| hlsl.intrinsics.negative.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float) |
| 0:15 Function Parameters: |
| 0:15 'inF0' ( in float) |
| 0:15 'inF1' ( in float) |
| 0:15 'inF2' ( in float) |
| 0:15 'inI0' ( in int) |
| 0:? Sequence |
| 0:71 Branch: Return with expression |
| 0:71 Constant: |
| 0:71 0.000000 |
| 0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float) |
| 0:75 Function Parameters: |
| 0:75 'inF0' ( in 1-component vector of float) |
| 0:75 'inF1' ( in 1-component vector of float) |
| 0:75 'inF2' ( in 1-component vector of float) |
| 0:75 'inI0' ( in 1-component vector of int) |
| 0:? Sequence |
| 0:80 Branch: Return with expression |
| 0:80 Constant: |
| 0:80 0.000000 |
| 0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float) |
| 0:84 Function Parameters: |
| 0:84 'inF0' ( in 2-component vector of float) |
| 0:84 'inF1' ( in 2-component vector of float) |
| 0:84 'inF2' ( in 2-component vector of float) |
| 0:84 'inI0' ( in 2-component vector of int) |
| 0:? Sequence |
| 0:127 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float) |
| 0:131 Function Parameters: |
| 0:131 'inF0' ( in 3-component vector of float) |
| 0:131 'inF1' ( in 3-component vector of float) |
| 0:131 'inF2' ( in 3-component vector of float) |
| 0:131 'inI0' ( in 3-component vector of int) |
| 0:? Sequence |
| 0:172 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) |
| 0:176 Function Parameters: |
| 0:176 'inF0' ( in 4-component vector of float) |
| 0:176 'inF1' ( in 4-component vector of float) |
| 0:176 'inF2' ( in 4-component vector of float) |
| 0:176 'inI0' ( in 4-component vector of int) |
| 0:? Sequence |
| 0:217 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:176 Function Definition: VertexShaderFunction( ( temp void) |
| 0:176 Function Parameters: |
| 0:? Sequence |
| 0:176 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF0' ( temp 4-component vector of float) |
| 0:? 'inF0' (layout( location=0) in 4-component vector of float) |
| 0:176 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF1' ( temp 4-component vector of float) |
| 0:? 'inF1' (layout( location=1) in 4-component vector of float) |
| 0:176 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF2' ( temp 4-component vector of float) |
| 0:? 'inF2' (layout( location=2) in 4-component vector of float) |
| 0:176 move second child to first child ( temp 4-component vector of int) |
| 0:? 'inI0' ( temp 4-component vector of int) |
| 0:? 'inI0' (layout( location=3) in 4-component vector of int) |
| 0:176 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) |
| 0:? 'inF0' ( temp 4-component vector of float) |
| 0:? 'inF1' ( temp 4-component vector of float) |
| 0:? 'inF2' ( temp 4-component vector of float) |
| 0:? 'inI0' ( temp 4-component vector of int) |
| 0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) |
| 0:226 Function Parameters: |
| 0:226 'inF0' ( in 2X2 matrix of float) |
| 0:226 'inF1' ( in 2X2 matrix of float) |
| 0:226 'inF2' ( in 2X2 matrix of float) |
| 0:? Sequence |
| 0:230 Branch: Return with expression |
| 0:? Constant: |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) |
| 0:234 Function Parameters: |
| 0:234 'inF0' ( in 3X3 matrix of float) |
| 0:234 'inF1' ( in 3X3 matrix of float) |
| 0:234 'inF2' ( in 3X3 matrix of float) |
| 0:? Sequence |
| 0:238 Branch: Return with expression |
| 0:? Constant: |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) |
