void main(out float4 pos : SV_Position, | |
out float2 clip[2] : SV_ClipDistance, // array of vector float | |
out float2 cull[2] : SV_CullDistance) // array of vector float | |
{ | |
pos = 1.0f.xxxx; | |
clip[0].x = 0.5f; | |
clip[0].y = 0.6f; | |
clip[1].x = 0.7f; | |
clip[1].y = 0.8f; | |
cull[0].x = 0.525f; | |
cull[0].y = 0.625f; | |
cull[1].x = 0.725f; | |
cull[1].y = 0.825f; | |
} |