| 420.frag |
| ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth |
| ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth |
| ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use |
| ERROR: 0:14: 'atomic_uint' : array must be explicitly sized |
| ERROR: 4 compilation errors. No code generated. |
| |
| |
| Shader version: 420 |
| using depth_any |
| ERROR: node is still EOpNull! |
| 0:6 Function Definition: main( ( global void) |
| 0:6 Function Parameters: |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:8 Constant: |
| 0:8 0.300000 |
| 0:? Linker Objects |
| 0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:? 'depth' ( smooth in float) |
| 0:? 'a' (layout( binding=0 offset=0) uniform unsized 1-element array of atomic_uint) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 420 |
| using depth_any |
| ERROR: node is still EOpNull! |
| 0:6 Function Definition: main( ( global void) |
| 0:6 Function Parameters: |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:8 Constant: |
| 0:8 0.300000 |
| 0:? Linker Objects |
| 0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:? 'depth' ( smooth in float) |
| 0:? 'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint) |
| |