| 0:242 Function Parameters: |
| 0:242 'inF0' ( in 4X4 matrix of float) |
| 0:242 'inF1' ( in 4X4 matrix of float) |
| 0:242 'inF2' ( in 4X4 matrix of float) |
| 0:? Sequence |
| 0:246 Branch: Return with expression |
| 0:? Constant: |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? Linker Objects |
| 0:? 'gs_ua' ( global uint) |
| 0:? 'gs_ub' ( global uint) |
| 0:? 'gs_uc' ( global uint) |
| 0:? 'gs_ua2' ( global 2-component vector of uint) |
| 0:? 'gs_ub2' ( global 2-component vector of uint) |
| 0:? 'gs_uc2' ( global 2-component vector of uint) |
| 0:? 'gs_ua3' ( global 3-component vector of uint) |
| 0:? 'gs_ub3' ( global 3-component vector of uint) |
| 0:? 'gs_uc3' ( global 3-component vector of uint) |
| 0:? 'gs_ua4' ( global 4-component vector of uint) |
| 0:? 'gs_ub4' ( global 4-component vector of uint) |
| 0:? 'gs_uc4' ( global 4-component vector of uint) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'inF0' (layout( location=0) in 4-component vector of float) |
| 0:? 'inF1' (layout( location=1) in 4-component vector of float) |
| 0:? 'inF2' (layout( location=2) in 4-component vector of float) |
| 0:? 'inI0' (layout( location=3) in 4-component vector of int) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float) |
| 0:15 Function Parameters: |
| 0:15 'inF0' ( in float) |
| 0:15 'inF1' ( in float) |
| 0:15 'inF2' ( in float) |
| 0:15 'inI0' ( in int) |
| 0:? Sequence |
| 0:71 Branch: Return with expression |
| 0:71 Constant: |
| 0:71 0.000000 |
| 0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float) |
| 0:75 Function Parameters: |
| 0:75 'inF0' ( in 1-component vector of float) |
| 0:75 'inF1' ( in 1-component vector of float) |
| 0:75 'inF2' ( in 1-component vector of float) |
| 0:75 'inI0' ( in 1-component vector of int) |
| 0:? Sequence |
| 0:80 Branch: Return with expression |
| 0:80 Constant: |
| 0:80 0.000000 |
| 0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float) |
| 0:84 Function Parameters: |
| 0:84 'inF0' ( in 2-component vector of float) |
| 0:84 'inF1' ( in 2-component vector of float) |
| 0:84 'inF2' ( in 2-component vector of float) |
| 0:84 'inI0' ( in 2-component vector of int) |
| 0:? Sequence |
| 0:127 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float) |
| 0:131 Function Parameters: |
| 0:131 'inF0' ( in 3-component vector of float) |
| 0:131 'inF1' ( in 3-component vector of float) |
| 0:131 'inF2' ( in 3-component vector of float) |
| 0:131 'inI0' ( in 3-component vector of int) |
| 0:? Sequence |
| 0:172 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) |
| 0:176 Function Parameters: |
| 0:176 'inF0' ( in 4-component vector of float) |
| 0:176 'inF1' ( in 4-component vector of float) |
| 0:176 'inF2' ( in 4-component vector of float) |
| 0:176 'inI0' ( in 4-component vector of int) |
| 0:? Sequence |
| 0:217 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:176 Function Definition: VertexShaderFunction( ( temp void) |
| 0:176 Function Parameters: |
| 0:? Sequence |
| 0:176 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF0' ( temp 4-component vector of float) |
| 0:? 'inF0' (layout( location=0) in 4-component vector of float) |
| 0:176 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF1' ( temp 4-component vector of float) |
| 0:? 'inF1' (layout( location=1) in 4-component vector of float) |
