| hlsl.entry-in.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float) |
| 0:8 Function Parameters: |
| 0:8 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:? Sequence |
| 0:9 Branch: Return with expression |
| 0:9 add ( temp float) |
| 0:9 direct index ( temp float) |
| 0:9 v: direct index for structure ( temp 2-component vector of float) |
| 0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:9 direct index ( temp float) |
| 0:9 fragCoord: direct index for structure ( temp 4-component vector of float) |
| 0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float) |
| 0:13 Function Parameters: |
| 0:13 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:? Sequence |
| 0:15 move second child to first child ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:15 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:15 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp float) |
| 0:16 'ret1' ( temp float) |
| 0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float) |
| 0:16 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp float) |
| 0:17 'ret2' ( temp float) |
| 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float) |
| 0:17 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:19 Branch: Return with expression |
| 0:19 vector-scale ( temp 4-component vector of float) |
| 0:19 vector-scale ( temp 4-component vector of float) |
| 0:19 fragCoord: direct index for structure ( temp 4-component vector of float) |
| 0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 'ret1' ( temp float) |
| 0:19 'ret2' ( temp float) |
| 0:13 Function Definition: PixelShaderFunction( ( temp void) |
| 0:13 Function Parameters: |
| 0:? Sequence |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp 2-component vector of float) |
| 0:13 v: direct index for structure ( temp 2-component vector of float) |
| 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:? 'i.v' (layout( location=0) in 2-component vector of float) |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 fragCoord: direct index for structure ( temp 4-component vector of float) |
| 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:? 'i.fragCoord' ( in 4-component vector of float FragCoord) |
| 0:13 move second child to first child ( temp 2-component vector of int) |
| 0:13 i2: direct index for structure ( temp 2-component vector of int) |
| 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:? 'i.i2' (layout( location=1) flat in 2-component vector of int) |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float) |
| 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'i.fragCoord' ( in 4-component vector of float FragCoord) |
| 0:? 'i.v' (layout( location=0) in 2-component vector of float) |
| 0:? 'i.i2' (layout( location=1) flat in 2-component vector of int) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float) |
| 0:8 Function Parameters: |
| 0:8 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:? Sequence |
| 0:9 Branch: Return with expression |
| 0:9 add ( temp float) |
| 0:9 direct index ( temp float) |
| 0:9 v: direct index for structure ( temp 2-component vector of float) |
| 0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:9 direct index ( temp float) |
| 0:9 fragCoord: direct index for structure ( temp 4-component vector of float) |
| 0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float) |
| 0:13 Function Parameters: |
| 0:13 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:? Sequence |
| 0:15 move second child to first child ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:15 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:15 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp float) |
| 0:16 'ret1' ( temp float) |
| 0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float) |
| 0:16 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp float) |
| 0:17 'ret2' ( temp float) |
| 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float) |
| 0:17 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:19 Branch: Return with expression |
| 0:19 vector-scale ( temp 4-component vector of float) |
| 0:19 vector-scale ( temp 4-component vector of float) |
| 0:19 fragCoord: direct index for structure ( temp 4-component vector of float) |
| 0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 'ret1' ( temp float) |
| 0:19 'ret2' ( temp float) |
| 0:13 Function Definition: PixelShaderFunction( ( temp void) |
| 0:13 Function Parameters: |
| 0:? Sequence |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp 2-component vector of float) |
