| hlsl.clipdistance-4.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Function Parameters: |
| 0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position}) |
| 0:? Sequence |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 Position: direct index for structure ( temp 4-component vector of float) |
| 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:15 move second child to first child ( temp float) |
| 0:15 direct index ( temp float) |
| 0:15 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 Constant: |
| 0:15 1.000000 |
| 0:16 move second child to first child ( temp float) |
| 0:16 direct index ( temp float) |
| 0:16 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 Constant: |
| 0:16 2.000000 |
| 0:17 move second child to first child ( temp float) |
| 0:17 direct index ( temp float) |
| 0:17 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:17 Constant: |
| 0:17 1 (const int) |
| 0:17 Constant: |
| 0:17 2 (const int) |
| 0:17 Constant: |
| 0:17 3.000000 |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 3 (const int) |
| 0:18 Constant: |
| 0:18 4.000000 |
| 0:20 Branch: Return with expression |
| 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Function Definition: main( ( temp void) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 Position: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:? 'v.Position' (layout( location=0) in 4-component vector of float) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:11 Position: direct index for structure ( temp 4-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:? Sequence |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 3 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 3 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:? 'v.Position' (layout( location=0) in 4-component vector of float) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Function Parameters: |
| 0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position}) |
| 0:? Sequence |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 Position: direct index for structure ( temp 4-component vector of float) |
| 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:15 move second child to first child ( temp float) |
| 0:15 direct index ( temp float) |
| 0:15 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 Constant: |
| 0:15 1.000000 |
| 0:16 move second child to first child ( temp float) |
| 0:16 direct index ( temp float) |
| 0:16 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 Constant: |
| 0:16 2.000000 |
| 0:17 move second child to first child ( temp float) |
| 0:17 direct index ( temp float) |
| 0:17 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:17 Constant: |
| 0:17 1 (const int) |
| 0:17 Constant: |
| 0:17 2 (const int) |
| 0:17 Constant: |
| 0:17 3.000000 |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 3 (const int) |
| 0:18 Constant: |
| 0:18 4.000000 |
| 0:20 Branch: Return with expression |
| 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Function Definition: main( ( temp void) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 Position: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:? 'v.Position' (layout( location=0) in 4-component vector of float) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:11 Position: direct index for structure ( temp 4-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:? Sequence |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 3 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 3 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:? 'v.Position' (layout( location=0) in 4-component vector of float) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 72 |
| |
| Capability Shader |
| Capability ClipDistance |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 43 50 56 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "VS_INPUT" |
| MemberName 8(VS_INPUT) 0 "Position" |
| Name 9 "VS_OUTPUT" |
| MemberName 9(VS_OUTPUT) 0 "Position" |
| MemberName 9(VS_OUTPUT) 1 "ClipRect" |
| Name 12 "@main(struct-VS_INPUT-vf41;" |
| Name 11 "v" |
| Name 15 "Output" |
| Name 41 "v" |
| Name 43 "v.Position" |
| Name 46 "flattenTemp" |
| Name 50 "@entryPointOutput.Position" |
| Name 56 "@entryPointOutput.ClipRect" |
| Decorate 43(v.Position) Location 0 |
| Decorate 50(@entryPointOutput.Position) BuiltIn Position |
| Decorate 56(@entryPointOutput.ClipRect) BuiltIn ClipDistance |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(VS_INPUT): TypeStruct 7(fvec4) |
| 9(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) |
| 10: TypeFunction 9(VS_OUTPUT) 8(VS_INPUT) |
| 14: TypePointer Function 9(VS_OUTPUT) |
| 16: TypeInt 32 1 |
| 17: 16(int) Constant 0 |
| 18: 6(float) Constant 0 |
| 19: 7(fvec4) ConstantComposite 18 18 18 18 |
| 20: TypePointer Function 7(fvec4) |
| 22: 16(int) Constant 1 |
| 23: 6(float) Constant 1065353216 |
| 24: TypeInt 32 0 |
| 25: 24(int) Constant 0 |
| 26: TypePointer Function 6(float) |
| 28: 6(float) Constant 1073741824 |
| 29: 24(int) Constant 1 |
| 31: 6(float) Constant 1077936128 |
| 32: 24(int) Constant 2 |
| 34: 6(float) Constant 1082130432 |
| 35: 24(int) Constant 3 |
| 40: TypePointer Function 8(VS_INPUT) |
| 42: TypePointer Input 7(fvec4) |
| 43(v.Position): 42(ptr) Variable Input |
| 49: TypePointer Output 7(fvec4) |
| 50(@entryPointOutput.Position): 49(ptr) Variable Output |
| 53: 24(int) Constant 4 |
| 54: TypeArray 6(float) 53 |
| 55: TypePointer Output 54 |
| 56(@entryPointOutput.ClipRect): 55(ptr) Variable Output |
| 59: TypePointer Output 6(float) |
| 64: 16(int) Constant 2 |
| 68: 16(int) Constant 3 |
| 4(main): 2 Function None 3 |
| 5: Label |
| 41(v): 40(ptr) Variable Function |
| 46(flattenTemp): 14(ptr) Variable Function |
| 44: 7(fvec4) Load 43(v.Position) |
| 45: 20(ptr) AccessChain 41(v) 17 |
| Store 45 44 |
| 47: 8(VS_INPUT) Load 41(v) |
| 48:9(VS_OUTPUT) FunctionCall 12(@main(struct-VS_INPUT-vf41;) 47 |
| Store 46(flattenTemp) 48 |
| 51: 20(ptr) AccessChain 46(flattenTemp) 17 |
| 52: 7(fvec4) Load 51 |
| Store 50(@entryPointOutput.Position) 52 |
| 57: 26(ptr) AccessChain 46(flattenTemp) 22 25 |
| 58: 6(float) Load 57 |
| 60: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 17 |
| Store 60 58 |
| 61: 26(ptr) AccessChain 46(flattenTemp) 22 29 |
| 62: 6(float) Load 61 |
| 63: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 22 |
| Store 63 62 |
| 65: 26(ptr) AccessChain 46(flattenTemp) 22 32 |
| 66: 6(float) Load 65 |
| 67: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 64 |
| Store 67 66 |
| 69: 26(ptr) AccessChain 46(flattenTemp) 22 35 |
| 70: 6(float) Load 69 |
| 71: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 68 |
| Store 71 70 |
| Return |
| FunctionEnd |
| 12(@main(struct-VS_INPUT-vf41;):9(VS_OUTPUT) Function None 10 |
| 11(v): 8(VS_INPUT) FunctionParameter |
| 13: Label |
| 15(Output): 14(ptr) Variable Function |
| 21: 20(ptr) AccessChain 15(Output) 17 |
| Store 21 19 |
| 27: 26(ptr) AccessChain 15(Output) 22 25 |
| Store 27 23 |
| 30: 26(ptr) AccessChain 15(Output) 22 29 |
| Store 30 28 |
| 33: 26(ptr) AccessChain 15(Output) 22 32 |
| Store 33 31 |
| 36: 26(ptr) AccessChain 15(Output) 22 35 |
| Store 36 34 |
| 37:9(VS_OUTPUT) Load 15(Output) |
| ReturnValue 37 |
| FunctionEnd |