| hlsl.if.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Test condition and select ( temp void) |
| 0:3 Condition |
| 0:3 all ( temp bool) |
| 0:3 Equal ( temp 4-component vector of bool) |
| 0:3 'input' ( in 4-component vector of float) |
| 0:3 'input' ( in 4-component vector of float) |
| 0:3 true case |
| 0:4 Branch: Return with expression |
| 0:4 'input' ( in 4-component vector of float) |
| 0:6 Test condition and select ( temp void) |
| 0:6 Condition |
| 0:6 all ( temp bool) |
| 0:6 Equal ( temp 4-component vector of bool) |
| 0:6 'input' ( in 4-component vector of float) |
| 0:6 'input' ( in 4-component vector of float) |
| 0:6 true case |
| 0:7 Branch: Return with expression |
| 0:7 'input' ( in 4-component vector of float) |
| 0:6 false case |
| 0:9 Branch: Return with expression |
| 0:9 Negate value ( temp 4-component vector of float) |
| 0:9 'input' ( in 4-component vector of float) |
| 0:11 Test condition and select ( temp void) |
| 0:11 Condition |
| 0:11 all ( temp bool) |
| 0:11 Equal ( temp 4-component vector of bool) |
| 0:11 'input' ( in 4-component vector of float) |
| 0:11 'input' ( in 4-component vector of float) |
| 0:11 true case is null |
| 0:14 Test condition and select ( temp void) |
| 0:14 Condition |
| 0:14 all ( temp bool) |
| 0:14 Equal ( temp 4-component vector of bool) |
| 0:14 'input' ( in 4-component vector of float) |
| 0:14 'input' ( in 4-component vector of float) |
| 0:14 true case is null |
| 0:19 Test condition and select ( temp void): Flatten |
| 0:19 Condition |
| 0:19 all ( temp bool) |
| 0:19 Equal ( temp 4-component vector of bool) |
| 0:19 'input' ( in 4-component vector of float) |
| 0:19 'input' ( in 4-component vector of float) |
| 0:19 true case |
| 0:? Sequence |
| 0:20 Branch: Return with expression |
| 0:20 'input' ( in 4-component vector of float) |
| 0:23 Test condition and select ( temp void) |
| 0:23 Condition |
| 0:23 all ( temp bool) |
| 0:23 Equal ( temp 4-component vector of bool) |
| 0:23 'input' ( in 4-component vector of float) |
| 0:23 'input' ( in 4-component vector of float) |
| 0:23 true case |
| 0:? Sequence |
| 0:24 Branch: Return with expression |
| 0:24 'input' ( in 4-component vector of float) |
| 0:23 false case |
| 0:? Sequence |
| 0:26 Branch: Return with expression |
| 0:26 Negate value ( temp 4-component vector of float) |
| 0:26 'input' ( in 4-component vector of float) |
| 0:30 Test condition and select ( temp void) |
| 0:30 Condition |
| 0:30 Convert float to bool ( temp bool) |
| 0:30 move second child to first child ( temp float) |
| 0:30 'ii' ( temp float) |
| 0:30 direct index ( temp float) |
| 0:30 'input' ( in 4-component vector of float) |
| 0:30 Constant: |
| 0:30 2 (const int) |
| 0:30 true case |
| 0:31 Pre-Increment ( temp float) |
| 0:31 'ii' ( temp float) |
| 0:32 Pre-Increment ( temp int) |
| 0:32 'ii' ( temp int) |
| 0:33 Test condition and select ( temp void) |
| 0:33 Condition |
| 0:33 Compare Equal ( temp bool) |
| 0:33 Convert int to float ( temp float) |
| 0:33 'ii' ( temp int) |
| 0:33 Constant: |
| 0:33 1.000000 |
| 0:33 true case |
| 0:34 Pre-Increment ( temp int) |
| 0:34 'ii' ( temp int) |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Test condition and select ( temp void) |
| 0:3 Condition |
| 0:3 all ( temp bool) |
| 0:3 Equal ( temp 4-component vector of bool) |
