| hlsl.samplegrad.offsetarray.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:27 'txval10' ( temp 4-component vector of float) |
| 0:27 textureGradOffset ( temp 4-component vector of float) |
| 0:27 Construct combined texture-sampler ( temp sampler1DArray) |
| 0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:27 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:27 Constant: |
| 0:27 1.100000 |
| 0:27 Constant: |
| 0:27 1.200000 |
| 0:27 Constant: |
| 0:27 1 (const int) |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of int) |
| 0:28 'txval11' ( temp 4-component vector of int) |
| 0:28 textureGradOffset ( temp 4-component vector of int) |
| 0:28 Construct combined texture-sampler ( temp isampler1DArray) |
| 0:28 'g_tTex1di4' ( uniform itexture1DArray) |
| 0:28 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:28 Constant: |
| 0:28 1.100000 |
| 0:28 Constant: |
| 0:28 1.200000 |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp 4-component vector of uint) |
| 0:29 'txval12' ( temp 4-component vector of uint) |
| 0:29 textureGradOffset ( temp 4-component vector of uint) |
| 0:29 Construct combined texture-sampler ( temp usampler1DArray) |
| 0:29 'g_tTex1du4' ( uniform utexture1DArray) |
| 0:29 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:29 Constant: |
| 0:29 1.100000 |
| 0:29 Constant: |
| 0:29 1.200000 |
| 0:29 Constant: |
| 0:29 1 (const int) |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 4-component vector of float) |
| 0:31 'txval20' ( temp 4-component vector of float) |
| 0:31 textureGradOffset ( temp 4-component vector of float) |
| 0:31 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:31 'g_tTex2df4' ( uniform texture2DArray) |
| 0:31 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of int) |
| 0:32 'txval21' ( temp 4-component vector of int) |
| 0:32 textureGradOffset ( temp 4-component vector of int) |
| 0:32 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:32 'g_tTex2di4' ( uniform itexture2DArray) |
| 0:32 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of uint) |
| 0:33 'txval22' ( temp 4-component vector of uint) |
| 0:33 textureGradOffset ( temp 4-component vector of uint) |
| 0:33 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:33 'g_tTex2du4' ( uniform utexture2DArray) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 Color: direct index for structure ( temp 4-component vector of float) |
| 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:35 Constant: |
| 0:35 0 (const int) |
| 0:35 Constant: |
| 0:35 1.000000 |
| 0:35 1.000000 |
| 0:35 1.000000 |
| 0:35 1.000000 |
| 0:36 move second child to first child ( temp float) |
| 0:36 Depth: direct index for structure ( temp float) |
| 0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:36 Constant: |
| 0:36 1 (const int) |
| 0:36 Constant: |
| 0:36 1.000000 |
| 0:38 Branch: Return with expression |
| 0:38 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Definition: main( ( temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:24 Color: direct index for structure ( temp 4-component vector of float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:24 Depth: direct index for structure ( temp float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:27 'txval10' ( temp 4-component vector of float) |
| 0:27 textureGradOffset ( temp 4-component vector of float) |
| 0:27 Construct combined texture-sampler ( temp sampler1DArray) |
| 0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:27 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:27 Constant: |
| 0:27 1.100000 |
| 0:27 Constant: |
| 0:27 1.200000 |
| 0:27 Constant: |
| 0:27 1 (const int) |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of int) |
| 0:28 'txval11' ( temp 4-component vector of int) |
| 0:28 textureGradOffset ( temp 4-component vector of int) |
| 0:28 Construct combined texture-sampler ( temp isampler1DArray) |
| 0:28 'g_tTex1di4' ( uniform itexture1DArray) |
| 0:28 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:28 Constant: |
| 0:28 1.100000 |
| 0:28 Constant: |
| 0:28 1.200000 |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp 4-component vector of uint) |
