uniform int3 c3; |
| uniform int4 c4; |
| |
| uniform int o1; |
| uniform int2 o2; |
| uniform int3 o3; |
| uniform int4 o4; |
| |
| uniform float4 uf4; |
| uniform int4 ui4; |
| uniform uint4 uu4; |
| |
| int4 Fn1(in int4 x) { return x; } |
| uint4 Fn1(in uint4 x) { return x; } |
| float4 Fn1(in float4 x) { return x; } |
| |
| void Fn2(out int4 x) { x = int4(0); } |
| void Fn2(out uint4 x) { x = uint4(0); } |
| void Fn2(out float4 x) { x = float4(0); } |
| |
| float4 SomeValue() { return c4; } |
| |
| PS_OUTPUT main() |
| { |
| PS_OUTPUT psout; |
| |
| // 1D |
| g_tTex1df4[c1]; |
| |
| float4 r00 = g_tTex1df4[c1]; |
| int4 r01 = g_tTex1di4[c1]; |
| uint4 r02 = g_tTex1du4[c1]; |
| |
| // 2D |
| float4 r10 = g_tTex2df4[c2]; |
| int4 r11 = g_tTex2di4[c2]; |
| uint4 r12 = g_tTex2du4[c2]; |
| |
| // 3D |
| float4 r20 = g_tTex3df4[c3]; |
| int4 r21 = g_tTex3di4[c3]; |
| uint4 r22 = g_tTex3du4[c3]; |
| |
| float4 lf4 = uf4; |
| |
| // Test as L-values |
| // 1D |
| g_tTex1df4[c1] = SomeValue(); // complex R-value |
| g_tTex1df4[c1] = lf4; |
| g_tTex1di4[c1] = int4(2,2,3,4); |
| g_tTex1du4[c1] = uint4(3,2,3,4); |
| |
| // Test some operator= things, which need to do both a load and a store. |
| float4 val1 = (g_tTex1df4[c1] *= 2.0); |
| g_tTex1df4[c1] -= 3.0; |
| g_tTex1df4[c1] += 4.0; |
| |
| g_tTex1di4[c1] /= 2; |
| g_tTex1di4[c1] %= 2; |
| g_tTex1di4[c1] &= 0xffff; |
| g_tTex1di4[c1] |= 0xf0f0; |
| g_tTex1di4[c1] <<= 2; |
| g_tTex1di4[c1] >>= 2; |
| |
| // 2D |
| g_tTex2df4[c2] = SomeValue(); // complex L-value |
| g_tTex2df4[c2] = lf4; |
| g_tTex2di4[c2] = int4(5,2,3,4); |
| g_tTex2du4[c2] = uint4(6,2,3,4); |
| |
| // 3D |
| g_tTex3df4[c3] = SomeValue(); // complex L-value |
| g_tTex3df4[c3] = lf4; |
| g_tTex3di4[c3] = int4(8,6,7,8); |
| g_tTex3du4[c3] = uint4(9,2,3,4); |
| |
| // Test function calling |
| Fn1(g_tTex1df4[c1]); // in |
| Fn1(g_tTex1di4[c1]); // in |
| Fn1(g_tTex1du4[c1]); // in |
| |
| Fn2(g_tTex1df4[c1]); // out |
| Fn2(g_tTex1di4[c1]); // out |
| Fn2(g_tTex1du4[c1]); // out |
| |
| // Test increment operators |
| // pre-ops |
| ++g_tTex1df4[c1]; |
| ++g_tTex1di4[c1]; |
| ++g_tTex1du4[c1]; |
| |
| --g_tTex1df4[c1]; |
| --g_tTex1di4[c1]; |
| --g_tTex1du4[c1]; |
| |
| // post-ops |
| g_tTex1df4[c1]++; |
| g_tTex1du4[c1]--; |
| g_tTex1di4[c1]++; |
| |
| g_tTex1df4[c1]--; |
| g_tTex1di4[c1]++; |
| g_tTex1du4[c1]--; |
| |
| // read and write |
| g_tTex1df4[1] = g_tTex2df4[int2(2,3)]; |
| |
| psout.Color = 1.0; |
| |
| return psout; |
| } |