#version 140 | |
uniform sampler1D texSampler1D; | |
uniform sampler2D texSampler2D; | |
varying float blend; | |
varying vec4 u; | |
in vec2 coords2D; | |
void main() | |
{ | |
float blendscale = 1.789; | |
float bias = 2.0; | |
float coords1D = 1.789; | |
vec4 color = vec4(0.0, 0.0, 0.0, 0.0); | |
#line 53 | |
color += texture (texSampler1D, coords1D); | |
color += texture (texSampler1D, coords1D, bias); | |
#line 102 | |
color += texture (texSampler2D, coords2D); | |
color += texture (texSampler2D, coords2D, bias); | |
gl_FragColor = mix(color, u, blend * blendscale); | |
} |