| hlsl.samplecmp.offsetarray.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r11' ( temp float) |
| 0:42 textureOffset ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r13' ( temp float) |
| 0:43 textureOffset ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r15' ( temp float) |
| 0:44 textureOffset ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r31' ( temp float) |
| 0:47 textureOffset ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r33' ( temp float) |
| 0:48 textureOffset ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r35' ( temp float) |
| 0:49 textureOffset ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:63 move second child to first child ( temp 4-component vector of float) |
| 0:63 Color: direct index for structure ( temp 4-component vector of float) |
| 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:64 move second child to first child ( temp float) |
| 0:64 Depth: direct index for structure ( temp float) |
| 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 1.000000 |
| 0:66 Branch: Return with expression |
| 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r11' ( temp float) |
| 0:42 textureOffset ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r13' ( temp float) |
| 0:43 textureOffset ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r15' ( temp float) |
| 0:44 textureOffset ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r31' ( temp float) |
| 0:47 textureOffset ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r33' ( temp float) |
| 0:48 textureOffset ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r35' ( temp float) |
| 0:49 textureOffset ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:63 move second child to first child ( temp 4-component vector of float) |
| 0:63 Color: direct index for structure ( temp 4-component vector of float) |
| 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:64 move second child to first child ( temp float) |
| 0:64 Depth: direct index for structure ( temp float) |
| 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 1.000000 |
| 0:66 Branch: Return with expression |
| 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 178 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 126 130 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r11" |
| Name 16 "g_tTex1df4a" |
| Name 20 "g_sSamp" |
| Name 37 "r13" |
| Name 40 "g_tTex1di4a" |
| Name 50 "r15" |
| Name 54 "g_tTex1du4a" |
| Name 64 "r31" |
| Name 67 "g_tTex2df4a" |
| Name 83 "r33" |
| Name 86 "g_tTex2di4a" |
| Name 97 "r35" |
| Name 100 "g_tTex2du4a" |
| Name 112 "psout" |
| Name 123 "flattenTemp" |
| Name 126 "@entryPointOutput.Color" |
| Name 130 "@entryPointOutput.Depth" |
| Name 135 "g_tTex1df4" |
| Name 138 "g_tTex1di4" |
| Name 141 "g_tTex1du4" |
| Name 144 "g_tTex2df4" |
| Name 147 "g_tTex2di4" |
| Name 150 "g_tTex2du4" |
| Name 153 "g_tTex3df4" |
| Name 156 "g_tTex3di4" |
| Name 159 "g_tTex3du4" |
| Name 162 "g_tTexcdf4" |
| Name 165 "g_tTexcdi4" |
| Name 168 "g_tTexcdu4" |
| Name 171 "g_tTexcdf4a" |
| Name 174 "g_tTexcdi4a" |
| Name 177 "g_tTexcdu4a" |
| Decorate 16(g_tTex1df4a) DescriptorSet 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 40(g_tTex1di4a) DescriptorSet 0 |
| Decorate 54(g_tTex1du4a) DescriptorSet 0 |
| Decorate 67(g_tTex2df4a) DescriptorSet 0 |
| Decorate 86(g_tTex2di4a) DescriptorSet 0 |
| Decorate 100(g_tTex2du4a) DescriptorSet 0 |
| Decorate 126(@entryPointOutput.Color) Location 0 |
| Decorate 130(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 135(g_tTex1df4) DescriptorSet 0 |
| Decorate 135(g_tTex1df4) Binding 0 |
| Decorate 138(g_tTex1di4) DescriptorSet 0 |
| Decorate 141(g_tTex1du4) DescriptorSet 0 |
| Decorate 144(g_tTex2df4) DescriptorSet 0 |
| Decorate 147(g_tTex2di4) DescriptorSet 0 |
| Decorate 150(g_tTex2du4) DescriptorSet 0 |
