#version 450 | |
#extension GL_EXT_buffer_reference : enable | |
layout(buffer_reference) buffer t4; | |
layout(buffer_reference, std430) buffer t3 { | |
int h; | |
t4 i; | |
}; | |
layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 { | |
layout(offset = 0) int j; | |
t3 k; | |
} x; | |
layout(std430) buffer t5 { | |
t4 m; | |
} s5; | |
void main() { | |
x.k.h = s5.m.k.i.k.i.k.h; | |
bool b = true; | |
s5.m = b ? s5.m : s5.m.k.i; | |
} |