blob: 3e4cb28ac07da7f314c8b1cc8980b07480b610cf [file] [log] [blame]
spv.forLoop.frag
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 127
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 11 101
ExecutionMode 4 OriginLowerLeft
Source GLSL 130
Name 4 "main"
Name 9 "color"
Name 11 "BaseColor"
Name 15 "i"
Name 23 "Count"
Name 28 "bigColor"
Name 36 "gl_FragColor"
Name 39 "sum"
Name 41 "i"
Name 52 "v4"
Name 62 "i"
Name 69 "tv4"
Name 86 "r"
Name 92 "i"
Name 101 "f"
Name 114 "i"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypePointer Input 7(fvec4)
11(BaseColor): 10(ptr) Variable Input
13: TypeInt 32 1
14: TypePointer Function 13(int)
16: 13(int) Constant 0
22: TypePointer UniformConstant 13(int)
23(Count): 22(ptr) Variable UniformConstant
25: TypeBool
27: TypePointer UniformConstant 7(fvec4)
28(bigColor): 27(ptr) Variable UniformConstant
33: 13(int) Constant 1
35: TypePointer Output 7(fvec4)
36(gl_FragColor): 35(ptr) Variable Output
38: TypePointer Function 6(float)
40: 6(float) Constant 0
47: 13(int) Constant 4
49: TypeInt 32 0
50: TypeVector 49(int) 4
51: TypePointer UniformConstant 50(ivec4)
52(v4): 51(ptr) Variable UniformConstant
54: TypePointer UniformConstant 49(int)
74: 49(int) Constant 4
87: TypeVector 6(float) 3
100: TypePointer Input 6(float)
101(f): 100(ptr) Variable Input
103: 49(int) Constant 3
120: 13(int) Constant 16
4(main): 2 Function None 3
5: Label
9(color): 8(ptr) Variable Function
15(i): 14(ptr) Variable Function
39(sum): 38(ptr) Variable Function
41(i): 14(ptr) Variable Function
62(i): 14(ptr) Variable Function
69(tv4): 8(ptr) Variable Function
86(r): 8(ptr) Variable Function
92(i): 14(ptr) Variable Function
114(i): 14(ptr) Variable Function
12: 7(fvec4) Load 11(BaseColor)
Store 9(color) 12
Store 15(i) 16
Branch 20
17: Label
29: 7(fvec4) Load 28(bigColor)
30: 7(fvec4) Load 9(color)
31: 7(fvec4) FAdd 30 29
Store 9(color) 31
Branch 19
18: Label
37: 7(fvec4) Load 9(color)
Store 36(gl_FragColor) 37
Store 39(sum) 40
Store 41(i) 16
Branch 45
19: Label
32: 13(int) Load 15(i)
34: 13(int) IAdd 32 33
Store 15(i) 34
Branch 20
20: Label
21: 13(int) Load 15(i)
24: 13(int) Load 23(Count)
26: 25(bool) SLessThan 21 24
LoopMerge 18 19 None
BranchConditional 26 17 18
42: Label
53: 13(int) Load 41(i)
55: 54(ptr) AccessChain 52(v4) 53
56: 49(int) Load 55
57: 6(float) ConvertUToF 56
58: 6(float) Load 39(sum)
59: 6(float) FAdd 58 57
Store 39(sum) 59
Branch 44
43: Label
Store 62(i) 16
Branch 66
44: Label
60: 13(int) Load 41(i)
61: 13(int) IAdd 60 33
Store 41(i) 61
Branch 45
45: Label
46: 13(int) Load 41(i)
48: 25(bool) SLessThan 46 47
LoopMerge 43 44 None
BranchConditional 48 42 43
63: Label
70: 13(int) Load 62(i)
71: 13(int) Load 62(i)
72: 54(ptr) AccessChain 52(v4) 71
73: 49(int) Load 72
75: 49(int) IMul 73 74
76: 6(float) ConvertUToF 75
77: 38(ptr) AccessChain 69(tv4) 70
Store 77 76
Branch 65
64: Label
80: 6(float) Load 39(sum)
81: 7(fvec4) CompositeConstruct 80 80 80 80
82: 7(fvec4) Load 69(tv4)
83: 7(fvec4) FAdd 81 82
84: 7(fvec4) Load 36(gl_FragColor)
85: 7(fvec4) FAdd 84 83
Store 36(gl_FragColor) 85
88: 7(fvec4) Load 11(BaseColor)
89: 87(fvec3) VectorShuffle 88 88 0 1 2
90: 7(fvec4) Load 86(r)
91: 7(fvec4) VectorShuffle 90 89 4 5 6 3
Store 86(r) 91
Store 92(i) 16
Branch 96
65: Label
78: 13(int) Load 62(i)
79: 13(int) IAdd 78 33
Store 62(i) 79
Branch 66
66: Label
67: 13(int) Load 62(i)
68: 25(bool) SLessThan 67 47
LoopMerge 64 65 None
BranchConditional 68 63 64
93: Label
102: 6(float) Load 101(f)
104: 38(ptr) AccessChain 86(r) 103
Store 104 102
Branch 95
94: Label
107: 7(fvec4) Load 86(r)
108: 87(fvec3) VectorShuffle 107 107 0 1 2
109: 7(fvec4) Load 36(gl_FragColor)
110: 87(fvec3) VectorShuffle 109 109 0 1 2
111: 87(fvec3) FAdd 110 108
112: 7(fvec4) Load 36(gl_FragColor)
113: 7(fvec4) VectorShuffle 112 111 4 5 6 3
Store 36(gl_FragColor) 113
Store 114(i) 16
Branch 118
95: Label
105: 13(int) Load 92(i)
106: 13(int) IAdd 105 33
Store 92(i) 106
Branch 96
96: Label
97: 13(int) Load 92(i)
98: 13(int) Load 23(Count)
99: 25(bool) SLessThan 97 98
LoopMerge 94 95 None
BranchConditional 99 93 94
115: Label
122: 6(float) Load 101(f)
123: 7(fvec4) Load 36(gl_FragColor)
124: 7(fvec4) VectorTimesScalar 123 122
Store 36(gl_FragColor) 124
Branch 117
116: Label
Return
117: Label
125: 13(int) Load 114(i)
126: 13(int) IAdd 125 47
Store 114(i) 126
Branch 118
118: Label
119: 13(int) Load 114(i)
121: 25(bool) SLessThan 119 120
LoopMerge 116 117 None
BranchConditional 121 115 116
FunctionEnd