#define DEFINE_TEXTURE(name) Texture2D name; SamplerState name##_ss; | |
#define SAMPLE_TEXTURE(name, uv) name.Sample(name##_ss, (uv).xy) | |
#define test_texture2 test_texture | |
DEFINE_TEXTURE(test_texture) | |
float4 main(float4 input : TEXCOORD0) : SV_TARGET | |
{ | |
float4 tex = SAMPLE_TEXTURE(test_texture2, input.xy); | |
return tex; | |
} | |