| hlsl.targetStruct2.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:12 Function Definition: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:12 Function Parameters: |
| 0:12 'input' ( in structure{ temp float interp, temp uint no_interp}) |
| 0:12 'po' ( out 4-component vector of float) |
| 0:? Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 o1: direct index for structure ( temp 4-component vector of float) |
| 0:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:14 Convert uint to float ( temp float) |
| 0:14 no_interp: direct index for structure ( temp uint) |
| 0:14 'input' ( in structure{ temp float interp, temp uint no_interp}) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 interp: direct index for structure ( temp float) |
| 0:14 'input' ( in structure{ temp float interp, temp uint no_interp}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 Constant: |
| 0:14 0.000000 |
| 0:14 Constant: |
| 0:14 1.000000 |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:15 o2: direct index for structure ( temp 4-component vector of float) |
| 0:15 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 Constant: |
| 0:15 1.000000 |
| 0:15 1.000000 |
| 0:15 1.000000 |
| 0:15 1.000000 |
| 0:16 move second child to first child ( temp 4-component vector of float) |
| 0:16 'po' ( out 4-component vector of float) |
| 0:16 Constant: |
| 0:16 0.000000 |
| 0:16 0.000000 |
| 0:16 0.000000 |
| 0:16 0.000000 |
| 0:18 Branch: Return with expression |
| 0:18 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:12 Function Definition: main( ( temp void) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp float) |
| 0:12 interp: direct index for structure ( temp float) |
| 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:? 'input.interp' (layout( location=0) in float) |
| 0:12 move second child to first child ( temp uint) |
| 0:12 no_interp: direct index for structure ( temp uint) |
| 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:? 'input.no_interp' (layout( location=1) flat in uint) |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:12 Function Call: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) |
| 0:? 'po' ( temp 4-component vector of float) |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float) |
| 0:12 o1: direct index for structure ( temp 4-component vector of float) |
| 0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float) |
| 0:12 o2: direct index for structure ( temp 4-component vector of float) |
| 0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? 'po' (layout( location=0) out 4-component vector of float) |
| 0:? 'po' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float) |
| 0:? '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float) |
| 0:? 'input.interp' (layout( location=0) in float) |
| 0:? 'input.no_interp' (layout( location=1) flat in uint) |
| 0:? 'po' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:12 Function Definition: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:12 Function Parameters: |
| 0:12 'input' ( in structure{ temp float interp, temp uint no_interp}) |
| 0:12 'po' ( out 4-component vector of float) |
| 0:? Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 o1: direct index for structure ( temp 4-component vector of float) |
| 0:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:14 Convert uint to float ( temp float) |
| 0:14 no_interp: direct index for structure ( temp uint) |
| 0:14 'input' ( in structure{ temp float interp, temp uint no_interp}) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 interp: direct index for structure ( temp float) |
| 0:14 'input' ( in structure{ temp float interp, temp uint no_interp}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 Constant: |
| 0:14 0.000000 |
| 0:14 Constant: |
| 0:14 1.000000 |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:15 o2: direct index for structure ( temp 4-component vector of float) |
| 0:15 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 Constant: |
| 0:15 1.000000 |
| 0:15 1.000000 |
| 0:15 1.000000 |
| 0:15 1.000000 |
| 0:16 move second child to first child ( temp 4-component vector of float) |
| 0:16 'po' ( out 4-component vector of float) |
| 0:16 Constant: |
| 0:16 0.000000 |
| 0:16 0.000000 |
| 0:16 0.000000 |
| 0:16 0.000000 |
| 0:18 Branch: Return with expression |
| 0:18 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:12 Function Definition: main( ( temp void) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp float) |
| 0:12 interp: direct index for structure ( temp float) |
| 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:? 'input.interp' (layout( location=0) in float) |