| Decorate 153(g_tTex3df4) DescriptorSet 0 |
| Decorate 156(g_tTex3di4) DescriptorSet 0 |
| Decorate 159(g_tTex3du4) DescriptorSet 0 |
| Decorate 162(g_tTexcdf4) DescriptorSet 0 |
| Decorate 165(g_tTexcdi4) DescriptorSet 0 |
| Decorate 168(g_tTexcdu4) DescriptorSet 0 |
| Decorate 171(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 174(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 177(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D depth array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: 6(float) Constant 1036831949 |
| 26: 6(float) Constant 1045220557 |
| 27: 24(fvec2) ConstantComposite 25 26 |
| 28: 6(float) Constant 1061158912 |
| 29: TypeVector 6(float) 3 |
| 33: TypeInt 32 1 |
| 34: 33(int) Constant 2 |
| 38: TypeImage 33(int) 1D depth array sampled format:Unknown |
| 39: TypePointer UniformConstant 38 |
| 40(g_tTex1di4a): 39(ptr) Variable UniformConstant |
| 43: TypeSampledImage 38 |
| 51: TypeInt 32 0 |
| 52: TypeImage 51(int) 1D depth array sampled format:Unknown |
| 53: TypePointer UniformConstant 52 |
| 54(g_tTex1du4a): 53(ptr) Variable UniformConstant |
| 57: TypeSampledImage 52 |
| 65: TypeImage 6(float) 2D depth array sampled format:Unknown |
| 66: TypePointer UniformConstant 65 |
| 67(g_tTex2df4a): 66(ptr) Variable UniformConstant |
| 70: TypeSampledImage 65 |
| 72: 6(float) Constant 1050253722 |
| 73: 29(fvec3) ConstantComposite 25 26 72 |
| 78: TypeVector 33(int) 2 |
| 79: 33(int) Constant 3 |
| 80: 78(ivec2) ConstantComposite 34 79 |
| 84: TypeImage 33(int) 2D depth array sampled format:Unknown |
| 85: TypePointer UniformConstant 84 |
| 86(g_tTex2di4a): 85(ptr) Variable UniformConstant |
| 89: TypeSampledImage 84 |
| 98: TypeImage 51(int) 2D depth array sampled format:Unknown |
| 99: TypePointer UniformConstant 98 |
| 100(g_tTex2du4a): 99(ptr) Variable UniformConstant |
| 103: TypeSampledImage 98 |
| 111: TypePointer Function 8(PS_OUTPUT) |
| 113: 33(int) Constant 0 |
| 114: 6(float) Constant 1065353216 |
| 115: 7(fvec4) ConstantComposite 114 114 114 114 |
| 116: TypePointer Function 7(fvec4) |
| 118: 33(int) Constant 1 |
| 125: TypePointer Output 7(fvec4) |
| 126(@entryPointOutput.Color): 125(ptr) Variable Output |
| 129: TypePointer Output 6(float) |
| 130(@entryPointOutput.Depth): 129(ptr) Variable Output |
| 133: TypeImage 6(float) 1D sampled format:Unknown |
| 134: TypePointer UniformConstant 133 |
| 135(g_tTex1df4): 134(ptr) Variable UniformConstant |
| 136: TypeImage 33(int) 1D sampled format:Unknown |
| 137: TypePointer UniformConstant 136 |
| 138(g_tTex1di4): 137(ptr) Variable UniformConstant |
| 139: TypeImage 51(int) 1D sampled format:Unknown |
| 140: TypePointer UniformConstant 139 |
| 141(g_tTex1du4): 140(ptr) Variable UniformConstant |
| 142: TypeImage 6(float) 2D sampled format:Unknown |
| 143: TypePointer UniformConstant 142 |
| 144(g_tTex2df4): 143(ptr) Variable UniformConstant |
| 145: TypeImage 33(int) 2D sampled format:Unknown |
| 146: TypePointer UniformConstant 145 |
| 147(g_tTex2di4): 146(ptr) Variable UniformConstant |
| 148: TypeImage 51(int) 2D sampled format:Unknown |
| 149: TypePointer UniformConstant 148 |
| 150(g_tTex2du4): 149(ptr) Variable UniformConstant |
| 151: TypeImage 6(float) 3D sampled format:Unknown |
| 152: TypePointer UniformConstant 151 |
| 153(g_tTex3df4): 152(ptr) Variable UniformConstant |
| 154: TypeImage 33(int) 3D sampled format:Unknown |
| 155: TypePointer UniformConstant 154 |
| 156(g_tTex3di4): 155(ptr) Variable UniformConstant |
| 157: TypeImage 51(int) 3D sampled format:Unknown |
| 158: TypePointer UniformConstant 157 |
| 159(g_tTex3du4): 158(ptr) Variable UniformConstant |
| 160: TypeImage 6(float) Cube sampled format:Unknown |
| 161: TypePointer UniformConstant 160 |
| 162(g_tTexcdf4): 161(ptr) Variable UniformConstant |
| 163: TypeImage 33(int) Cube sampled format:Unknown |