| 0:3 'input' ( in 4-component vector of float) |
| 0:3 'input' ( in 4-component vector of float) |
| 0:3 true case |
| 0:4 Branch: Return with expression |
| 0:4 'input' ( in 4-component vector of float) |
| 0:6 Test condition and select ( temp void) |
| 0:6 Condition |
| 0:6 all ( temp bool) |
| 0:6 Equal ( temp 4-component vector of bool) |
| 0:6 'input' ( in 4-component vector of float) |
| 0:6 'input' ( in 4-component vector of float) |
| 0:6 true case |
| 0:7 Branch: Return with expression |
| 0:7 'input' ( in 4-component vector of float) |
| 0:6 false case |
| 0:9 Branch: Return with expression |
| 0:9 Negate value ( temp 4-component vector of float) |
| 0:9 'input' ( in 4-component vector of float) |
| 0:11 Test condition and select ( temp void) |
| 0:11 Condition |
| 0:11 all ( temp bool) |
| 0:11 Equal ( temp 4-component vector of bool) |
| 0:11 'input' ( in 4-component vector of float) |
| 0:11 'input' ( in 4-component vector of float) |
| 0:11 true case is null |
| 0:14 Test condition and select ( temp void) |
| 0:14 Condition |
| 0:14 all ( temp bool) |
| 0:14 Equal ( temp 4-component vector of bool) |
| 0:14 'input' ( in 4-component vector of float) |
| 0:14 'input' ( in 4-component vector of float) |
| 0:14 true case is null |
| 0:19 Test condition and select ( temp void): Flatten |
| 0:19 Condition |
| 0:19 all ( temp bool) |
| 0:19 Equal ( temp 4-component vector of bool) |
| 0:19 'input' ( in 4-component vector of float) |
| 0:19 'input' ( in 4-component vector of float) |
| 0:19 true case |
| 0:? Sequence |
| 0:20 Branch: Return with expression |
| 0:20 'input' ( in 4-component vector of float) |
| 0:23 Test condition and select ( temp void) |
| 0:23 Condition |
| 0:23 all ( temp bool) |
| 0:23 Equal ( temp 4-component vector of bool) |
| 0:23 'input' ( in 4-component vector of float) |
| 0:23 'input' ( in 4-component vector of float) |
| 0:23 true case |
| 0:? Sequence |
| 0:24 Branch: Return with expression |
| 0:24 'input' ( in 4-component vector of float) |
| 0:23 false case |
| 0:? Sequence |
| 0:26 Branch: Return with expression |
| 0:26 Negate value ( temp 4-component vector of float) |
| 0:26 'input' ( in 4-component vector of float) |
| 0:30 Test condition and select ( temp void) |
| 0:30 Condition |
| 0:30 Convert float to bool ( temp bool) |
| 0:30 move second child to first child ( temp float) |
| 0:30 'ii' ( temp float) |
| 0:30 direct index ( temp float) |
| 0:30 'input' ( in 4-component vector of float) |
| 0:30 Constant: |
| 0:30 2 (const int) |
| 0:30 true case |
| 0:31 Pre-Increment ( temp float) |
| 0:31 'ii' ( temp float) |
| 0:32 Pre-Increment ( temp int) |
| 0:32 'ii' ( temp int) |
| 0:33 Test condition and select ( temp void) |
| 0:33 Condition |
| 0:33 Compare Equal ( temp bool) |
| 0:33 Convert int to float ( temp float) |
| 0:33 'ii' ( temp int) |
| 0:33 Constant: |
| 0:33 1.000000 |
| 0:33 true case |
| 0:34 Pre-Increment ( temp int) |
| 0:34 'ii' ( temp int) |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 103 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 96 99 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 11 "@PixelShaderFunction(vf4;" |
| Name 10 "input" |
| Name 68 "ii" |
| Name 82 "ii" |
| Name 94 "input" |
| Name 96 "input" |
| Name 99 "@entryPointOutput" |
| Name 100 "param" |
| Decorate 96(input) Location 0 |
