blob: f120327b94df801764cd789d320be45455bc3fbc [file] [log] [blame]
400.geom
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:12: 'invocations' : can only apply to a standalone qualifier
ERROR: 0:20: 'patch' : not supported in this stage: geometry
ERROR: 0:20: 'gl_PointSize' : cannot add layout to redeclared block member
ERROR: 0:20: 'gl_PointSize' : cannot add patch to redeclared block member
ERROR: 0:25: 'length' : array must first be sized by a redeclaration or layout qualifier
ERROR: 0:36: 'length' : array must first be sized by a redeclaration or layout qualifier
ERROR: 0:40: 'triangles' : inconsistent input primitive for array size of colorBad
ERROR: 0:44: 'triangles' : inconsistent input primitive for array size of colorbad2
ERROR: 0:56: 'location' : overlapping use of location 4
ERROR: 0:58: 'patch' : not supported in this stage: geometry
ERROR: 0:59: 'patch' : not supported in this stage: geometry
ERROR: 0:61: 'in' : type must be an array: scalar
ERROR: 0:63: 'invocations' : can only apply to 'in'
ERROR: 0:64: 'max_vertices' : can only apply to 'out'
ERROR: 0:65: 'max_vertices' : can only apply to 'out'
ERROR: 0:65: 'invocations' : can only apply to 'in'
ERROR: 0:67: 'in' : type must be an array: inbls
ERROR: 0:71: 'triangles' : inconsistent input primitive for array size of inbla
ERROR: 0:103: 'index' : there is no such layout identifier for this stage taking an assigned value
ERROR: 0:115: 'textureQueryLod' : no matching overloaded function found
ERROR: 0:115: 'assign' : cannot convert from 'const float' to 'temp 2-component vector of float'
ERROR: 0:116: 'textureQueryLod' : no matching overloaded function found
ERROR: 0:116: 'assign' : cannot convert from 'const float' to 'temp 2-component vector of float'
ERROR: 23 compilation errors. No code generated.
Shader version: 400
Requested GL_ARB_separate_shader_objects
invocations = 4
max_vertices = 127
input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
0:3 Function Definition: main( (global void)
0:3 Function Parameters:
0:5 Sequence
0:5 EmitStreamVertex (global void)
0:5 Constant:
0:5 1 (const int)
0:6 EndStreamPrimitive (global void)
0:6 Constant:
0:6 0 (const int)
0:7 EmitVertex (global void)
0:8 EndPrimitive (global void)
0:9 Sequence
0:9 move second child to first child (temp int)
0:9 'id' (temp int)
0:9 'gl_InvocationID' (in int InvocationID)
0:23 Function Definition: foo( (global void)
0:23 Function Parameters:
0:25 Sequence
0:25 Constant:
0:25 1 (const int)
0:26 gl_Position: direct index for structure (in 4-component vector of float Position)
0:26 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
0:26 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:34 Function Definition: foo2( (global void)
0:34 Function Parameters:
0:36 Sequence
0:36 Constant:
0:36 1 (const int)
0:37 Constant:
0:37 3 (const int)
0:46 Function Definition: foo3( (global void)
0:46 Function Parameters:
0:48 Sequence
0:48 Constant:
0:48 3 (const int)
0:49 Constant:
0:49 3 (const int)
0:50 Constant:
0:50 3 (const int)
0:51 Constant:
0:51 3 (const int)
0:75 Function Definition: bits( (global void)
0:75 Function Parameters:
0:? Sequence
0:78 move second child to first child (temp 2-component vector of uint)
0:78 'u2' (temp 2-component vector of uint)
0:78 addCarry (global 2-component vector of uint)
0:78 'u2' (temp 2-component vector of uint)
0:78 'u2' (temp 2-component vector of uint)
0:78 'u2' (temp 2-component vector of uint)
0:80 move second child to first child (temp uint)
0:80 'u1' (temp uint)
0:80 subBorrow (global uint)
0:80 'u1' (temp uint)
0:80 'u1' (temp uint)
0:80 'u1' (temp uint)
0:82 uMulExtended (global void)
0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (temp 4-component vector of uint)
0:84 iMulExtended (global void)
0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (temp 4-component vector of int)
0:86 move second child to first child (temp int)
0:86 'i1' (temp int)
0:86 bitfieldExtract (global int)
0:86 'i1' (temp int)
0:86 Constant:
0:86 4 (const int)
0:86 Constant:
0:86 5 (const int)
0:88 move second child to first child (temp 3-component vector of uint)
0:88 'u3' (temp 3-component vector of uint)
0:88 bitfieldExtract (global 3-component vector of uint)
0:88 'u3' (temp 3-component vector of uint)
0:88 Constant:
0:88 4 (const int)
0:88 Constant:
0:88 5 (const int)
0:90 move second child to first child (temp 3-component vector of int)
0:90 'i3' (temp 3-component vector of int)
0:90 bitfieldInsert (global 3-component vector of int)
