| hlsl.structarray.flatten.geom |
| Shader version: 500 |
| invocations = -1 |
| max_vertices = 4 |
| input primitive = lines |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void) |
| 0:16 Function Parameters: |
| 0:16 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:16 'outStream' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:? Sequence |
| 0:19 move second child to first child ( temp 4-component vector of float) |
| 0:19 color: direct index for structure ( temp 4-component vector of float) |
| 0:19 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 color: direct index for structure ( temp 4-component vector of float) |
| 0:19 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:19 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:20 move second child to first child ( temp 2-component vector of float) |
| 0:20 uv: direct index for structure ( temp 2-component vector of float) |
| 0:20 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:20 Constant: |
| 0:20 2 (const int) |
| 0:20 uv: direct index for structure ( temp 2-component vector of float) |
| 0:20 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:20 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 Constant: |
| 0:20 2 (const int) |
| 0:21 move second child to first child ( temp 4-component vector of float) |
| 0:21 position: direct index for structure ( temp 4-component vector of float) |
| 0:21 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 position: direct index for structure ( temp 4-component vector of float) |
| 0:21 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:21 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:22 Sequence |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:? 'outStream.position' ( out 4-component vector of float Position) |
| 0:22 position: direct index for structure ( temp 4-component vector of float) |
| 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:? 'outStream.color' (layout( location=0) out 4-component vector of float) |
| 0:22 color: direct index for structure ( temp 4-component vector of float) |
| 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:22 Constant: |
| 0:22 1 (const int) |
| 0:22 move second child to first child ( temp 2-component vector of float) |
| 0:? 'outStream.uv' (layout( location=1) out 2-component vector of float) |
| 0:22 uv: direct index for structure ( temp 2-component vector of float) |
| 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:22 Constant: |
| 0:22 2 (const int) |
| 0:22 EmitVertex ( temp void) |
| 0:16 Function Definition: main( ( temp void) |
| 0:16 Function Parameters: |
| 0:? Sequence |
| 0:16 move second child to first child ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void) |
| 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:? 'outStream' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:? Linker Objects |
| 0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:? 'outStream.position' ( out 4-component vector of float Position) |
| 0:? 'outStream.color' (layout( location=0) out 4-component vector of float) |
| 0:? 'outStream.uv' (layout( location=1) out 2-component vector of float) |
| |
| |
| Linked geometry stage: |
| |
| |
| Shader version: 500 |
| invocations = 1 |
| max_vertices = 4 |
| input primitive = lines |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void) |
| 0:16 Function Parameters: |
| 0:16 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:16 'outStream' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:? Sequence |
| 0:19 move second child to first child ( temp 4-component vector of float) |
| 0:19 color: direct index for structure ( temp 4-component vector of float) |
| 0:19 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 color: direct index for structure ( temp 4-component vector of float) |
| 0:19 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:19 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:20 move second child to first child ( temp 2-component vector of float) |
| 0:20 uv: direct index for structure ( temp 2-component vector of float) |
| 0:20 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:20 Constant: |
| 0:20 2 (const int) |
| 0:20 uv: direct index for structure ( temp 2-component vector of float) |
| 0:20 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:20 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 Constant: |
| 0:20 2 (const int) |
| 0:21 move second child to first child ( temp 4-component vector of float) |
| 0:21 position: direct index for structure ( temp 4-component vector of float) |
| 0:21 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 position: direct index for structure ( temp 4-component vector of float) |
| 0:21 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:21 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:22 Sequence |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:? 'outStream.position' ( out 4-component vector of float Position) |