| 0:29 'txval12' ( temp 4-component vector of uint) |
| 0:29 textureGradOffset ( temp 4-component vector of uint) |
| 0:29 Construct combined texture-sampler ( temp usampler1DArray) |
| 0:29 'g_tTex1du4' ( uniform utexture1DArray) |
| 0:29 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:29 Constant: |
| 0:29 1.100000 |
| 0:29 Constant: |
| 0:29 1.200000 |
| 0:29 Constant: |
| 0:29 1 (const int) |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 4-component vector of float) |
| 0:31 'txval20' ( temp 4-component vector of float) |
| 0:31 textureGradOffset ( temp 4-component vector of float) |
| 0:31 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:31 'g_tTex2df4' ( uniform texture2DArray) |
| 0:31 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of int) |
| 0:32 'txval21' ( temp 4-component vector of int) |
| 0:32 textureGradOffset ( temp 4-component vector of int) |
| 0:32 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:32 'g_tTex2di4' ( uniform itexture2DArray) |
| 0:32 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of uint) |
| 0:33 'txval22' ( temp 4-component vector of uint) |
| 0:33 textureGradOffset ( temp 4-component vector of uint) |
| 0:33 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:33 'g_tTex2du4' ( uniform utexture2DArray) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 Color: direct index for structure ( temp 4-component vector of float) |
| 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:35 Constant: |
| 0:35 0 (const int) |
| 0:35 Constant: |
| 0:35 1.000000 |
| 0:35 1.000000 |
| 0:35 1.000000 |
| 0:35 1.000000 |
| 0:36 move second child to first child ( temp float) |
| 0:36 Depth: direct index for structure ( temp float) |
| 0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:36 Constant: |
| 0:36 1 (const int) |
| 0:36 Constant: |
| 0:36 1.000000 |
| 0:38 Branch: Return with expression |
| 0:38 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Definition: main( ( temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:24 Color: direct index for structure ( temp 4-component vector of float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:24 Depth: direct index for structure ( temp float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 120 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 103 107 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval10" |
| Name 16 "g_tTex1df4" |
| Name 20 "g_sSamp" |
| Name 35 "txval11" |
| Name 38 "g_tTex1di4" |
| Name 47 "txval12" |
| Name 50 "g_tTex1du4" |
| Name 56 "txval20" |
| Name 59 "g_tTex2df4" |
| Name 72 "txval21" |
| Name 75 "g_tTex2di4" |
| Name 81 "txval22" |
| Name 84 "g_tTex2du4" |
| Name 91 "psout" |
| Name 100 "flattenTemp" |
| Name 103 "@entryPointOutput.Color" |
| Name 107 "@entryPointOutput.Depth" |
| Name 110 "g_tTex1df4a" |
| Name 113 "g_tTexcdf4" |
| Name 116 "g_tTexcdi4" |
| Name 119 "g_tTexcdu4" |
| Decorate 16(g_tTex1df4) DescriptorSet 0 |
| Decorate 16(g_tTex1df4) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 38(g_tTex1di4) DescriptorSet 0 |
| Decorate 38(g_tTex1di4) Binding 0 |
| Decorate 50(g_tTex1du4) DescriptorSet 0 |
| Decorate 50(g_tTex1du4) Binding 0 |
| Decorate 59(g_tTex2df4) DescriptorSet 0 |
| Decorate 59(g_tTex2df4) Binding 0 |
| Decorate 75(g_tTex2di4) DescriptorSet 0 |
| Decorate 75(g_tTex2di4) Binding 0 |
| Decorate 84(g_tTex2du4) DescriptorSet 0 |
| Decorate 84(g_tTex2du4) Binding 0 |
| Decorate 103(@entryPointOutput.Color) Location 0 |
| Decorate 107(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 110(g_tTex1df4a) DescriptorSet 0 |
| Decorate 110(g_tTex1df4a) Binding 1 |
| Decorate 113(g_tTexcdf4) DescriptorSet 0 |
| Decorate 113(g_tTexcdf4) Binding 0 |
| Decorate 116(g_tTexcdi4) DescriptorSet 0 |
| Decorate 116(g_tTexcdi4) Binding 0 |
| Decorate 119(g_tTexcdu4) DescriptorSet 0 |
| Decorate 119(g_tTexcdu4) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 1D array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: 6(float) Constant 1036831949 |
| 26: 6(float) Constant 1045220557 |
| 27: 24(fvec2) ConstantComposite 25 26 |
| 28: 6(float) Constant 1066192077 |
| 29: 6(float) Constant 1067030938 |
| 30: TypeInt 32 1 |