| 0:13 v: direct index for structure ( temp 2-component vector of float) |
| 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:? 'i.v' (layout( location=0) in 2-component vector of float) |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 fragCoord: direct index for structure ( temp 4-component vector of float) |
| 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:? 'i.fragCoord' ( in 4-component vector of float FragCoord) |
| 0:13 move second child to first child ( temp 2-component vector of int) |
| 0:13 i2: direct index for structure ( temp 2-component vector of int) |
| 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:? 'i.i2' (layout( location=1) flat in 2-component vector of int) |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float) |
| 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'i.fragCoord' ( in 4-component vector of float FragCoord) |
| 0:? 'i.v' (layout( location=0) in 2-component vector of float) |
| 0:? 'i.i2' (layout( location=1) flat in 2-component vector of int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 74 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 55 60 65 70 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 11 "InParam" |
| MemberName 11(InParam) 0 "v" |
| MemberName 11(InParam) 1 "fragCoord" |
| MemberName 11(InParam) 2 "i2" |
| Name 15 "fun(struct-InParam-vf2-vf4-vi21;" |
| Name 14 "p" |
| Name 19 "@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;" |
| Name 18 "i" |
| Name 34 "local" |
| Name 36 "ret1" |
| Name 37 "param" |
| Name 40 "ret2" |
| Name 41 "param" |
| Name 53 "i" |
| Name 55 "i.v" |
| Name 60 "i.fragCoord" |
| Name 65 "i.i2" |
| Name 70 "@entryPointOutput" |
| Name 71 "param" |
| Decorate 55(i.v) Location 0 |
| Decorate 60(i.fragCoord) BuiltIn FragCoord |
| Decorate 65(i.i2) Flat |
| Decorate 65(i.i2) Location 1 |
| Decorate 70(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 2 |
| 8: TypeVector 6(float) 4 |
| 9: TypeInt 32 1 |
| 10: TypeVector 9(int) 2 |
| 11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) |
| 12: TypePointer Function 11(InParam) |
| 13: TypeFunction 6(float) 12(ptr) |
| 17: TypeFunction 8(fvec4) 12(ptr) |
| 21: 9(int) Constant 0 |
| 22: TypeInt 32 0 |
| 23: 22(int) Constant 1 |
| 24: TypePointer Function 6(float) |
| 27: 9(int) Constant 1 |
| 28: 22(int) Constant 0 |
| 44: TypePointer Function 8(fvec4) |
| 54: TypePointer Input 7(fvec2) |
| 55(i.v): 54(ptr) Variable Input |
| 57: TypePointer Function 7(fvec2) |
| 59: TypePointer Input 8(fvec4) |
| 60(i.fragCoord): 59(ptr) Variable Input |
| 63: 9(int) Constant 2 |
| 64: TypePointer Input 10(ivec2) |
| 65(i.i2): 64(ptr) Variable Input |
| 67: TypePointer Function 10(ivec2) |
| 69: TypePointer Output 8(fvec4) |
| 70(@entryPointOutput): 69(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 53(i): 12(ptr) Variable Function |
| 71(param): 12(ptr) Variable Function |
| 56: 7(fvec2) Load 55(i.v) |
| 58: 57(ptr) AccessChain 53(i) 21 |
| Store 58 56 |
| 61: 8(fvec4) Load 60(i.fragCoord) |
| 62: 44(ptr) AccessChain 53(i) 27 |
| Store 62 61 |
| 66: 10(ivec2) Load 65(i.i2) |
| 68: 67(ptr) AccessChain 53(i) 63 |
| Store 68 66 |
| 72: 11(InParam) Load 53(i) |
| Store 71(param) 72 |
| 73: 8(fvec4) FunctionCall 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;) 71(param) |
| Store 70(@entryPointOutput) 73 |
| Return |
| FunctionEnd |
| 15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13 |
| 14(p): 12(ptr) FunctionParameter |
| 16: Label |
| 25: 24(ptr) AccessChain 14(p) 21 23 |
| 26: 6(float) Load 25 |
| 29: 24(ptr) AccessChain 14(p) 27 28 |
| 30: 6(float) Load 29 |
| 31: 6(float) FAdd 26 30 |
| ReturnValue 31 |
| FunctionEnd |
| 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;): 8(fvec4) Function None 17 |
| 18(i): 12(ptr) FunctionParameter |
| 20: Label |
| 34(local): 12(ptr) Variable Function |
| 36(ret1): 24(ptr) Variable Function |
| 37(param): 12(ptr) Variable Function |
| 40(ret2): 24(ptr) Variable Function |
| 41(param): 12(ptr) Variable Function |
| 35: 11(InParam) Load 18(i) |
| Store 34(local) 35 |
| 38: 11(InParam) Load 34(local) |
| Store 37(param) 38 |
| 39: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 37(param) |
| Store 36(ret1) 39 |
| 42: 11(InParam) Load 18(i) |
| Store 41(param) 42 |
| 43: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 41(param) |
| Store 40(ret2) 43 |
| 45: 44(ptr) AccessChain 34(local) 27 |
| 46: 8(fvec4) Load 45 |
| 47: 6(float) Load 36(ret1) |
| 48: 8(fvec4) VectorTimesScalar 46 47 |
| 49: 6(float) Load 40(ret2) |
| 50: 8(fvec4) VectorTimesScalar 48 49 |
| ReturnValue 50 |
| FunctionEnd |