| 0:22 position: direct index for structure ( temp 4-component vector of float) |
| 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:? 'outStream.color' (layout( location=0) out 4-component vector of float) |
| 0:22 color: direct index for structure ( temp 4-component vector of float) |
| 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:22 Constant: |
| 0:22 1 (const int) |
| 0:22 move second child to first child ( temp 2-component vector of float) |
| 0:? 'outStream.uv' (layout( location=1) out 2-component vector of float) |
| 0:22 uv: direct index for structure ( temp 2-component vector of float) |
| 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:22 Constant: |
| 0:22 2 (const int) |
| 0:22 EmitVertex ( temp void) |
| 0:16 Function Definition: main( ( temp void) |
| 0:16 Function Parameters: |
| 0:? Sequence |
| 0:16 move second child to first child ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void) |
| 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:? 'outStream' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:? Linker Objects |
| 0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) |
| 0:? 'outStream.position' ( out 4-component vector of float Position) |
| 0:? 'outStream.color' (layout( location=0) out 4-component vector of float) |
| 0:? 'outStream.uv' (layout( location=1) out 2-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 58 |
| |
| Capability Geometry |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Geometry 4 "main" 38 41 45 50 |
| ExecutionMode 4 InputLines |
| ExecutionMode 4 Invocations 1 |
| ExecutionMode 4 OutputTriangleStrip |
| ExecutionMode 4 OutputVertices 4 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "VertexData" |
| MemberName 9(VertexData) 0 "position" |
| MemberName 9(VertexData) 1 "color" |
| MemberName 9(VertexData) 2 "uv" |
| Name 14 "PS_IN" |
| MemberName 14(PS_IN) 0 "position" |
| MemberName 14(PS_IN) 1 "color" |
| MemberName 14(PS_IN) 2 "uv" |
| Name 19 "@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;" |
| Name 17 "vin" |
| Name 18 "outStream" |
| Name 21 "vout" |
| Name 38 "outStream.position" |
| Name 41 "outStream.color" |
| Name 45 "outStream.uv" |
| Name 48 "vin" |
| Name 50 "vin" |
| Name 52 "outStream" |
| Name 53 "param" |
| Name 55 "param" |
| Decorate 38(outStream.position) BuiltIn Position |
| Decorate 41(outStream.color) Location 0 |
| Decorate 45(outStream.uv) Location 1 |
| Decorate 50(vin) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeVector 6(float) 2 |
| 9(VertexData): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) |
| 10: TypeInt 32 0 |
| 11: 10(int) Constant 2 |
| 12: TypeArray 9(VertexData) 11 |
| 13: TypePointer Function 12 |
| 14(PS_IN): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) |
| 15: TypePointer Function 14(PS_IN) |
| 16: TypeFunction 2 13(ptr) 15(ptr) |
| 22: TypeInt 32 1 |
| 23: 22(int) Constant 1 |
| 24: TypePointer Function 7(fvec4) |
| 28: 22(int) Constant 2 |
| 29: TypePointer Function 8(fvec2) |
| 33: 22(int) Constant 0 |
| 37: TypePointer Output 7(fvec4) |
| 38(outStream.position): 37(ptr) Variable Output |
| 41(outStream.color): 37(ptr) Variable Output |
| 44: TypePointer Output 8(fvec2) |
| 45(outStream.uv): 44(ptr) Variable Output |
| 49: TypePointer Input 12 |
| 50(vin): 49(ptr) Variable Input |
| 4(main): 2 Function None 3 |
| 5: Label |
| 48(vin): 13(ptr) Variable Function |
| 52(outStream): 15(ptr) Variable Function |
| 53(param): 13(ptr) Variable Function |
| 55(param): 15(ptr) Variable Function |
| 51: 12 Load 50(vin) |
| Store 48(vin) 51 |
| 54: 12 Load 48(vin) |
| Store 53(param) 54 |
| 56: 2 FunctionCall 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;) 53(param) 55(param) |
| 57: 14(PS_IN) Load 55(param) |
| Store 52(outStream) 57 |
| Return |
| FunctionEnd |
| 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;): 2 Function None 16 |
| 17(vin): 13(ptr) FunctionParameter |
| 18(outStream): 15(ptr) FunctionParameter |
| 20: Label |
| 21(vout): 15(ptr) Variable Function |
| 25: 24(ptr) AccessChain 17(vin) 23 23 |
| 26: 7(fvec4) Load 25 |
| 27: 24(ptr) AccessChain 21(vout) 23 |
| Store 27 26 |
| 30: 29(ptr) AccessChain 17(vin) 23 28 |
| 31: 8(fvec2) Load 30 |
| 32: 29(ptr) AccessChain 21(vout) 28 |
| Store 32 31 |
| 34: 24(ptr) AccessChain 17(vin) 23 33 |
| 35: 7(fvec4) Load 34 |
| 36: 24(ptr) AccessChain 21(vout) 33 |
| Store 36 35 |
| 39: 24(ptr) AccessChain 21(vout) 33 |
| 40: 7(fvec4) Load 39 |
| Store 38(outStream.position) 40 |
| 42: 24(ptr) AccessChain 21(vout) 23 |
| 43: 7(fvec4) Load 42 |
| Store 41(outStream.color) 43 |
| 46: 29(ptr) AccessChain 21(vout) 28 |
| 47: 8(fvec2) Load 46 |
| Store 45(outStream.uv) 47 |
| EmitVertex |
| Return |
| FunctionEnd |