| hlsl.entry.rename.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: not_the_entry_point( ( temp void) |
| 0:7 Function Parameters: |
| 0:11 Function Definition: @main_in_spv( ( temp structure{ temp 4-component vector of float Color}) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 Color: direct index for structure ( temp 4-component vector of float) |
| 0:13 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:14 Branch: Return with expression |
| 0:14 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:11 Function Definition: main_in_spv( ( temp void) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:11 Color: direct index for structure ( temp 4-component vector of float) |
| 0:11 Function Call: @main_in_spv( ( temp structure{ temp 4-component vector of float Color}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int also_not_the_entry_point}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: not_the_entry_point( ( temp void) |
| 0:7 Function Parameters: |
| 0:11 Function Definition: @main_in_spv( ( temp structure{ temp 4-component vector of float Color}) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 Color: direct index for structure ( temp 4-component vector of float) |
| 0:13 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:14 Branch: Return with expression |
| 0:14 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:11 Function Definition: main_in_spv( ( temp void) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:11 Color: direct index for structure ( temp 4-component vector of float) |
| 0:11 Function Call: @main_in_spv( ( temp structure{ temp 4-component vector of float Color}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int also_not_the_entry_point}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 32 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main_in_spv" 26 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main_in_spv" |
| Name 6 "not_the_entry_point(" |
| Name 10 "PS_OUTPUT" |
| MemberName 10(PS_OUTPUT) 0 "Color" |
| Name 12 "@main_in_spv(" |
| Name 15 "psout" |
| Name 26 "@entryPointOutput.Color" |
| Name 29 "$Global" |
| MemberName 29($Global) 0 "also_not_the_entry_point" |
| Name 31 "" |
| Decorate 26(@entryPointOutput.Color) Location 0 |
| MemberDecorate 29($Global) 0 Offset 0 |
| Decorate 29($Global) Block |
| Decorate 31 DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 8: TypeFloat 32 |
| 9: TypeVector 8(float) 4 |
| 10(PS_OUTPUT): TypeStruct 9(fvec4) |
| 11: TypeFunction 10(PS_OUTPUT) |
| 14: TypePointer Function 10(PS_OUTPUT) |
| 16: TypeInt 32 1 |
| 17: 16(int) Constant 0 |
| 18: 8(float) Constant 0 |
| 19: 9(fvec4) ConstantComposite 18 18 18 18 |
| 20: TypePointer Function 9(fvec4) |
| 25: TypePointer Output 9(fvec4) |
| 26(@entryPointOutput.Color): 25(ptr) Variable Output |
| 29($Global): TypeStruct 16(int) |
| 30: TypePointer Uniform 29($Global) |
| 31: 30(ptr) Variable Uniform |
| 4(main_in_spv): 2 Function None 3 |
| 5: Label |
| 27:10(PS_OUTPUT) FunctionCall 12(@main_in_spv() |
| 28: 9(fvec4) CompositeExtract 27 0 |
| Store 26(@entryPointOutput.Color) 28 |
| Return |
| FunctionEnd |
| 6(not_the_entry_point(): 2 Function None 3 |
| 7: Label |
| Return |
| FunctionEnd |
| 12(@main_in_spv():10(PS_OUTPUT) Function None 11 |
| 13: Label |
| 15(psout): 14(ptr) Variable Function |
| 21: 20(ptr) AccessChain 15(psout) 17 |
| Store 21 19 |
| 22:10(PS_OUTPUT) Load 15(psout) |
| ReturnValue 22 |
| FunctionEnd |