| 31: 30(int) Constant 1 |
| 33: TypeVector 30(int) 4 |
| 34: TypePointer Function 33(ivec4) |
| 36: TypeImage 30(int) 1D array sampled format:Unknown |
| 37: TypePointer UniformConstant 36 |
| 38(g_tTex1di4): 37(ptr) Variable UniformConstant |
| 41: TypeSampledImage 36 |
| 44: TypeInt 32 0 |
| 45: TypeVector 44(int) 4 |
| 46: TypePointer Function 45(ivec4) |
| 48: TypeImage 44(int) 1D array sampled format:Unknown |
| 49: TypePointer UniformConstant 48 |
| 50(g_tTex1du4): 49(ptr) Variable UniformConstant |
| 53: TypeSampledImage 48 |
| 57: TypeImage 6(float) 2D array sampled format:Unknown |
| 58: TypePointer UniformConstant 57 |
| 59(g_tTex2df4): 58(ptr) Variable UniformConstant |
| 62: TypeSampledImage 57 |
| 64: TypeVector 6(float) 3 |
| 65: 6(float) Constant 1050253722 |
| 66: 64(fvec3) ConstantComposite 25 26 65 |
| 67: 24(fvec2) ConstantComposite 28 29 |
| 68: TypeVector 30(int) 2 |
| 69: 30(int) Constant 0 |
| 70: 68(ivec2) ConstantComposite 31 69 |
| 73: TypeImage 30(int) 2D array sampled format:Unknown |
| 74: TypePointer UniformConstant 73 |
| 75(g_tTex2di4): 74(ptr) Variable UniformConstant |
| 78: TypeSampledImage 73 |
| 82: TypeImage 44(int) 2D array sampled format:Unknown |
| 83: TypePointer UniformConstant 82 |
| 84(g_tTex2du4): 83(ptr) Variable UniformConstant |
| 87: TypeSampledImage 82 |
| 90: TypePointer Function 8(PS_OUTPUT) |
| 92: 6(float) Constant 1065353216 |
| 93: 7(fvec4) ConstantComposite 92 92 92 92 |
| 95: TypePointer Function 6(float) |
| 102: TypePointer Output 7(fvec4) |
| 103(@entryPointOutput.Color): 102(ptr) Variable Output |
| 106: TypePointer Output 6(float) |
| 107(@entryPointOutput.Depth): 106(ptr) Variable Output |
| 110(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 111: TypeImage 6(float) Cube array sampled format:Unknown |
| 112: TypePointer UniformConstant 111 |
| 113(g_tTexcdf4): 112(ptr) Variable UniformConstant |
| 114: TypeImage 30(int) Cube array sampled format:Unknown |
| 115: TypePointer UniformConstant 114 |
| 116(g_tTexcdi4): 115(ptr) Variable UniformConstant |
| 117: TypeImage 44(int) Cube array sampled format:Unknown |
| 118: TypePointer UniformConstant 117 |
| 119(g_tTexcdu4): 118(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 100(flattenTemp): 90(ptr) Variable Function |
| 101:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 100(flattenTemp) 101 |
| 104: 12(ptr) AccessChain 100(flattenTemp) 69 |
| 105: 7(fvec4) Load 104 |
| Store 103(@entryPointOutput.Color) 105 |
| 108: 95(ptr) AccessChain 100(flattenTemp) 31 |
| 109: 6(float) Load 108 |
| Store 107(@entryPointOutput.Depth) 109 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval10): 12(ptr) Variable Function |
| 35(txval11): 34(ptr) Variable Function |
| 47(txval12): 46(ptr) Variable Function |
| 56(txval20): 12(ptr) Variable Function |
| 72(txval21): 34(ptr) Variable Function |
| 81(txval22): 46(ptr) Variable Function |
| 91(psout): 90(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 32: 7(fvec4) ImageSampleExplicitLod 23 27 Grad ConstOffset 28 29 31 |
| Store 13(txval10) 32 |
| 39: 36 Load 38(g_tTex1di4) |
| 40: 18 Load 20(g_sSamp) |
| 42: 41 SampledImage 39 40 |
| 43: 33(ivec4) ImageSampleExplicitLod 42 27 Grad ConstOffset 28 29 31 |
| Store 35(txval11) 43 |
| 51: 48 Load 50(g_tTex1du4) |
| 52: 18 Load 20(g_sSamp) |
| 54: 53 SampledImage 51 52 |
| 55: 45(ivec4) ImageSampleExplicitLod 54 27 Grad ConstOffset 28 29 31 |
| Store 47(txval12) 55 |
| 60: 57 Load 59(g_tTex2df4) |
| 61: 18 Load 20(g_sSamp) |
| 63: 62 SampledImage 60 61 |
| 71: 7(fvec4) ImageSampleExplicitLod 63 66 Grad ConstOffset 67 67 70 |
| Store 56(txval20) 71 |
| 76: 73 Load 75(g_tTex2di4) |
| 77: 18 Load 20(g_sSamp) |
| 79: 78 SampledImage 76 77 |
| 80: 33(ivec4) ImageSampleExplicitLod 79 66 Grad ConstOffset 67 67 70 |
| Store 72(txval21) 80 |
| 85: 82 Load 84(g_tTex2du4) |
| 86: 18 Load 20(g_sSamp) |
| 88: 87 SampledImage 85 86 |
| 89: 45(ivec4) ImageSampleExplicitLod 88 66 Grad ConstOffset 67 67 70 |
| Store 81(txval22) 89 |
| 94: 12(ptr) AccessChain 91(psout) 69 |
| Store 94 93 |
| 96: 95(ptr) AccessChain 91(psout) 31 |
| Store 96 92 |
| 97:8(PS_OUTPUT) Load 91(psout) |
| ReturnValue 97 |
| FunctionEnd |