| 164: TypePointer UniformConstant 163 |
| 165(g_tTexcdi4): 164(ptr) Variable UniformConstant |
| 166: TypeImage 51(int) Cube sampled format:Unknown |
| 167: TypePointer UniformConstant 166 |
| 168(g_tTexcdu4): 167(ptr) Variable UniformConstant |
| 169: TypeImage 6(float) Cube array sampled format:Unknown |
| 170: TypePointer UniformConstant 169 |
| 171(g_tTexcdf4a): 170(ptr) Variable UniformConstant |
| 172: TypeImage 33(int) Cube array sampled format:Unknown |
| 173: TypePointer UniformConstant 172 |
| 174(g_tTexcdi4a): 173(ptr) Variable UniformConstant |
| 175: TypeImage 51(int) Cube array sampled format:Unknown |
| 176: TypePointer UniformConstant 175 |
| 177(g_tTexcdu4a): 176(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 123(flattenTemp): 111(ptr) Variable Function |
| 124:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 123(flattenTemp) 124 |
| 127: 116(ptr) AccessChain 123(flattenTemp) 113 |
| 128: 7(fvec4) Load 127 |
| Store 126(@entryPointOutput.Color) 128 |
| 131: 12(ptr) AccessChain 123(flattenTemp) 118 |
| 132: 6(float) Load 131 |
| Store 130(@entryPointOutput.Depth) 132 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r11): 12(ptr) Variable Function |
| 37(r13): 12(ptr) Variable Function |
| 50(r15): 12(ptr) Variable Function |
| 64(r31): 12(ptr) Variable Function |
| 83(r33): 12(ptr) Variable Function |
| 97(r35): 12(ptr) Variable Function |
| 112(psout): 111(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4a) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 30: 6(float) CompositeExtract 27 0 |
| 31: 6(float) CompositeExtract 27 1 |
| 32: 29(fvec3) CompositeConstruct 30 31 28 |
| 35: 6(float) CompositeExtract 32 2 |
| 36: 6(float) ImageSampleDrefImplicitLod 23 32 35 ConstOffset 34 |
| Store 13(r11) 36 |
| 41: 38 Load 40(g_tTex1di4a) |
| 42: 18 Load 20(g_sSamp) |
| 44: 43 SampledImage 41 42 |
| 45: 6(float) CompositeExtract 27 0 |
| 46: 6(float) CompositeExtract 27 1 |
| 47: 29(fvec3) CompositeConstruct 45 46 28 |
| 48: 6(float) CompositeExtract 47 2 |
| 49: 6(float) ImageSampleDrefImplicitLod 44 47 48 ConstOffset 34 |
| Store 37(r13) 49 |
| 55: 52 Load 54(g_tTex1du4a) |
| 56: 18 Load 20(g_sSamp) |
| 58: 57 SampledImage 55 56 |
| 59: 6(float) CompositeExtract 27 0 |
| 60: 6(float) CompositeExtract 27 1 |
| 61: 29(fvec3) CompositeConstruct 59 60 28 |
| 62: 6(float) CompositeExtract 61 2 |
| 63: 6(float) ImageSampleDrefImplicitLod 58 61 62 ConstOffset 34 |
| Store 50(r15) 63 |
| 68: 65 Load 67(g_tTex2df4a) |
| 69: 18 Load 20(g_sSamp) |
| 71: 70 SampledImage 68 69 |
| 74: 6(float) CompositeExtract 73 0 |
| 75: 6(float) CompositeExtract 73 1 |
| 76: 6(float) CompositeExtract 73 2 |
| 77: 7(fvec4) CompositeConstruct 74 75 76 28 |
| 81: 6(float) CompositeExtract 77 3 |
| 82: 6(float) ImageSampleDrefImplicitLod 71 77 81 ConstOffset 80 |
| Store 64(r31) 82 |
| 87: 84 Load 86(g_tTex2di4a) |
| 88: 18 Load 20(g_sSamp) |
| 90: 89 SampledImage 87 88 |
| 91: 6(float) CompositeExtract 73 0 |
| 92: 6(float) CompositeExtract 73 1 |
| 93: 6(float) CompositeExtract 73 2 |
| 94: 7(fvec4) CompositeConstruct 91 92 93 28 |
| 95: 6(float) CompositeExtract 94 3 |
| 96: 6(float) ImageSampleDrefImplicitLod 90 94 95 ConstOffset 80 |
| Store 83(r33) 96 |
| 101: 98 Load 100(g_tTex2du4a) |
| 102: 18 Load 20(g_sSamp) |
| 104: 103 SampledImage 101 102 |
| 105: 6(float) CompositeExtract 73 0 |
| 106: 6(float) CompositeExtract 73 1 |
| 107: 6(float) CompositeExtract 73 2 |
| 108: 7(fvec4) CompositeConstruct 105 106 107 28 |
| 109: 6(float) CompositeExtract 108 3 |
| 110: 6(float) ImageSampleDrefImplicitLod 104 108 109 ConstOffset 80 |
| Store 97(r35) 110 |
| 117: 116(ptr) AccessChain 112(psout) 113 |
| Store 117 115 |
| 119: 12(ptr) AccessChain 112(psout) 118 |
| Store 119 114 |
| 120:8(PS_OUTPUT) Load 112(psout) |
| ReturnValue 120 |
| FunctionEnd |