| hlsl.getdimensions.dx10.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp uint) |
| 0:21 'sizeQueryTemp' ( temp uint) |
| 0:21 textureSize ( temp uint) |
| 0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 move second child to first child ( temp uint) |
| 0:21 'WidthU' ( temp uint) |
| 0:21 'sizeQueryTemp' ( temp uint) |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp uint) |
| 0:22 'sizeQueryTemp' ( temp uint) |
| 0:22 textureSize ( temp uint) |
| 0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:22 Constant: |
| 0:22 6 (const uint) |
| 0:22 move second child to first child ( temp uint) |
| 0:22 'WidthU' ( temp uint) |
| 0:22 'sizeQueryTemp' ( temp uint) |
| 0:22 move second child to first child ( temp uint) |
| 0:22 'NumberOfLevelsU' ( temp uint) |
| 0:22 textureQueryLevels ( temp uint) |
| 0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:24 Pos: direct index for structure ( temp 4-component vector of float) |
| 0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:26 Branch: Return with expression |
| 0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos}) |
| 0:11 Function Definition: main( ( temp void) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) |
| 0:11 Pos: direct index for structure ( temp 4-component vector of float) |
| 0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp uint) |
| 0:21 'sizeQueryTemp' ( temp uint) |
| 0:21 textureSize ( temp uint) |
| 0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 move second child to first child ( temp uint) |
| 0:21 'WidthU' ( temp uint) |
| 0:21 'sizeQueryTemp' ( temp uint) |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp uint) |
| 0:22 'sizeQueryTemp' ( temp uint) |
| 0:22 textureSize ( temp uint) |
| 0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:22 Constant: |
| 0:22 6 (const uint) |
| 0:22 move second child to first child ( temp uint) |
| 0:22 'WidthU' ( temp uint) |
| 0:22 'sizeQueryTemp' ( temp uint) |
| 0:22 move second child to first child ( temp uint) |
| 0:22 'NumberOfLevelsU' ( temp uint) |
| 0:22 textureQueryLevels ( temp uint) |
| 0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:24 Pos: direct index for structure ( temp 4-component vector of float) |
| 0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:26 Branch: Return with expression |
| 0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos}) |
| 0:11 Function Definition: main( ( temp void) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) |
| 0:11 Pos: direct index for structure ( temp 4-component vector of float) |
| 0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 48 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability ImageQuery |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 42 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "VS_OUTPUT" |
| MemberName 8(VS_OUTPUT) 0 "Pos" |
| Name 10 "@main(" |
| Name 14 "sizeQueryTemp" |
| Name 17 "g_tTex1df4" |
| Name 22 "WidthU" |
| Name 24 "sizeQueryTemp" |
| Name 29 "NumberOfLevelsU" |
| Name 33 "vsout" |
| Name 42 "@entryPointOutput.Pos" |
| Name 47 "g_sSamp" |
| Decorate 17(g_tTex1df4) DescriptorSet 0 |
| Decorate 17(g_tTex1df4) Binding 0 |
| Decorate 42(@entryPointOutput.Pos) BuiltIn Position |
| Decorate 47(g_sSamp) DescriptorSet 0 |
| Decorate 47(g_sSamp) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(VS_OUTPUT): TypeStruct 7(fvec4) |
| 9: TypeFunction 8(VS_OUTPUT) |
| 12: TypeInt 32 0 |
| 13: TypePointer Function 12(int) |
| 15: TypeImage 6(float) 1D sampled format:Unknown |
| 16: TypePointer UniformConstant 15 |
| 17(g_tTex1df4): 16(ptr) Variable UniformConstant |
| 19: TypeInt 32 1 |
| 20: 19(int) Constant 0 |
| 26: 12(int) Constant 6 |
| 32: TypePointer Function 8(VS_OUTPUT) |
| 34: 6(float) Constant 0 |
| 35: 7(fvec4) ConstantComposite 34 34 34 34 |
| 36: TypePointer Function 7(fvec4) |
| 41: TypePointer Output 7(fvec4) |
| 42(@entryPointOutput.Pos): 41(ptr) Variable Output |
| 45: TypeSampler |
| 46: TypePointer UniformConstant 45 |
| 47(g_sSamp): 46(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 43:8(VS_OUTPUT) FunctionCall 10(@main() |
| 44: 7(fvec4) CompositeExtract 43 0 |
| Store 42(@entryPointOutput.Pos) 44 |
| Return |
| FunctionEnd |
| 10(@main():8(VS_OUTPUT) Function None 9 |
| 11: Label |
| 14(sizeQueryTemp): 13(ptr) Variable Function |
| 22(WidthU): 13(ptr) Variable Function |
| 24(sizeQueryTemp): 13(ptr) Variable Function |
| 29(NumberOfLevelsU): 13(ptr) Variable Function |
| 33(vsout): 32(ptr) Variable Function |
| 18: 15 Load 17(g_tTex1df4) |
| 21: 12(int) ImageQuerySizeLod 18 20 |
| Store 14(sizeQueryTemp) 21 |
| 23: 12(int) Load 14(sizeQueryTemp) |
| Store 22(WidthU) 23 |
| 25: 15 Load 17(g_tTex1df4) |
| 27: 12(int) ImageQuerySizeLod 25 26 |
| Store 24(sizeQueryTemp) 27 |
| 28: 12(int) Load 24(sizeQueryTemp) |
| Store 22(WidthU) 28 |
| 30: 15 Load 17(g_tTex1df4) |
| 31: 12(int) ImageQueryLevels 30 |
| Store 29(NumberOfLevelsU) 31 |
| 37: 36(ptr) AccessChain 33(vsout) 20 |
| Store 37 35 |
| 38:8(VS_OUTPUT) Load 33(vsout) |
| ReturnValue 38 |
| FunctionEnd |