| 0:176 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF2' ( temp 4-component vector of float) |
| 0:? 'inF2' (layout( location=2) in 4-component vector of float) |
| 0:176 move second child to first child ( temp 4-component vector of int) |
| 0:? 'inI0' ( temp 4-component vector of int) |
| 0:? 'inI0' (layout( location=3) in 4-component vector of int) |
| 0:176 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) |
| 0:? 'inF0' ( temp 4-component vector of float) |
| 0:? 'inF1' ( temp 4-component vector of float) |
| 0:? 'inF2' ( temp 4-component vector of float) |
| 0:? 'inI0' ( temp 4-component vector of int) |
| 0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) |
| 0:226 Function Parameters: |
| 0:226 'inF0' ( in 2X2 matrix of float) |
| 0:226 'inF1' ( in 2X2 matrix of float) |
| 0:226 'inF2' ( in 2X2 matrix of float) |
| 0:? Sequence |
| 0:230 Branch: Return with expression |
| 0:? Constant: |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) |
| 0:234 Function Parameters: |
| 0:234 'inF0' ( in 3X3 matrix of float) |
| 0:234 'inF1' ( in 3X3 matrix of float) |
| 0:234 'inF2' ( in 3X3 matrix of float) |
| 0:? Sequence |
| 0:238 Branch: Return with expression |
| 0:? Constant: |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) |
| 0:242 Function Parameters: |
| 0:242 'inF0' ( in 4X4 matrix of float) |
| 0:242 'inF1' ( in 4X4 matrix of float) |
| 0:242 'inF2' ( in 4X4 matrix of float) |
| 0:? Sequence |
| 0:246 Branch: Return with expression |
| 0:? Constant: |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? Linker Objects |
| 0:? 'gs_ua' ( global uint) |
| 0:? 'gs_ub' ( global uint) |
| 0:? 'gs_uc' ( global uint) |
| 0:? 'gs_ua2' ( global 2-component vector of uint) |
| 0:? 'gs_ub2' ( global 2-component vector of uint) |
| 0:? 'gs_uc2' ( global 2-component vector of uint) |
| 0:? 'gs_ua3' ( global 3-component vector of uint) |
| 0:? 'gs_ub3' ( global 3-component vector of uint) |
| 0:? 'gs_uc3' ( global 3-component vector of uint) |
| 0:? 'gs_ua4' ( global 4-component vector of uint) |
| 0:? 'gs_ub4' ( global 4-component vector of uint) |
| 0:? 'gs_uc4' ( global 4-component vector of uint) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'inF0' (layout( location=0) in 4-component vector of float) |
| 0:? 'inF1' (layout( location=1) in 4-component vector of float) |
| 0:? 'inF2' (layout( location=2) in 4-component vector of float) |
| 0:? 'inI0' (layout( location=3) in 4-component vector of int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 155 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "VertexShaderFunction" 100 103 106 110 113 |
| Source HLSL 500 |
| Name 4 "VertexShaderFunction" |
| Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;" |
| Name 11 "inF0" |
| Name 12 "inF1" |
| Name 13 "inF2" |
| Name 14 "inI0" |
| Name 21 "VertexShaderFunction1(vf1;vf1;vf1;vi1;" |
| Name 17 "inF0" |
| Name 18 "inF1" |
| Name 19 "inF2" |
| Name 20 "inI0" |
| Name 32 "VertexShaderFunction2(vf2;vf2;vf2;vi2;" |
| Name 28 "inF0" |
| Name 29 "inF1" |
| Name 30 "inF2" |
| Name 31 "inI0" |
| Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;" |
| Name 39 "inF0" |
| Name 40 "inF1" |
| Name 41 "inF2" |
| Name 42 "inI0" |
| Name 54 "@VertexShaderFunction(vf4;vf4;vf4;vi4;" |
| Name 50 "inF0" |
| Name 51 "inF1" |
| Name 52 "inF2" |
| Name 53 "inI0" |
| Name 62 "VertexShaderFunction2x2(mf22;mf22;mf22;" |
| Name 59 "inF0" |
| Name 60 "inF1" |
| Name 61 "inF2" |
