| void ShaderFunction(float inf) : COLOR0 |
| { |
| float3x4 m; |
| |
| // tests that convert to non-matrix swizzles |
| |
| m._34 = 1.0; // AST should have a normal component select |
| m._m23 = 2.0; // same code |
| m[2][3] = 2.0; // same code |
| |
| m._11_12_13_14 = float4(3.0); // AST should have normal column selection (first row) |
| m._m10_m11_m12_m13 = float4(3.0); // AST should have normal column selection (second row) |
| m[1] = float4(3.0); // same code |
| |
| // tests that stay as matrix swizzles |
| |
| float3 f3; |
| m._11_22_23 = f3; |
| m._21_12_31 = float3(5.0); |
| m._11_12_21 = 2 * f3; |
| |
| // r-value |
| f3 = m._21_12_31; |
| } |
| |
| float3x3 createMat3x3(float3 a, float3 b, float3 c)
|
| {
|
| float3x3 m;
|
| m._11_21_31 = a;
|
| m._12_22_32 = b;
|
| m._13_23_33 = c;
|
| return m;
|
| } |