| |
| // Test v*v, v*m, m*v, and m*m argument clamping. |
| |
| cbuffer Matrix |
| { |
| float4x4 m44; |
| float4x3 m43; |
| float3x4 m34; |
| float3x3 m33; |
| float2x4 m24; |
| float4x2 m42; |
| float4 v4; |
| float3 v3; |
| float2 v2; |
| } |
| |
| float4 main() : SV_Target0 |
| { |
| // v*v: |
| float r00 = mul(v2, v3); // float = float2*float3; // clamp to float2 dot product |
| float r01 = mul(v4, v2); // float = float4*float2; // clamp to float2 dot product |
| |
| // v*m |
| float4 r10 = mul(v3, m44); // float4 = float3 * float4x4; // clamp mat to float3x4; |
| float4 r11 = mul(v4, m34); // truncate vector to vec3 |
| |
| // m*v |
| float4 r20 = mul(m44, v3); // float4 = float4x4 * float3; // clamp mat to float4x3; |
| float4 r21 = mul(m43, v4); // truncate vector to vec3 |
| |
| // m*m |
| float2x3 r30 = mul(m24, m33); // float2x3 = float2x4 * float3x3; |
| float3x4 r31 = mul(m33, m24); // float3x4 = float3x3 * float2x4; |
| float3x2 r32 = mul(m33, m42); // float3x2 = float3x3 * float4x2; |
| float4x3 r33 = mul(m42, m33); // float4x3 = float4x2 * float3x3; |
| |
| return r10 + r11 + r20 + r21 + r00 + r01 + r30[0].x + r31[0] + r32[0].x + transpose(r33)[0]; |
| } |