0:90 'i3' (temp 3-component vector of int)
0:90 'i3' (temp 3-component vector of int)
0:90 Constant:
0:90 4 (const int)
0:90 Constant:
0:90 5 (const int)
0:91 move second child to first child (temp uint)
0:91 'u1' (temp uint)
0:91 bitfieldInsert (global uint)
0:91 'u1' (temp uint)
0:91 'u1' (temp uint)
0:91 Constant:
0:91 4 (const int)
0:91 Constant:
0:91 5 (const int)
0:93 move second child to first child (temp 2-component vector of int)
0:93 'i2' (temp 2-component vector of int)
0:93 bitFieldReverse (global 2-component vector of int)
0:93 'i2' (temp 2-component vector of int)
0:94 move second child to first child (temp 4-component vector of uint)
0:94 'u4' (temp 4-component vector of uint)
0:94 bitFieldReverse (global 4-component vector of uint)
0:94 'u4' (temp 4-component vector of uint)
0:95 move second child to first child (temp int)
0:95 'i1' (temp int)
0:95 bitCount (global int)
0:95 'i1' (temp int)
0:96 move second child to first child (temp 3-component vector of int)
0:96 'i3' (temp 3-component vector of int)
0:96 bitCount (global 3-component vector of int)
0:96 'u3' (temp 3-component vector of uint)
0:97 move second child to first child (temp 2-component vector of int)
0:97 'i2' (temp 2-component vector of int)
0:97 findLSB (global 2-component vector of int)
0:97 'i2' (temp 2-component vector of int)
0:98 move second child to first child (temp 4-component vector of int)
0:98 'i4' (temp 4-component vector of int)
0:98 findLSB (global 4-component vector of int)
0:98 'u4' (temp 4-component vector of uint)
0:99 move second child to first child (temp int)
0:99 'i1' (temp int)
0:99 findMSB (global int)
0:99 'i1' (temp int)
0:100 move second child to first child (temp 2-component vector of int)
0:100 'i2' (temp 2-component vector of int)
0:100 findMSB (global 2-component vector of int)
0:100 'u2' (temp 2-component vector of uint)
0:108 Function Definition: qlod( (global void)
0:108 Function Parameters:
0:? Sequence
0:115 'lod' (temp 2-component vector of float)
0:116 'lod' (temp 2-component vector of float)
0:? Linker Objects
0:? 'bn' (in 3-element array of block{in int a})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
0:? 'color' (in 3-element array of 4-component vector of float)
0:? 'color2' (in 3-element array of 4-component vector of float)
0:? 'colorS' (in 3-element array of 4-component vector of float)
0:? 'colorBad' (in 4-element array of 4-component vector of float)
0:? 'colorbad2' (in 2-element array of 4-component vector of float)
0:? 'cva' (layout(location=4 ) in 3-element array of 4-component vector of float)
0:? 'cvb' (layout(location=5 ) in 3-element array of 4-component vector of float)
0:? 'cmc' (layout(location=2 ) in 3-element array of 3X3 matrix of float)
0:? 'patchIn' (patch in 3-element array of 4-component vector of float)
0:? 'patchOut' (layout(stream=0 ) patch out 4-component vector of float)
0:? 'scalar' (in float)
0:? 'inbls' (in block{in int a})
0:? 'inbla' (in 17-element array of block{in int a})
0:? 'indexedOut' (layout(location=7 stream=0 ) out 4-component vector of float)
0:? 'samp1D' (uniform sampler1D)
0:? 'samp2Ds' (uniform sampler2DShadow)
Linked geometry stage:
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
Shader version: 400
Requested GL_ARB_separate_shader_objects
invocations = 4
max_vertices = 127
input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
0:3 Function Definition: main( (global void)
0:3 Function Parameters:
0:5 Sequence
0:5 EmitStreamVertex (global void)
0:5 Constant:
0:5 1 (const int)
0:6 EndStreamPrimitive (global void)
0:6 Constant:
0:6 0 (const int)
0:7 EmitVertex (global void)
0:8 EndPrimitive (global void)
0:9 Sequence
0:9 move second child to first child (temp int)
0:9 'id' (temp int)
0:9 'gl_InvocationID' (in int InvocationID)
0:23 Function Definition: foo( (global void)
0:23 Function Parameters:
0:25 Sequence
0:25 Constant:
0:25 1 (const int)
0:26 gl_Position: direct index for structure (in 4-component vector of float Position)
0:26 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
0:26 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:34 Function Definition: foo2( (global void)
0:34 Function Parameters:
0:36 Sequence
0:36 Constant:
0:36 1 (const int)
0:37 Constant:
0:37 3 (const int)
0:46 Function Definition: foo3( (global void)
0:46 Function Parameters:
0:48 Sequence
0:48 Constant:
0:48 3 (const int)
0:49 Constant:
0:49 3 (const int)
0:50 Constant:
0:50 3 (const int)
0:51 Constant:
0:51 3 (const int)
0:75 Function Definition: bits( (global void)
0:75 Function Parameters:
0:? Sequence
0:78 move second child to first child (temp 2-component vector of uint)
0:78 'u2' (temp 2-component vector of uint)
0:78 addCarry (global 2-component vector of uint)
0:78 'u2' (temp 2-component vector of uint)
0:78 'u2' (temp 2-component vector of uint)
0:78 'u2' (temp 2-component vector of uint)
0:80 move second child to first child (temp uint)
0:80 'u1' (temp uint)
0:80 subBorrow (global uint)
0:80 'u1' (temp uint)
0:80 'u1' (temp uint)
0:80 'u1' (temp uint)
0:82 uMulExtended (global void)
0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (temp 4-component vector of uint)
0:84 iMulExtended (global void)
0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (temp 4-component vector of int)
0:86 move second child to first child (temp int)
0:86 'i1' (temp int)
0:86 bitfieldExtract (global int)
0:86 'i1' (temp int)
0:86 Constant:
0:86 4 (const int)
0:86 Constant:
0:86 5 (const int)
0:88 move second child to first child (temp 3-component vector of uint)
0:88 'u3' (temp 3-component vector of uint)
0:88 bitfieldExtract (global 3-component vector of uint)
0:88 'u3' (temp 3-component vector of uint)
0:88 Constant:
0:88 4 (const int)
0:88 Constant:
0:88 5 (const int)
0:90 move second child to first child (temp 3-component vector of int)
0:90 'i3' (temp 3-component vector of int)
0:90 bitfieldInsert (global 3-component vector of int)
0:90 'i3' (temp 3-component vector of int)
0:90 'i3' (temp 3-component vector of int)
0:90 Constant:
0:90 4 (const int)
0:90 Constant:
0:90 5 (const int)
0:91 move second child to first child (temp uint)
0:91 'u1' (temp uint)
0:91 bitfieldInsert (global uint)
0:91 'u1' (temp uint)
0:91 'u1' (temp uint)
0:91 Constant:
0:91 4 (const int)
0:91 Constant:
0:91 5 (const int)
0:93 move second child to first child (temp 2-component vector of int)
0:93 'i2' (temp 2-component vector of int)
0:93 bitFieldReverse (global 2-component vector of int)
0:93 'i2' (temp 2-component vector of int)
0:94 move second child to first child (temp 4-component vector of uint)
0:94 'u4' (temp 4-component vector of uint)
0:94 bitFieldReverse (global 4-component vector of uint)
0:94 'u4' (temp 4-component vector of uint)
0:95 move second child to first child (temp int)
0:95 'i1' (temp int)
0:95 bitCount (global int)
0:95 'i1' (temp int)
0:96 move second child to first child (temp 3-component vector of int)
0:96 'i3' (temp 3-component vector of int)
0:96 bitCount (global 3-component vector of int)
0:96 'u3' (temp 3-component vector of uint)
0:97 move second child to first child (temp 2-component vector of int)
0:97 'i2' (temp 2-component vector of int)
0:97 findLSB (global 2-component vector of int)
0:97 'i2' (temp 2-component vector of int)
0:98 move second child to first child (temp 4-component vector of int)
0:98 'i4' (temp 4-component vector of int)
0:98 findLSB (global 4-component vector of int)
0:98 'u4' (temp 4-component vector of uint)
0:99 move second child to first child (temp int)
0:99 'i1' (temp int)
0:99 findMSB (global int)
0:99 'i1' (temp int)
0:100 move second child to first child (temp 2-component vector of int)
0:100 'i2' (temp 2-component vector of int)
0:100 findMSB (global 2-component vector of int)
0:100 'u2' (temp 2-component vector of uint)
0:108 Function Definition: qlod( (global void)
0:108 Function Parameters:
0:? Sequence
0:115 'lod' (temp 2-component vector of float)
0:116 'lod' (temp 2-component vector of float)
0:? Linker Objects
0:? 'bn' (in 3-element array of block{in int a})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
0:? 'color' (in 3-element array of 4-component vector of float)
0:? 'color2' (in 3-element array of 4-component vector of float)
0:? 'colorS' (in 3-element array of 4-component vector of float)
0:? 'colorBad' (in 4-element array of 4-component vector of float)
0:? 'colorbad2' (in 2-element array of 4-component vector of float)
0:? 'cva' (layout(location=4 ) in 3-element array of 4-component vector of float)
0:? 'cvb' (layout(location=5 ) in 3-element array of 4-component vector of float)
0:? 'cmc' (layout(location=2 ) in 3-element array of 3X3 matrix of float)
0:? 'patchIn' (patch in 3-element array of 4-component vector of float)
0:? 'patchOut' (layout(stream=0 ) patch out 4-component vector of float)
0:? 'scalar' (in float)
0:? 'inbls' (in block{in int a})
0:? 'inbla' (in 17-element array of block{in int a})
0:? 'indexedOut' (layout(location=7 stream=0 ) out 4-component vector of float)
0:? 'samp1D' (uniform sampler1D)
0:? 'samp2Ds' (uniform sampler2DShadow)