| Decorate 99(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 15: TypeBool |
| 16: TypeVector 15(bool) 4 |
| 67: TypePointer Function 6(float) |
| 69: TypeInt 32 0 |
| 70: 69(int) Constant 2 |
| 73: 6(float) Constant 0 |
| 78: 6(float) Constant 1065353216 |
| 80: TypeInt 32 1 |
| 81: TypePointer Function 80(int) |
| 84: 80(int) Constant 1 |
| 95: TypePointer Input 7(fvec4) |
| 96(input): 95(ptr) Variable Input |
| 98: TypePointer Output 7(fvec4) |
| 99(@entryPointOutput): 98(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 94(input): 8(ptr) Variable Function |
| 100(param): 8(ptr) Variable Function |
| 97: 7(fvec4) Load 96(input) |
| Store 94(input) 97 |
| 101: 7(fvec4) Load 94(input) |
| Store 100(param) 101 |
| 102: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 100(param) |
| Store 99(@entryPointOutput) 102 |
| Return |
| FunctionEnd |
| 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| 68(ii): 67(ptr) Variable Function |
| 82(ii): 81(ptr) Variable Function |
| 13: 7(fvec4) Load 10(input) |
| 14: 7(fvec4) Load 10(input) |
| 17: 16(bvec4) FOrdEqual 13 14 |
| 18: 15(bool) All 17 |
| SelectionMerge 20 None |
| BranchConditional 18 19 20 |
| 19: Label |
| 21: 7(fvec4) Load 10(input) |
| ReturnValue 21 |
| 20: Label |
| 23: 7(fvec4) Load 10(input) |
| 24: 7(fvec4) Load 10(input) |
| 25: 16(bvec4) FOrdEqual 23 24 |
| 26: 15(bool) All 25 |
| SelectionMerge 28 None |
| BranchConditional 26 27 31 |
| 27: Label |
| 29: 7(fvec4) Load 10(input) |
| ReturnValue 29 |
| 31: Label |
| 32: 7(fvec4) Load 10(input) |
| 33: 7(fvec4) FNegate 32 |
| ReturnValue 33 |
| 28: Label |
| 35: 7(fvec4) Load 10(input) |
| 36: 7(fvec4) Load 10(input) |
| 37: 16(bvec4) FOrdEqual 35 36 |
| 38: 15(bool) All 37 |
| SelectionMerge 40 None |
| BranchConditional 38 39 40 |
| 39: Label |
| Branch 40 |
| 40: Label |
| 41: 7(fvec4) Load 10(input) |
| 42: 7(fvec4) Load 10(input) |
| 43: 16(bvec4) FOrdEqual 41 42 |
| 44: 15(bool) All 43 |
| SelectionMerge 46 None |
| BranchConditional 44 45 46 |
| 45: Label |
| Branch 46 |
| 46: Label |
| 47: 7(fvec4) Load 10(input) |
| 48: 7(fvec4) Load 10(input) |
| 49: 16(bvec4) FOrdEqual 47 48 |
| 50: 15(bool) All 49 |
| SelectionMerge 52 Flatten |
| BranchConditional 50 51 52 |
| 51: Label |
| 53: 7(fvec4) Load 10(input) |
| ReturnValue 53 |
| 52: Label |
| 55: 7(fvec4) Load 10(input) |
| 56: 7(fvec4) Load 10(input) |
| 57: 16(bvec4) FOrdEqual 55 56 |
| 58: 15(bool) All 57 |
| SelectionMerge 60 None |
| BranchConditional 58 59 63 |
| 59: Label |
| 61: 7(fvec4) Load 10(input) |
| ReturnValue 61 |
| 63: Label |
| 64: 7(fvec4) Load 10(input) |
| 65: 7(fvec4) FNegate 64 |
| ReturnValue 65 |
| 60: Label |
| 71: 67(ptr) AccessChain 10(input) 70 |
| 72: 6(float) Load 71 |
| Store 68(ii) 72 |
| 74: 15(bool) FOrdNotEqual 72 73 |
| SelectionMerge 76 None |
| BranchConditional 74 75 76 |
| 75: Label |
| 77: 6(float) Load 68(ii) |
| 79: 6(float) FAdd 77 78 |
| Store 68(ii) 79 |
| Branch 76 |
| 76: Label |
| 83: 80(int) Load 82(ii) |
| 85: 80(int) IAdd 83 84 |
| Store 82(ii) 85 |
| 86: 80(int) Load 82(ii) |
| 87: 6(float) ConvertSToF 86 |
| 88: 15(bool) FOrdEqual 87 78 |
| SelectionMerge 90 None |
| BranchConditional 88 89 90 |
| 89: Label |
| 91: 80(int) Load 82(ii) |
| 92: 80(int) IAdd 91 84 |
| Store 82(ii) 92 |
| Branch 90 |
| 90: Label |
| 93: 7(fvec4) Undef |
| ReturnValue 93 |
| FunctionEnd |