#version 450 | |
#extension GL_ARB_gpu_shader_int64 : enable | |
#extension GL_EXT_buffer_reference : enable | |
layout(buffer_reference, std430) buffer blockType { | |
uint x[]; | |
}; | |
layout(std430) buffer t2 { | |
blockType f; | |
} t; | |
layout(location = 0) flat in uint i; | |
void main() { | |
atomicAdd(t.f.x[i], 1); | |
coherent blockType b = t.f; | |
b.x[0] = 2; | |
volatile blockType b2 = t.f; | |
b2.x[0] = 3; | |
} |