| Name 70 "VertexShaderFunction3x3(mf33;mf33;mf33;" |
| Name 67 "inF0" |
| Name 68 "inF1" |
| Name 69 "inF2" |
| Name 78 "VertexShaderFunction4x4(mf44;mf44;mf44;" |
| Name 75 "inF0" |
| Name 76 "inF1" |
| Name 77 "inF2" |
| Name 98 "inF0" |
| Name 100 "inF0" |
| Name 102 "inF1" |
| Name 103 "inF1" |
| Name 105 "inF2" |
| Name 106 "inF2" |
| Name 108 "inI0" |
| Name 110 "inI0" |
| Name 113 "@entryPointOutput" |
| Name 114 "param" |
| Name 116 "param" |
| Name 118 "param" |
| Name 120 "param" |
| Name 137 "gs_ua" |
| Name 138 "gs_ub" |
| Name 139 "gs_uc" |
| Name 142 "gs_ua2" |
| Name 143 "gs_ub2" |
| Name 144 "gs_uc2" |
| Name 147 "gs_ua3" |
| Name 148 "gs_ub3" |
| Name 149 "gs_uc3" |
| Name 152 "gs_ua4" |
| Name 153 "gs_ub4" |
| Name 154 "gs_uc4" |
| Decorate 100(inF0) Location 0 |
| Decorate 103(inF1) Location 1 |
| Decorate 106(inF2) Location 2 |
| Decorate 110(inI0) Location 3 |
| Decorate 113(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeInt 32 1 |
| 9: TypePointer Function 8(int) |
| 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) |
| 23: TypeVector 6(float) 2 |
| 24: TypePointer Function 23(fvec2) |
| 25: TypeVector 8(int) 2 |
| 26: TypePointer Function 25(ivec2) |
| 27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr) |
| 34: TypeVector 6(float) 3 |
| 35: TypePointer Function 34(fvec3) |
| 36: TypeVector 8(int) 3 |
| 37: TypePointer Function 36(ivec3) |
| 38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr) |
| 45: TypeVector 6(float) 4 |
| 46: TypePointer Function 45(fvec4) |
| 47: TypeVector 8(int) 4 |
| 48: TypePointer Function 47(ivec4) |
| 49: TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr) |
| 56: TypeMatrix 23(fvec2) 2 |
| 57: TypePointer Function 56 |
| 58: TypeFunction 56 57(ptr) 57(ptr) 57(ptr) |
| 64: TypeMatrix 34(fvec3) 3 |
| 65: TypePointer Function 64 |
| 66: TypeFunction 64 65(ptr) 65(ptr) 65(ptr) |
| 72: TypeMatrix 45(fvec4) 4 |
| 73: TypePointer Function 72 |
| 74: TypeFunction 72 73(ptr) 73(ptr) 73(ptr) |
| 80: 6(float) Constant 0 |
| 85: 6(float) Constant 1065353216 |
| 86: 6(float) Constant 1073741824 |
| 87: 23(fvec2) ConstantComposite 85 86 |
| 90: 6(float) Constant 1077936128 |
| 91: 34(fvec3) ConstantComposite 85 86 90 |
| 94: 6(float) Constant 1082130432 |
| 95: 45(fvec4) ConstantComposite 85 86 90 94 |
| 99: TypePointer Input 45(fvec4) |
| 100(inF0): 99(ptr) Variable Input |
| 103(inF1): 99(ptr) Variable Input |
| 106(inF2): 99(ptr) Variable Input |
| 109: TypePointer Input 47(ivec4) |
| 110(inI0): 109(ptr) Variable Input |
| 112: TypePointer Output 45(fvec4) |
| 113(@entryPointOutput): 112(ptr) Variable Output |
| 123: 23(fvec2) ConstantComposite 86 86 |
| 124: 56 ConstantComposite 123 123 |
| 127: 34(fvec3) ConstantComposite 90 90 90 |
| 128: 64 ConstantComposite 127 127 127 |
| 131: 45(fvec4) ConstantComposite 94 94 94 94 |
| 132: 72 ConstantComposite 131 131 131 131 |
| 135: TypeInt 32 0 |
| 136: TypePointer Private 135(int) |
| 137(gs_ua): 136(ptr) Variable Private |
| 138(gs_ub): 136(ptr) Variable Private |
| 139(gs_uc): 136(ptr) Variable Private |
| 140: TypeVector 135(int) 2 |
| 141: TypePointer Private 140(ivec2) |
| 142(gs_ua2): 141(ptr) Variable Private |
| 143(gs_ub2): 141(ptr) Variable Private |
| 144(gs_uc2): 141(ptr) Variable Private |
| 145: TypeVector 135(int) 3 |
| 146: TypePointer Private 145(ivec3) |
| 147(gs_ua3): 146(ptr) Variable Private |