| 0:12 move second child to first child ( temp uint) |
| 0:12 no_interp: direct index for structure ( temp uint) |
| 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:? 'input.no_interp' (layout( location=1) flat in uint) |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:12 Function Call: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) |
| 0:? 'po' ( temp 4-component vector of float) |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float) |
| 0:12 o1: direct index for structure ( temp 4-component vector of float) |
| 0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float) |
| 0:12 o2: direct index for structure ( temp 4-component vector of float) |
| 0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? 'po' (layout( location=0) out 4-component vector of float) |
| 0:? 'po' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float) |
| 0:? '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float) |
| 0:? 'input.interp' (layout( location=0) in float) |
| 0:? 'input.no_interp' (layout( location=1) flat in uint) |
| 0:? 'po' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 65 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 42 46 57 60 63 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PSInput" |
| MemberName 8(PSInput) 0 "interp" |
| MemberName 8(PSInput) 1 "no_interp" |
| Name 12 "PSOutput" |
| MemberName 12(PSOutput) 0 "o1" |
| MemberName 12(PSOutput) 1 "o2" |
| Name 16 "@main(struct-PSInput-f1-u11;vf4;" |
| Name 14 "input" |
| Name 15 "po" |
| Name 19 "pso" |
| Name 40 "input" |
| Name 42 "input.interp" |
| Name 46 "input.no_interp" |
| Name 49 "flattenTemp" |
| Name 50 "po" |
| Name 51 "param" |
| Name 53 "param" |
| Name 57 "@entryPointOutput.o1" |
| Name 60 "@entryPointOutput.o2" |
| Name 63 "po" |
| Decorate 42(input.interp) Location 0 |
| Decorate 46(input.no_interp) Flat |
| Decorate 46(input.no_interp) Location 1 |
| Decorate 57(@entryPointOutput.o1) Location 2 |
| Decorate 60(@entryPointOutput.o2) Location 3 |
| Decorate 63(po) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeInt 32 0 |
| 8(PSInput): TypeStruct 6(float) 7(int) |
| 9: TypePointer Function 8(PSInput) |
| 10: TypeVector 6(float) 4 |
| 11: TypePointer Function 10(fvec4) |
| 12(PSOutput): TypeStruct 10(fvec4) 10(fvec4) |
| 13: TypeFunction 12(PSOutput) 9(ptr) 11(ptr) |
| 18: TypePointer Function 12(PSOutput) |
| 20: TypeInt 32 1 |
| 21: 20(int) Constant 0 |
| 22: 20(int) Constant 1 |
| 23: TypePointer Function 7(int) |
| 27: TypePointer Function 6(float) |
| 30: 6(float) Constant 0 |
| 31: 6(float) Constant 1065353216 |
| 34: 10(fvec4) ConstantComposite 31 31 31 31 |
| 36: 10(fvec4) ConstantComposite 30 30 30 30 |
| 41: TypePointer Input 6(float) |
| 42(input.interp): 41(ptr) Variable Input |
| 45: TypePointer Input 7(int) |
| 46(input.no_interp): 45(ptr) Variable Input |
| 56: TypePointer Output 10(fvec4) |
| 57(@entryPointOutput.o1): 56(ptr) Variable Output |
| 60(@entryPointOutput.o2): 56(ptr) Variable Output |
| 63(po): 56(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 40(input): 9(ptr) Variable Function |
| 49(flattenTemp): 18(ptr) Variable Function |
| 50(po): 11(ptr) Variable Function |
| 51(param): 9(ptr) Variable Function |
| 53(param): 11(ptr) Variable Function |
| 43: 6(float) Load 42(input.interp) |
| 44: 27(ptr) AccessChain 40(input) 21 |
| Store 44 43 |
| 47: 7(int) Load 46(input.no_interp) |
| 48: 23(ptr) AccessChain 40(input) 22 |
| Store 48 47 |
| 52: 8(PSInput) Load 40(input) |
| Store 51(param) 52 |
| 54:12(PSOutput) FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;) 51(param) 53(param) |
| 55: 10(fvec4) Load 53(param) |
| Store 50(po) 55 |
| Store 49(flattenTemp) 54 |
| 58: 11(ptr) AccessChain 49(flattenTemp) 21 |
| 59: 10(fvec4) Load 58 |
| Store 57(@entryPointOutput.o1) 59 |
| 61: 11(ptr) AccessChain 49(flattenTemp) 22 |
| 62: 10(fvec4) Load 61 |
| Store 60(@entryPointOutput.o2) 62 |
| 64: 10(fvec4) Load 50(po) |
| Store 63(po) 64 |
| Return |
| FunctionEnd |
| 16(@main(struct-PSInput-f1-u11;vf4;):12(PSOutput) Function None 13 |
| 14(input): 9(ptr) FunctionParameter |
| 15(po): 11(ptr) FunctionParameter |
| 17: Label |
| 19(pso): 18(ptr) Variable Function |
| 24: 23(ptr) AccessChain 14(input) 22 |
| 25: 7(int) Load 24 |
| 26: 6(float) ConvertUToF 25 |
| 28: 27(ptr) AccessChain 14(input) 21 |
| 29: 6(float) Load 28 |
| 32: 10(fvec4) CompositeConstruct 26 29 30 31 |
| 33: 11(ptr) AccessChain 19(pso) 21 |
| Store 33 32 |
| 35: 11(ptr) AccessChain 19(pso) 22 |
| Store 35 34 |
| Store 15(po) 36 |
| 37:12(PSOutput) Load 19(pso) |
| ReturnValue 37 |
| FunctionEnd |