struct c1_t { | |
float4 x; | |
}; | |
struct c2_t { | |
bool x; | |
float y; | |
}; | |
ConstantBuffer<c1_t> cb1 : register(b12); | |
ConstantBuffer<c2_t> cb2[3]; | |
ConstantBuffer<c2_t> cb3[2][4]; | |
cbuffer cbuff { | |
int c1; | |
}; | |
float4 main() : SV_Target0 | |
{ | |
if (cb3[1][2].x) | |
return cb1.x + cb2[1].y + c1; | |
else | |
return cb3[1][3].y; | |
} | |