| 148(gs_ub3): 146(ptr) Variable Private |
| 149(gs_uc3): 146(ptr) Variable Private |
| 150: TypeVector 135(int) 4 |
| 151: TypePointer Private 150(ivec4) |
| 152(gs_ua4): 151(ptr) Variable Private |
| 153(gs_ub4): 151(ptr) Variable Private |
| 154(gs_uc4): 151(ptr) Variable Private |
| 4(VertexShaderFunction): 2 Function None 3 |
| 5: Label |
| 98(inF0): 46(ptr) Variable Function |
| 102(inF1): 46(ptr) Variable Function |
| 105(inF2): 46(ptr) Variable Function |
| 108(inI0): 48(ptr) Variable Function |
| 114(param): 46(ptr) Variable Function |
| 116(param): 46(ptr) Variable Function |
| 118(param): 46(ptr) Variable Function |
| 120(param): 48(ptr) Variable Function |
| 101: 45(fvec4) Load 100(inF0) |
| Store 98(inF0) 101 |
| 104: 45(fvec4) Load 103(inF1) |
| Store 102(inF1) 104 |
| 107: 45(fvec4) Load 106(inF2) |
| Store 105(inF2) 107 |
| 111: 47(ivec4) Load 110(inI0) |
| Store 108(inI0) 111 |
| 115: 45(fvec4) Load 98(inF0) |
| Store 114(param) 115 |
| 117: 45(fvec4) Load 102(inF1) |
| Store 116(param) 117 |
| 119: 45(fvec4) Load 105(inF2) |
| Store 118(param) 119 |
| 121: 47(ivec4) Load 108(inI0) |
| Store 120(param) 121 |
| 122: 45(fvec4) FunctionCall 54(@VertexShaderFunction(vf4;vf4;vf4;vi4;) 114(param) 116(param) 118(param) 120(param) |
| Store 113(@entryPointOutput) 122 |
| Return |
| FunctionEnd |
| 15(VertexShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10 |
| 11(inF0): 7(ptr) FunctionParameter |
| 12(inF1): 7(ptr) FunctionParameter |
| 13(inF2): 7(ptr) FunctionParameter |
| 14(inI0): 9(ptr) FunctionParameter |
| 16: Label |
| ReturnValue 80 |
| FunctionEnd |
| 21(VertexShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10 |
| 17(inF0): 7(ptr) FunctionParameter |
| 18(inF1): 7(ptr) FunctionParameter |
| 19(inF2): 7(ptr) FunctionParameter |
| 20(inI0): 9(ptr) FunctionParameter |
| 22: Label |
| ReturnValue 80 |
| FunctionEnd |
| 32(VertexShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27 |
| 28(inF0): 24(ptr) FunctionParameter |
| 29(inF1): 24(ptr) FunctionParameter |
| 30(inF2): 24(ptr) FunctionParameter |
| 31(inI0): 26(ptr) FunctionParameter |
| 33: Label |
| ReturnValue 87 |
| FunctionEnd |
| 43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38 |
| 39(inF0): 35(ptr) FunctionParameter |
| 40(inF1): 35(ptr) FunctionParameter |
| 41(inF2): 35(ptr) FunctionParameter |
| 42(inI0): 37(ptr) FunctionParameter |
| 44: Label |
| ReturnValue 91 |
| FunctionEnd |
| 54(@VertexShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49 |
| 50(inF0): 46(ptr) FunctionParameter |
| 51(inF1): 46(ptr) FunctionParameter |
| 52(inF2): 46(ptr) FunctionParameter |
| 53(inI0): 48(ptr) FunctionParameter |
| 55: Label |
| ReturnValue 95 |
| FunctionEnd |
| 62(VertexShaderFunction2x2(mf22;mf22;mf22;): 56 Function None 58 |
| 59(inF0): 57(ptr) FunctionParameter |
| 60(inF1): 57(ptr) FunctionParameter |
| 61(inF2): 57(ptr) FunctionParameter |
| 63: Label |
| ReturnValue 124 |
| FunctionEnd |
| 70(VertexShaderFunction3x3(mf33;mf33;mf33;): 64 Function None 66 |
| 67(inF0): 65(ptr) FunctionParameter |
| 68(inF1): 65(ptr) FunctionParameter |
| 69(inF2): 65(ptr) FunctionParameter |
| 71: Label |
| ReturnValue 128 |
| FunctionEnd |
| 78(VertexShaderFunction4x4(mf44;mf44;mf44;): 72 Function None 74 |
| 75(inF0): 73(ptr) FunctionParameter |
| 76(inF1): 73(ptr) FunctionParameter |
| 77(inF2): 73(ptr) FunctionParameter |
| 79: Label |
| ReturnValue 132 |
| FunctionEnd |