#version 150 core | |
in vec4 iv4; | |
uniform float ps; | |
uniform int ui; | |
invariant gl_Position; | |
struct s1 { | |
int a; | |
int a2; | |
vec4 b[3]; | |
}; | |
struct s2 { | |
int c; | |
s1 d[4]; | |
}; | |
out s2 s2out; | |
void main() | |
{ | |
gl_Position = iv4; | |
gl_PointSize = ps; | |
gl_ClipDistance[2] = iv4.x; | |
int i; | |
s2out.d[i].b[2].w = ps; | |
// test recovery from nonsupported built-ins | |
//float n1 = noise1(2.4); | |
//n1 = noise1(vec4(n1)); | |
//vec2 n2 = noise2(vec3(n1)); | |
//vec3 n3 = noise3(n2); | |
//vec4 n4 = noise4(n3); | |
} | |
out float gl_ClipDistance[4]; |