| 330comp.frag |
| Shader version: 330 |
| 0:? Sequence |
| 0:8 Function Definition: main( ( global void) |
| 0:8 Function Parameters: |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:10 'varyingVar' ( smooth in 4-component vector of float) |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 direct index ( temp 4-component vector of float FragData) |
| 0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 vector-times-matrix ( temp 4-component vector of float) |
| 0:11 'inVar' ( smooth in 4-component vector of float) |
| 0:11 'gl_ModelViewMatrix' ( uniform 4X4 matrix of float) |
| 0:? Linker Objects |
| 0:? 'inVar' ( smooth in 4-component vector of float) |
| 0:? 'outVar' ( out 4-component vector of float) |
| 0:? 'varyingVar' ( smooth in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData |
| |
| Shader version: 330 |
| 0:? Sequence |
| 0:8 Function Definition: main( ( global void) |
| 0:8 Function Parameters: |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:10 'varyingVar' ( smooth in 4-component vector of float) |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 direct index ( temp 4-component vector of float FragData) |
| 0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 vector-times-matrix ( temp 4-component vector of float) |
| 0:11 'inVar' ( smooth in 4-component vector of float) |
| 0:11 'gl_ModelViewMatrix' ( uniform 4X4 matrix of float) |
| 0:? Linker Objects |
| 0:? 'inVar' ( smooth in 4-component vector of float) |
| 0:? 'outVar' ( out 4-component vector of float) |
| 0:? 'varyingVar' ( smooth in 4-component vector of float) |
| |