blob: 8bed80753e7ac6b654079d7fa624deeccda15374 [file] [log] [blame]
spv.test.frag
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 55
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 20 38
ExecutionMode 4 OriginLowerLeft
Source GLSL 400
Name 4 "main"
Name 8 "blendscale"
Name 12 "v"
Name 16 "texSampler2D"
Name 20 "t"
Name 23 "scale"
Name 30 "w"
Name 34 "texSampler3D"
Name 38 "coords"
Name 44 "gl_FragColor"
Name 47 "u"
Name 50 "blend"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: 6(float) Constant 1071971828
10: TypeVector 6(float) 4
11: TypePointer Function 10(fvec4)
13: TypeImage 6(float) 2D sampled format:Unknown
14: TypeSampledImage 13
15: TypePointer UniformConstant 14
16(texSampler2D): 15(ptr) Variable UniformConstant
18: TypeVector 6(float) 2
19: TypePointer Input 18(fvec2)
20(t): 19(ptr) Variable Input
22: TypePointer UniformConstant 18(fvec2)
23(scale): 22(ptr) Variable UniformConstant
31: TypeImage 6(float) 3D sampled format:Unknown
32: TypeSampledImage 31
33: TypePointer UniformConstant 32
34(texSampler3D): 33(ptr) Variable UniformConstant
36: TypeVector 6(float) 3
37: TypePointer Input 36(fvec3)
38(coords): 37(ptr) Variable Input
43: TypePointer Output 10(fvec4)
44(gl_FragColor): 43(ptr) Variable Output
46: TypePointer UniformConstant 10(fvec4)
47(u): 46(ptr) Variable UniformConstant
49: TypePointer UniformConstant 6(float)
50(blend): 49(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(blendscale): 7(ptr) Variable Function
12(v): 11(ptr) Variable Function
30(w): 11(ptr) Variable Function
Store 8(blendscale) 9
17: 14 Load 16(texSampler2D)
21: 18(fvec2) Load 20(t)
24: 18(fvec2) Load 23(scale)
25: 18(fvec2) FAdd 21 24
26: 18(fvec2) Load 23(scale)
27: 18(fvec2) FDiv 25 26
28: 10(fvec4) ImageSampleImplicitLod 17 27
29: 10(fvec4) VectorShuffle 28 28 3 2 1 0
Store 12(v) 29
35: 32 Load 34(texSampler3D)
39: 36(fvec3) Load 38(coords)
40: 10(fvec4) ImageSampleImplicitLod 35 39
41: 10(fvec4) Load 12(v)
42: 10(fvec4) FAdd 40 41
Store 30(w) 42
45: 10(fvec4) Load 30(w)
48: 10(fvec4) Load 47(u)
51: 6(float) Load 50(blend)
52: 6(float) Load 8(blendscale)
53: 6(float) FMul 51 52
54: 10(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 45 48 53
Store 44(gl_FragColor) 54
Return
FunctionEnd