| float4 c4;
|
| float4 t4;
|
| float4 f4;
|
| float t;
|
| float f;
|
| |
| float4 vectorCond() |
| { |
| return (c4 ? t4 : f4) + |
| (c4 ? t : f ) + |
| (t4 < f4 ? t4 : f4) + |
| (c4 ? t : f4); |
| } |
| |
| float4 scalarCond() |
| { |
| float4 ret = t != f ? t * f4 : 1; |
| return ret; |
| } |
| |
| float2 fbSelect(bool2 cnd, float2 src0, float2 src1)
|
| {
|
| return cnd ? src0 : src1;
|
| } |
| |
| float4 PixelShaderFunction(float4 input) : COLOR0 |
| { |
| int a = 1 < 2 ? 3 < 4 ? 5 : 6 : 7; |
| int b = 1 < 2 ? 3 > 4 ? 5 : 6 : 7; |
| int c = 1 > 2 ? 3 > 4 ? 5 : 6 : 7; |
| int d = 1 > 2 ? 3 < 4 ? 5 : 6 : 7; |
| float4 ret = a * input + |
| b * input + |
| c * input + |
| d * input; |
| int e; |
| e = a = b ? c = d : 10, b = a ? d = c : 11; |
| float4 f; |
| f = ret.x < input.y ? c * input : d * input; |
| return e * ret + f + vectorCond() + scalarCond() + |
| float4(fbSelect(bool2(true, false), float2(1.0, 2.0), float2(3.0, 4.0)), 10.0, 10.0); |
| } |