RWStructuredBuffer<uint4> sbuf_rw_i; | |
RWStructuredBuffer<uint4> sbuf_rw_d; | |
RWStructuredBuffer<uint4> sbuf_rw_nocounter; // doesn't use inc or dec | |
float4 main(uint pos : FOO) : SV_Target0 | |
{ | |
uint4 result = 0; | |
sbuf_rw_i[7]; | |
sbuf_rw_d[7]; | |
sbuf_rw_nocounter[5] = 2; | |
uint c1 = sbuf_rw_i.IncrementCounter(); | |
uint c2 = sbuf_rw_d.DecrementCounter(); | |
return float4(result.x, result.y, c1, c2); | |
} |